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Cavestory Mod API
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In-house math functions. More...
Macros | |
| #define | CSM_GETRED(x) (unsigned char)((x) & 0xFF) |
| Get the red value from an unsigned int color. More... | |
| #define | CSM_GETGREEN(x) (unsigned char)(((x) >> 8) & 0xFF) |
| Get the green value from an unsigned int color. More... | |
| #define | CSM_GETBLUE(x) (unsigned char)(((x) >> 16) & 0xFF) |
| Get the blue value from an unsigned int color. More... | |
| #define | CSM_GETALPHA(x) (unsigned char)(((x) >> 24) & 0xFF) |
| Get the alpha value from an unsigned int color. More... | |
| #define | CSM_RGBA(r, g, b, a) ((r) | ((g) << 8) | ((b) << 16) | ((a) << 24)) |
| Combine R, G, B, A into one number. More... | |
| #define | CSM_RGB(r, g, b) ((r) | ((g) << 8) | ((b) << 16) | (0xFF << 24)) |
| Combine R, G, B into one number. More... | |
| #define | SET_RECT(rect, l, t, r, b) |
| Set a RECT object's values. More... | |
| #define | MAX(A, B) ((A) > (B) ? (A) : (B)) |
| Get the maximum value between two values. More... | |
| #define | MIN(A, B) ((A) < (B) ? (A) : (B)) |
| Get the minimum value between two values. More... | |
| #define | CLAMP(x, min, max) ((x) < (min) ? (min) : ((x) > (max) ? (max) : (x))) |
| Clamp a value. More... | |
Functions | |
| CAVESTORY_MOD_API int | Random (int iMin, int iMax) |
| Get a random value. More... | |
| CAVESTORY_MOD_API int | GetCos (unsigned char iDeg) |
| Calculate cos. More... | |
| CAVESTORY_MOD_API int | GetSin (unsigned char iDeg) |
| Calculate sin. More... | |
| CAVESTORY_MOD_API unsigned char | GetArktan (int iX, int iY) |
| Get arktan from x and y. More... | |
| CAVESTORY_MOD_API bool | IsNpcOnScreen (NPCHAR *pNpc) |
| Check if an NPC is on screen. More... | |
| CAVESTORY_MOD_API void | CSM_Npc_GetPosition (NPCHAR *pNpc, NpcPositionType iType=NpcPositionType::NPT_DRAW_POSITION, int *iOutX=NULL, int *iOutY=NULL, int iFrameX=-1, int iFrameY=-1) |
| Get the draw position of an NPC. More... | |
| CAVESTORY_MOD_API void | CSM_Npc_SkipUpdate (NPCHAR *pNpc) |
| Skip one NPC update for a specific NPC. More... | |
| CAVESTORY_MOD_API unsigned long long int | CSM_Npc_GetTransmitNodes (unsigned int iCodeChar, int iActNo) |
| Get the transmit nodes for a specific NPC type. More... | |
| CAVESTORY_MOD_API unsigned long long int | CSM_Npc_GetUpdateNodes (unsigned int iCodeChar, int iActNo) |
| Get the update nodes for a specific NPC type. More... | |
| CAVESTORY_MOD_API void | GetMyCharDrawRectangle (MYCHAR *pMC, GUI_RECT *pOut) |
| Get the draw rectangle of a MYCHAR. More... | |
| CAVESTORY_MOD_API void | CSM_Weapon_GetDrawOffset (MYCHAR *pMC, int iWeaponCode, GUI_POINT *pOut) |
| Get the draw offset of a player's weapon. More... | |
| CAVESTORY_MOD_API void | CSM_Puppy_GetDrawOffset (MYCHAR *pMC, GUI_POINT *pOut) |
| Get the held entity offset of a player's current frame. More... | |
| CAVESTORY_MOD_API void | CSM_Carry_GetDrawOffset (MYCHAR *pMC, GUI_POINT *pOut) |
| Get the carried player offset of a player's current frame. More... | |
| int | SubpixelToScreenCoord (int iCoord) |
| Convert a subpixel coordinate to screen coordinate. More... | |
| int | PixelToScreenCoord (int iCoord) |
| Convert a pixel to a screen cordinate. More... | |
| int | ScreenCoordToPixel (int iCoord) |
| Convert a screen cordinate to a pixel. More... | |
| int | ScreenCoordToSubPixel (int iCoord) |
| Convert a screen cordinate to a subpixel. More... | |
| CAVESTORY_MOD_API int | CSM_GetWindowWidth () |
| Get the current window width. More... | |
| CAVESTORY_MOD_API int | CSM_GetWindowHeight () |
| Get the current window height. More... | |
| CAVESTORY_MOD_API void | CSM_SetBitmapLoadMagnification (int iMagnification) |
| Set the magnification of all loaded bitmaps beyond this point. More... | |
In-house math functions.
Several helpful in-house math functions.
| #define CLAMP | ( | x, | |
| min, | |||
| max | |||
| ) | ((x) < (min) ? (min) : ((x) > (max) ? (max) : (x))) |
Clamp a value.
| x | The value to clamp. |
| min | The minimum allowed value. |
| max | The maximum allowed value. |
| #define CSM_GETALPHA | ( | x | ) | (unsigned char)(((x) >> 24) & 0xFF) |
| #define CSM_GETBLUE | ( | x | ) | (unsigned char)(((x) >> 16) & 0xFF) |
| #define CSM_GETGREEN | ( | x | ) | (unsigned char)(((x) >> 8) & 0xFF) |
| #define CSM_GETRED | ( | x | ) | (unsigned char)((x) & 0xFF) |
| #define CSM_RGB | ( | r, | |
| g, | |||
| b | |||
| ) | ((r) | ((g) << 8) | ((b) << 16) | (0xFF << 24)) |
Combine R, G, B into one number.
| r | The red value. |
| g | The green value. |
| b | The blue alpha. |
| #define CSM_RGBA | ( | r, | |
| g, | |||
| b, | |||
| a | |||
| ) | ((r) | ((g) << 8) | ((b) << 16) | ((a) << 24)) |
Combine R, G, B, A into one number.
| r | The red value. |
| g | The green value. |
| b | The blue alpha. |
| a | The alpha alpha. |
| #define MAX | ( | A, | |
| B | |||
| ) | ((A) > (B) ? (A) : (B)) |
Get the maximum value between two values.
| A | The first value. |
| B | The second value. |
| #define MIN | ( | A, | |
| B | |||
| ) | ((A) < (B) ? (A) : (B)) |
Get the minimum value between two values.
| A | The first value. |
| B | The second value. |
| #define SET_RECT | ( | rect, | |
| l, | |||
| t, | |||
| r, | |||
| b | |||
| ) |
Set a RECT object's values.
| rect | The rect to set. |
| l | Left (X) value. |
| t | Top (Y) value. |
| r | Right (X + W) value. |
| b | Bottom (Y + H) value. |
| CAVESTORY_MOD_API void CSM_Carry_GetDrawOffset | ( | MYCHAR * | pMC, |
| GUI_POINT * | pOut | ||
| ) |
Get the carried player offset of a player's current frame.
| pMC | The player. |
| pOut | The point to hold the carried player's draw offset. |
| CAVESTORY_MOD_API int CSM_GetWindowHeight | ( | ) |
Get the current window height.
| CAVESTORY_MOD_API int CSM_GetWindowWidth | ( | ) |
Get the current window width.
| CAVESTORY_MOD_API void CSM_Npc_GetPosition | ( | NPCHAR * | pNpc, |
| NpcPositionType | iType = NpcPositionType::NPT_DRAW_POSITION, |
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| int * | iOutX = NULL, |
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| int * | iOutY = NULL, |
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| int | iFrameX = -1, |
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| int | iFrameY = -1 |
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| ) |
Get the draw position of an NPC.
| pNpc | The NPC to get the position of. |
| iType | The type of position to get. |
| iOutX | A pointer to an int that will hold the X position. Can be NULL. |
| iOutY | A pointer to an int that will hold the Y position. Can be NULL. |
| iFrameX | The current frame. If left as '-1', it will use 'gFrame.x'. |
| iFrameY | The current frame. If left as '-1', it will use 'gFrame.y'. |
| CAVESTORY_MOD_API unsigned long long int CSM_Npc_GetTransmitNodes | ( | unsigned int | iCodeChar, |
| int | iActNo | ||
| ) |
Get the transmit nodes for a specific NPC type.
| iCodeChar | The character code. |
| iActNo | The act number the NPC is on. |
| CAVESTORY_MOD_API unsigned long long int CSM_Npc_GetUpdateNodes | ( | unsigned int | iCodeChar, |
| int | iActNo | ||
| ) |
Get the update nodes for a specific NPC type.
| iCodeChar | The character code. |
| iActNo | The act number the NPC is on. |
| CAVESTORY_MOD_API void CSM_Npc_SkipUpdate | ( | NPCHAR * | pNpc | ) |
Skip one NPC update for a specific NPC.
Skips the next update for a specific NPC. Useful for NPCs that have information that doesn't need to be updated to all clients.
| pNpc | The NPC to skip the next update for. |
| CAVESTORY_MOD_API void CSM_Puppy_GetDrawOffset | ( | MYCHAR * | pMC, |
| GUI_POINT * | pOut | ||
| ) |
Get the held entity offset of a player's current frame.
| pMC | The player. |
| pOut | The point to hold the held entity's draw offset. |
| CAVESTORY_MOD_API void CSM_SetBitmapLoadMagnification | ( | int | iMagnification | ) |
Set the magnification of all loaded bitmaps beyond this point.
| The | new loading magnification. |
| CAVESTORY_MOD_API void CSM_Weapon_GetDrawOffset | ( | MYCHAR * | pMC, |
| int | iWeaponCode, | ||
| GUI_POINT * | pOut | ||
| ) |
Get the draw offset of a player's weapon.
| pMC | The player. |
| iWeaponCode | The index of the weapon. |
| pOut | The point to hold the weapon's draw offset. |
| CAVESTORY_MOD_API unsigned char GetArktan | ( | int | iX, |
| int | iY | ||
| ) |
Get arktan from x and y.
| iX | |
| iY |
| CAVESTORY_MOD_API int GetCos | ( | unsigned char | iDeg | ) |
Calculate cos.
| iDeg | The degrees. |
| Returns | cos value. |
| CAVESTORY_MOD_API void GetMyCharDrawRectangle | ( | MYCHAR * | pMC, |
| GUI_RECT * | pOut | ||
| ) |
| CAVESTORY_MOD_API int GetSin | ( | unsigned char | iDeg | ) |
Calculate sin.
| iDeg | The sin. |
| Returns | sin value. |
| CAVESTORY_MOD_API bool IsNpcOnScreen | ( | NPCHAR * | pNpc | ) |
Check if an NPC is on screen.
| pNpc | The NPC to check. |
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inline |
Convert a pixel to a screen cordinate.
| iCoord |
| CAVESTORY_MOD_API int Random | ( | int | iMin, |
| int | iMax | ||
| ) |
Get a random value.
| iMin | The minimum value it can be. |
| iMax | The maximum value it can be. |
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inline |
Convert a screen cordinate to a pixel.
| iCoord |
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inline |
Convert a screen cordinate to a subpixel.
| iCoord |
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inline |
Convert a subpixel coordinate to screen coordinate.
| iCoord | The coordinate to convert. |