Cavestory Mod API
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Go to the source code of this file.
Macros | |
#define | BIT(x) (1 << x) |
Typedefs | |
typedef enum Surface_Ids | Surface_Ids |
List of surface IDs. | |
Enumerations | |
enum | Directions { DIRECT_LEFT = 0 , DIRECT_UP = 1 , DIRECT_RIGHT = 2 , DIRECT_DOWN = 3 , DIRECT_CENTER = 4 , DIRECT_RIGHT_UP = 5 , DIRECT_DOWN_RIGHT = 6 , DIRECT_COUNT } |
Directions. More... | |
enum | KeyInputType { KIT_Key = 0 , KIT_Key2 = 1 , KIT_KeyJoypad = 2 } |
Key input types. More... | |
enum | CSM_KEYBIND_DESC { CSM_KEYBIND_DESC_JUMP = 0 , CSM_KEYBIND_DESC_SHOOT = 1 , CSM_KEYBIND_DESC_ARMS_NEXT = 2 , CSM_KEYBIND_DESC_ARMS_PREV = 3 , CSM_KEYBIND_DESC_INVENTORY = 4 , CSM_KEYBIND_DESC_MAP = 5 , CSM_KEYBIND_DESC_OK = 6 , CSM_KEYBIND_DESC_CANCEL = 7 , CSM_KEYBIND_DESC_LEFT = 8 , CSM_KEYBIND_DESC_UP = 9 , CSM_KEYBIND_DESC_RIGHT = 10 , CSM_KEYBIND_DESC_DOWN = 11 } |
A table of keybind descriptors. More... | |
enum | CSM_KEY_DESC { CSM_KEY_DESC_KEY = 0 , CSM_KEY_DESC_KEYTRG = 1 , CSM_KEY_DESC_KEY2 = 2 , CSM_KEY_DESC_KEYTRG2 = 3 , CSM_KEY_DESC_KEY_JOY = 4 , CSM_KEY_DESC_KEYTRG_JOY = 5 } |
A table of input descriptors. More... | |
enum | KEYBIND { KEY_LEFT = 0x00000001 , KEY_RIGHT = 0x00000002 , KEY_UP = 0x00000004 , KEY_DOWN = 0x00000008 , KEY_MAP = 0x00000010 , KEY_X = 0x00000020 , KEY_Z = 0x00000040 , KEY_ARMS = 0x00000080 , KEY_ARMSREV = 0x00000100 , KEY_SHIFT = 0x00000200 , KEY_F1 = 0x00000400 , KEY_F2 = 0x00000800 , KEY_ITEM = 0x00001000 , KEY_ESCAPE = 0x00008000 , KEY_ALT_LEFT = 0x00010000 , KEY_ALT_DOWN = 0x00020000 , KEY_ALT_RIGHT = 0x00040000 , KEY_ALT_UP = 0x00180000 , KEY_L = 0x00080000 , KEY_PLUS = 0x00100000 , KEY_LMB = 0x00200000 , KEY_RMB = 0x00400000 , KEY_SCRL_DOWN = 0x00800000 , KEY_SCRL_UP = 0x01000000 , KEY_MAX = 0x02000000 } |
A table of input flags. More... | |
enum | KEYBIND2 { KEY2_NUM_0 = 0x00000001 , KEY2_NUM_1 = 0x00000002 , KEY2_NUM_2 = 0x00000004 , KEY2_NUM_3 = 0x00000008 , KEY2_NUM_4 = 0x00000010 , KEY2_NUM_5 = 0x00000020 , KEY2_NUM_6 = 0x00000040 , KEY2_NUM_7 = 0x00000080 , KEY2_NUM_8 = 0x00000100 , KEY2_NUM_9 = 0x00000200 , KEY2_TAB = 0x00000400 , KEY2_F3 = 0x00000800 , KEY2_F4 = 0x00001000 , KEY2_F5 = 0x00002000 , KEY2_F6 = 0x00004000 , KEY2_F7 = 0x00008000 , KEY2_F8 = 0x00010000 , KEY2_F9 = 0x00020000 , KEY2_T = 0x00040000 , KEY2_PG_UP = 0x00080000 , KEY2_PG_DN = 0x00100000 , KEY2_MMB = 0x00200000 } |
A table of input flags. More... | |
enum | KEYBIND_JOYSTICK { KEY_JOY_A = 0x01000000 , KEY_JOY_B = 0x02000000 , KEY_JOY_X = 0x04000000 , KEY_JOY_Y = 0x08000000 , KEY_JOY_LEFT_SHOULDER = 0x10000000 , KEY_JOY_RIGHT_SHOULDER = 0x20000000 , KEY_JOY_START = 0x40000000 , KEY_JOY_SELECT = 0x80000000 } |
A table of joystick input flags. More... | |
enum | NetScoreMaskBits : unsigned long long int { NETSCORE_MASK_MISC_STATS = BIT(0) , NETSCORE_MASK_GAME_OBJECTIVE = BIT(1) , NETSCORE_MASK_NPCS = BIT(2) , NETSCORE_MASK_PLAYERS = BIT(3) , NETSCORE_MASK_DAMAGE_DEALT = BIT(4) , NETSCORE_MASK_DAMAGE_TAKEN = BIT(5) , NETSCORE_MASK_KILLS = BIT(6) , __NETSCORE_DEFAULT_MASK__ = NETSCORE_MASK_GAME_OBJECTIVE | NETSCORE_MASK_DAMAGE_DEALT | NETSCORE_MASK_KILLS } |
A table of NetScoreType mask bits. More... | |
enum | NetScoreTypeFlags : unsigned long long int { NETSCORE_FLAG_HIDDEN_FROM_UI = BIT(0) , NETSCORE_FLAG_MANDATORY_SCORE = BIT(1) , NETSCORE_FLAG_DONT_SYNC = BIT(2) , NETSCORE_FLAG_DONT_RESET_ON_DEATH = BIT(3) , NETSCORE_FLAG_TIME_DIFFERENCE = BIT(5) , NETSCORE_FLAG_TIME_DIFFERENCE_USE_SEC = NETSCORE_FLAG_TIME_DIFFERENCE | BIT(4) } |
A table of NetScoreType flags. More... | |
enum | CSM_NET_CLIENT_QUERY : unsigned long long int { CSM_NCQ_EVERYTHING = 0xFFFFFFFFFFFFFFFF , CSM_NCQ_NAME = 0x0000000000000001 , CSM_NCQ_PLAYER = 0x0000000000000002 , CSM_NCQ_BEING_CARRIED = 0x0000000000000004 , CSM_NCQ_IS_CARRYING = 0x0000000000000008 , CSM_NCQ_DEAD = 0x0000000000000010 , CSM_NCQ_GAMEFLAGS = 0x0000000000000020 , CSM_NCQ_KEY = 0x0000000000000040 , CSM_NCQ_KEYTRG = 0x0000000000000080 , CSM_NCQ_CURRENT_WEAPON = 0x0000000000000100 , CSM_NCQ_CARRYING = 0x0000000000000200 , CSM_NCQ_CARRIER = 0x0000000000000400 , CSM_NCQ_SPUR_CHARGE = 0x0000000000000800 , CSM_NCQ_SPUR_MAX = 0x0000000000001000 } |
A table of query flags. More... | |
enum | GameFlags { GF_EnableActing = 0x0001 , GF_EnableControl = 0x0002 , GF_DisableInventory = 0x0004 , GF_CreditsRunning = 0x0008 } |
Game flags for g_GameFlags. More... | |
enum | GMC_cond { gmc_cond_disabled = 0x0002 , gmc_cond_hidden = 0x0100 } |
Internal cond flags for gMC (gMC.cond) More... | |
enum | GMC_flag { gmc_flag_collide_left = 0x0001 , gmc_flag_collide_ceiling = 0x0002 , gmc_flag_collide_right = 0x0004 , gmc_flag_collide_floor = 0x0008 , gmc_flag_collide_triangleA = 0x0002 , gmc_flag_collide_triangleB = 0x0002 , gmc_flag_collide_triangleC = 0x0002 , gmc_flag_collide_triangleD = 0x0002 , gmc_flag_collide_triangleE = 0x0028 , gmc_flag_collide_triangleF = 0x0028 , gmc_flag_collide_triangleG = 0x0018 , gmc_flag_collide_triangleH = 0x0018 , gmc_flag_on_water_tile = 0x0100 , gmc_flag_on_damage_tile = 0x0400 , gmc_flag_on_damagew_tile = 0x0D00 , gmc_flag_in_current_left = 0x1000 , gmc_flag_in_current_up = 0x2000 , gmc_flag_in_current_right = 0x4000 , gmc_flag_in_current_down = 0x8000 , gmc_flag_in_current = 0xF000 } |
Internal flags for gMC (gMC.flag) More... | |
enum | GMC_equipflags { gmc_eflag_booster_08 = 0x00000001 , gmc_eflag_map_system = 0x00000002 , gmc_eflag_arms_barrier = 0x00000004 , gmc_eflag_turbocharge = 0x00000008 , gmc_eflag_air_tank = 0x00000010 , gmc_eflag_booster_2 = 0x00000020 , gmc_eflag_mimiga_mask = 0x00000040 , gmc_eflag_whimsical_star = 0x00000080 , gmc_eflag_nikumaru_timer = 0x00000100 } |
Internal equip flags for gMC (gMC.equip) More... | |
enum | NPC_collision { npc_collide_left = 0x0001 , npc_collide_up = 0x0002 , npc_collide_right = 0x0004 , npc_collide_down = 0x0008 } |
Internal flags for collision' sake. More... | |
enum | NPC_flags { npc_solidSoft = 0x0000001 , npc_ignore44 = 0x0000002 , npc_invulnerable = 0x0000004 , npc_ignoreSolid = 0x0000008 , npc_bouncy = 0x0000010 , npc_shootable = 0x0000020 , npc_solidHard = 0x0000040 , npc_rearTop = 0x0000080 , npc_eventTouch = 0x0000100 , npc_eventDie = 0x0000200 , npc_appearSet = 0x0000800 , npc_altDir = 0x0001000 , npc_interact = 0x0002000 , npc_hideSet = 0x0004000 , npc_showDamage = 0x0008000 , npc_deprecated1 = 0x0010000 , npc_autoFocus = 0x0020000 , npc_dontUpdate = 0x0040000 , npc_deprecated2 = 0x0080000 , npc_ghost = 0x0100000 , npc_option3 = 0x0200000 , npc_option4 = 0x0400000 , npc_dontDeleteOnClientLoad = 0x0800000 , npc_drawOnTop = 0x1000000 , npc_eventDieReal = 0x2000000 , npc_max_flags = 0x2000000 , npc_option1 = 0x0000100 , npc_option2 = 0x0001000 } |
Map flags for NPCs (npc->bits) More... | |
enum | NPC_int_flag { npc_flag_collide_left = 0x0001 , npc_flag_collide_ceiling = 0x0002 , npc_flag_collide_right = 0x0004 , npc_flag_collide_floor = 0x0008 , npc_flag_collide_wall = 0x0005 , npc_flag_collide_triangleA = 0x0002 , npc_flag_collide_triangleB = 0x0002 , npc_flag_collide_triangleC = 0x0002 , npc_flag_collide_triangleD = 0x0002 , npc_flag_collide_triangleE = 0x0028 , npc_flag_collide_triangleF = 0x0028 , npc_flag_collide_triangleG = 0x0018 , npc_flag_collide_triangleH = 0x0018 , npc_flag_on_water_tile = 0x0100 } |
Internal flags for NPCs (npc->flag) More... | |
enum | NPC_cond { npc_cond_dead = 0x0008 , npc_cond_npc_alive = 0x0080 } |
Internal cond flags for NPCs (npc->cond) More... | |
enum | Surface_Ids { SURFACE_ID_TITLE = 0 , SURFACE_ID_PIXEL = 1 , SURFACE_ID_LEVEL_TILESET = 2 , SURFACE_ID_FADE = 6 , SURFACE_ID_ITEM_IMAGE = 8 , SURFACE_ID_MAP = 9 , SURFACE_ID_SCREEN_GRAB = 10 , SURFACE_ID_ARMS = 11 , SURFACE_ID_ARMS_IMAGE = 12 , SURFACE_ID_ROOM_NAME = 13 , SURFACE_ID_STAGE_ITEM = 14 , SURFACE_ID_LOADING = 15 , SURFACE_ID_MY_CHAR = 16 , SURFACE_ID_BULLET = 17 , SURFACE_ID_CARET = 19 , SURFACE_ID_NPC_SYM = 20 , SURFACE_ID_LEVEL_SPRITESET_1 = 21 , SURFACE_ID_LEVEL_SPRITESET_2 = 22 , SURFACE_ID_NPC_REGU = 23 , SURFACE_ID_TEXT_BOX = 26 , SURFACE_ID_FACE = 27 , SURFACE_ID_LEVEL_BACKGROUND = 28 , SURFACE_ID_VALUE_VIEW = 29 , SURFACE_ID_TEXT_LINE1 = 30 , SURFACE_ID_TEXT_LINE2 = 31 , SURFACE_ID_TEXT_LINE3 = 32 , SURFACE_ID_TEXT_LINE4 = 33 , SURFACE_ID_TEXT_LINE5 = 34 , SURFACE_ID_CREDIT_CAST = 35 , SURFACE_ID_CREDITS_IMAGE = 36 , SURFACE_ID_CASTS = 37 , SURFACE_ID_SCREEN_GRAB2 = 38 , SURFACE_ID_GUI = 39 , SURFACE_ID_FACE_COLOR_MASK = 41 , SURFACE_ID_CHAT_TOPICS = 42 , SURFACE_ID_CHAT_TOPICS_MASK = 43 , SURFACE_ID_CONTROLS = 44 , SURFACE_ID_NET_NAME_PLANE = 45 , SURFACE_ID_DEMO_EDITOR = 46 , SURFACE_ID_HELP_IMAGES = 47 , SURFACE_ID_TEAM_SPAWN_DOORS = 48 , SURFACE_ID_SCREEN_IMAGE = 49 , SURFACE_ID_SCREEN_GRAB3 = 50 , SURFACE_ID_STYLE_TEXT = 51 , SURFACE_ID_MAX_UNDYNAMIC = 51 , SURFACE_ID_ALLOCATABLE_SURFACE_START = 52 , SURFACE_ID_ALLOCATABLE_SURFACE_END = 852 , SURFACE_ID_RENDERER = 853 , SURFACE_ID_RENDERER_TEXTURE = 854 , SURFACE_ID_DEBUGCHARSET , SURFACE_ID_MAX } |
List of surface IDs. More... | |
enum | TileType { TT_FOREGROUND = 0x00000001 , TT_BACKGROUND = 0x00000002 , TT_WATER = 0x00000004 , TT_DAMAGE = 0x00000008 , TT_DESTROYABLE = 0x00000010 , TT_NO_NPC = 0x00000020 , TT_NO_PLAYER = 0x00000040 , TT_SHOOTABLE = 0X00000080 , TT_SOLID = (TT_NO_NPC | TT_NO_PLAYER) , TT_VISIBLE = (TT_FOREGROUND | TT_BACKGROUND) , TT_SLOPE_CEIL_0 = 0x00000100 , TT_SLOPE_CEIL_1 = 0x00000200 , TT_SLOPE_CEIL_2 = 0x00000400 , TT_SLOPE_CEIL_3 = 0x00000800 , TT_SLOPE_FLOOR_0 = 0x00001000 , TT_SLOPE_FLOOR_1 = 0x00002000 , TT_SLOPE_FLOOR_2 = 0x00004000 , TT_SLOPE_FLOOR_3 = 0x00008000 , TT_ANY_SLOPE = (TT_SLOPE_CEIL_0 | TT_SLOPE_CEIL_1 | TT_SLOPE_CEIL_2 | TT_SLOPE_CEIL_3 | TT_SLOPE_FLOOR_0 | TT_SLOPE_FLOOR_1 | TT_SLOPE_FLOOR_2 | TT_SLOPE_FLOOR_3) , TT_MOVE_LEFT = 0x00010000 , TT_MOVE_RIGHT = 0x00020000 , TT_MOVE_UP = 0x00040000 , TT_MOVE_DOWN = 0x00080000 , TT_YELLOW_TEAM = 0x00100000 , TT_GREEN_TEAM = 0x00200000 , TT_RED_TEAM = 0x00400000 , TT_BLUE_TEAM = 0x00800000 , TT_ANY_MOVE = (TT_MOVE_LEFT | TT_MOVE_RIGHT | TT_MOVE_UP | TT_MOVE_DOWN) , TT_ANY_TEAM = (TT_YELLOW_TEAM | TT_GREEN_TEAM | TT_RED_TEAM | TT_BLUE_TEAM) } |
Tiletype flags. More... | |
enum | GameProcessMode { GPM_CONTINUE = -1 , GPM_CLOSE_GAME = 0 , GPM_OPENING_SEQUENCE = 1 , GPM_TITLE_SCREEN = 2 , GPM_ACTION = 3 , GPM_NET_ACITON = 9 , GPM_NET_LOBBY = 10 , GPM_NET_CONNECTING = 11 , GPM_NET_MANIFEST = 12 } |
Controls what the game is currently doing. More... | |
enum | SCI_SetType { SCI_ST_AUTO = 0b00011 , SCI_ST_SERVER = 0b00001 , SCI_ST_CLIENT = 0b00010 , SCI_ST_ONLY_CLIENTS = 0b00100 , SCI_ST_EXACT = 0b01000 , SCI_ST_ENSURE_PLAYER = 0b10000 } |
Determine which client to use. More... | |
enum | TextScriptTarget { TS_TARGET_EVERYONE = 0 , TS_TARGET_EXECUTOR = 1 , TS_TARGET_EXECUTOR_TEAM = 2 , TS_TARGET_SINGLEPLAYER = 3 , TS_TARGETCOUNT = 3 } |
The TextScript's target. More... | |
enum | PLAYER_STATE_FLAGS : unsigned long long int { PSF_NO_AIR = BIT(0) , PSF_NO_WEAPONS = BIT(1) , PSF_NO_CAMERA = BIT(2) , PSF_NO_SPECTATE = BIT(3) , PSF_NO_HUD = BIT(4) , PSF_NO_PICKUPS = BIT(5) , PSF_CENTER_CAMERA = BIT(6) , PSF_INIT = BIT(7) , PSF_FREE = BIT(8) , PSF_NOCLIP = BIT(9) , PSF_NOTARGET = BIT(10) , PSF_GOD = BIT(11) , PSF_UNIT = BIT(12) , PSF_PUT_BUBBLE = BIT(13) , PSF_CARRIED_GOD = BIT(14) , PSF_CARRIED_NOTARGET = BIT(15) } |
Player state flags. More... | |
enum | PLAYER_STATE_TRANSMIT_FLAGS { PSTF_COUNT1 = BIT(0) , PSTF_COUNT2 = BIT(1) , PSTF_COUNT3 = BIT(2) , PSTF_COUNT4 = BIT(3) , PSTF_ACT_NO = BIT(4) , PSTF_ACT_WAIT = BIT(5) , PSTF_NPC_PTR = BIT(6) , PSTF_MYCHAR_PTR = BIT(7) , PSTF_OBJ_X = BIT(8) , PSTF_OBJ_Y = BIT(9) , PSTF_OBJ_XM = BIT(10) , PSTF_OBJ_YM = BIT(11) , PSTF_OBJ_TGT_X = BIT(12) , PSTF_OBJ_TGT_Y = BIT(13) , PLAYER_TRANSMIT_FLAG_COUNT = 14 } |
Playerstate transmit flags. More... | |
enum | CSMP_CURSOR_TYPE { CSMP_CURSOR_NORMAL , CSMP_CURSOR_ARROW , CSMP_CURSOR_IBEAM , CSMP_CURSOR_WAIT , CSMP_CURSOR_CROSSHAIR , CSMP_CURSOR_WAITARROW , CSMP_CURSOR_SIZENWSE , CSMP_CURSOR_SIZENESW , CSMP_CURSOR_SIZEWE , CSMP_CURSOR_SIZENS , CSMP_CURSOR_SIZEALL , CSMP_CURSOR_NO , CSMP_CURSOR_HAND , CSMP_NUM_CURSORS } |
All possible cursor types for BaseModeInstance::SetCursor. | |
enum | PlayerStateAnimator_OutputType { PSAOT_PLAYER_FRAME = 0 , PSAOT_PLAYER_ANIMATION = 1 , PSAOT_CUSTOM = 2 } |
A list of output types for a player state's "ANIMATE" function. | |
enum | PlayerDeathType { DEATHTYPE_UNKNOWN = 0 , DEATHTYPE_SUICIDE = 1 , DEATHTYPE_KILLED_BY_PLAYER = 2 , DEATHTYPE_KILLED_BY_NPC = 3 , DEATHTYPE_OUT_OF_BOUNDS = 4 , DEATHTYPE_DROWNED = 5 , DEATHTYPE_COUNT } |
A list of possible player death types. | |
enum | NpcPositionType { NPT_DRAW_POSITION = 0 , NPT_SUB_DRAW_POSITION = 1 } |
A list of position types for CSM_Npc_GetPosition . | |
enum | NPC_update_nodes : unsigned long long int { npc_nodes_damage = 0x0000000000000001 , npc_nodes_flag = 0x0000000000000002 , npc_nodes_x = 0x0000000000000004 , npc_nodes_y = 0x0000000000000008 , npc_nodes_xm = 0x0000000000000010 , npc_nodes_ym = 0x0000000000000020 , npc_nodes_life = 0x0000000000000040 , npc_nodes_exp = 0x0000000000000080 , npc_nodes_size = 0x0000000000000100 , npc_nodes_direct = 0x0000000000000200 , npc_nodes_code_event = 0x0000000000000400 , npc_nodes_surf = 0x0000000000000800 , npc_nodes_act_no = 0x0000000000001000 , npc_nodes_act_wait = 0x0000000000002000 , npc_nodes_ani_no = 0x0000000000004000 , npc_nodes_ani_wait = 0x0000000000008000 , npc_nodes_bits = 0x0000000000010000 , npc_nodes_count1 = 0x0000000000020000 , npc_nodes_count2 = 0x0000000000040000 , npc_nodes_count3 = 0x0000000000080000 , npc_nodes_count4 = 0x0000000000100000 , npc_nodes_shock = 0x0000000000200000 , npc_nodes_pNpc = 0x0000000000400000 , npc_nodes_focus = 0x0000000000800000 , npc_nodes_code_flag = 0x0000000001000000 , npc_nodes_focus2 = 0x0000000002000000 , npc_nodes_tgt_x = 0x0000000004000000 , npc_nodes_tgt_y = 0x0000000008000000 , NPC_NODES_ALL = 0x000000000FFFFFFF , NPC_NODES_COUNT = 28 , NPC_NODES_MAX_BYTE_SIZE = 109 } |
Internal update nodes for NPCs (npc->update_nodes) | |
enum | NPC_transmit_nodes : unsigned long long int { npc_transmit_nodes_flag = 0x0000000000000001 , npc_transmit_nodes_x = 0x0000000000000002 , npc_transmit_nodes_y = 0x0000000000000004 , npc_transmit_nodes_xm = 0x0000000000000008 , npc_transmit_nodes_ym = 0x0000000000000010 , npc_transmit_nodes_code_flag = 0x0000000000000020 , npc_transmit_nodes_code_event = 0x0000000000000040 , npc_transmit_nodes_surf = 0x0000000000000080 , npc_transmit_nodes_hit_voice = 0x0000000000000100 , npc_transmit_nodes_destroy_voice = 0x0000000000000200 , npc_transmit_nodes_life = 0x0000000000000400 , npc_transmit_nodes_exp = 0x0000000000000800 , npc_transmit_nodes_direct = 0x0000000000001000 , npc_transmit_nodes_bits = 0x0000000000002000 , npc_transmit_nodes_ani_wait = 0x0000000000004000 , npc_transmit_nodes_ani_no = 0x0000000000008000 , npc_transmit_nodes_count1 = 0x0000000000010000 , npc_transmit_nodes_count2 = 0x0000000000020000 , npc_transmit_nodes_count3 = 0x0000000000040000 , npc_transmit_nodes_count4 = 0x0000000000080000 , npc_transmit_nodes_act_no = 0x0000000000100000 , npc_transmit_nodes_act_wait = 0x0000000000200000 , npc_transmit_nodes_shock = 0x0000000000400000 , npc_transmit_nodes_damage = 0x0000000000800000 , npc_transmit_nodes_pNpc = 0x0000000001000000 , npc_transmit_nodes_focus = 0x0000000002000000 , npc_transmit_nodes_focus2 = 0x0000000004000000 , npc_transmit_nodes_xm2 = 0x0000000008000000 , npc_transmit_nodes_ym2 = 0x0000000010000000 , npc_transmit_nodes_zone = 0x0000000020000000 , npc_transmit_nodes_rect_left = 0x0000000040000000 , npc_transmit_nodes_rect_top = 0x0000000080000000 , npc_transmit_nodes_rect_right = 0x0000000100000000 , npc_transmit_nodes_rect_bottom = 0x0000000200000000 , npc_transmit_nodes_tgt_x = 0x0000000400000000 , npc_transmit_nodes_tgt_y = 0x0000000800000000 , NPC_TRANSMIT_NODES_ALL = 0x0000000FFFFFFFFF , NPC_TRANSMIT_NODES_COUNT = 36 , NPC_TRANSMIT_NODES_MAX_BYTE_SIZE = 130 + (sizeof(NetClientId) * 2) } |
Internal transmit nodes for NPCs (npc->transmit_nodes) | |
enum | CSM_BossTypes { CSM_BOSS_NONE = 0 , CSM_BOSS_OMGEA = 1 , CSM_BOSS_BALFROG = 2 , CSM_BOSS_MOSTER_X_TOP_LEFT = 3 , CSM_BOSS_MOSTER_X_TOP_RIGHT = 4 , CSM_BOSS_MOSTER_X_BOTTOM_LEFT = 5 , CSM_BOSS_MOSTER_X_BOTTOM_RIGHT = 6 , CSM_BOSS_MOSTER_X = 7 , CSM_BOSS_CORE = 8 , CSM_BOSS_IRONHEAD = 9 , CSM_BOSS_TWINS = 10 , CSM_BOSS_UNDEAD_CORE = 11 , CSM_BOSS_HEAVY_PRESS = 12 , CSM_BOSS_BALLOS_BOUNCING = 13 , CSM_BOSS_BALLOS_PLATFORMS = 14 , CSM_BOSSTYPE_COUNT } |
Boss types. More... | |
enum | CSM_RankedClientInfoType { CSM_RCIT_IP , CSM_RCIT_USER_IDENT } |
Ranked client type. More... | |
enum | CSM_GameInputMode { CSM_GIM_DYNAMIC , CSM_GIM_FORCE_JOYPAD , CSM_GIM_FORCE_KEYBOARD } |
Game input mode. More... | |
enum | CSM_ProgramMode { CSM_PM_NORMAL , CSM_PM_DEDICATED_SERVER , CSM_PM_SPLITSCREEN_CLIENT , CSM_PM_SPLITSCREEN_SERVER } |
The program mode. More... | |
enum | CSM_ProcessLobby_ReturnFlags { CSM_PROCLOBBY_CONTINUE = BIT(0) , CSM_PROCLOBBY_SET_DIRTY = BIT(1) , CSM_PROCLOBBY_UPDATE_READY_TEXT = BIT(2) , CSM_PROCLOBBY_UPDATE_TIMER_TEXT = BIT(3) , CSM_PROCLOBBY_PLEASE_WAIT = BIT(4) } |
Return flags for CaveNet::Server::ProcessLobby(). More... | |
enum | CSM_ClientRanks : unsigned char { CSM_RANK_BANNED = 0 , CSM_RANK_NORMAL = 1 , CSM_RANK_ADMIN = 2 , CSM_RANK_SUPER_ADMIN = 3 , CSM_RANK_HOST = 4 , CSM_RANK_CUSTOM = 5 } |
All possible values for a client's mAdminRank. More... | |
enum | GuiObjectDragType { DRAG_NONE , DRAG_SELECT , DRAG_TOP_LEFT , DRAG_TOP , DRAG_TOP_RIGHT , DRAG_LEFT , DRAG_RIGHT , DRAG_BOTTOM_LEFT , DRAG_BOTTOM , DRAG_BOTTOM_RIGHT , DRAG_WHOLE } |
All possible drag events for dragging a window. | |
enum | GuiObjectAnchorType { ANCHOR_NONE , ANCHOR_TOP_LEFT , ANCHOR_TOP , ANCHOR_TOP_RIGHT , ANCHOR_LEFT , ANCHOR_RIGHT , ANCHOR_BOTTOM_LEFT , ANCHOR_BOTTOM , ANCHOR_BOTTOM_RIGHT } |
Anchor types for DynamicWindowMode GUI elements. | |
enum | GuiObjectSizingType { SIZING_LEFT = 0 , SIZING_WIDTH = 1 , SIZING_RIGHT = 2 , SIZING_CENTER = 3 , SIZING_RELATIVE = 4 , SIZING_TOP = 0 , SIZING_HEIGHT = 1 , SIZING_BOTTOM = 2 } |
All possible sizing types for GUI elements using DynamicWindowMode. | |
enum | GuiObjectFlags : unsigned int { OBJ_FLAG_STRETCH_WIDTH = 0x00000001 , OBJ_FLAG_STRETCH_HEIGHT = 0x00000002 , OBJ_FLAG_HIDDEN = 0x00000004 , OBJ_FLAG_HIDDEN_PARENT = 0x00000008 } |
Flags for DynamicWindowMode GUI elements. | |
enum | GuiObjectClassType { OBJ_INVALID = 0 , OBJ_BUTTON , OBJ_CENTERED_TEXT , OBJ_CHECK_BOX , OBJ_COLOR_PICKER , OBJ_DRAGGABLE_WINDOW , OBJ_DROPDOWN , OBJ_GROUPBOX , OBJ_KEYINPUT , OBJ_LABEL , OBJ_SELECTABLE_LABEL , OBJ_SCROLL_AREA , OBJ_SLIDER_INT , OBJ_SYSTEM_MENU , OBJ_TAB_BOOK , OBJ_TEXT_INPUT , OBJ_SELECTABLE_LIST , OBJ_RECT , OBJ_DIALOG_BOX , OBJ_BITMAP } |
All possible GUI elements for DynamicWindowMode. | |
enum | CSM_SDL_Scancode { CSM_SDL_SCANCODE_UNKNOWN = 0 , CSM_SDL_SCANCODE_A = 4 , CSM_SDL_SCANCODE_B = 5 , CSM_SDL_SCANCODE_C = 6 , CSM_SDL_SCANCODE_D = 7 , CSM_SDL_SCANCODE_E = 8 , CSM_SDL_SCANCODE_F = 9 , CSM_SDL_SCANCODE_G = 10 , CSM_SDL_SCANCODE_H = 11 , CSM_SDL_SCANCODE_I = 12 , CSM_SDL_SCANCODE_J = 13 , CSM_SDL_SCANCODE_K = 14 , CSM_SDL_SCANCODE_L = 15 , CSM_SDL_SCANCODE_M = 16 , CSM_SDL_SCANCODE_N = 17 , CSM_SDL_SCANCODE_O = 18 , CSM_SDL_SCANCODE_P = 19 , CSM_SDL_SCANCODE_Q = 20 , CSM_SDL_SCANCODE_R = 21 , CSM_SDL_SCANCODE_S = 22 , CSM_SDL_SCANCODE_T = 23 , CSM_SDL_SCANCODE_U = 24 , CSM_SDL_SCANCODE_V = 25 , CSM_SDL_SCANCODE_W = 26 , CSM_SDL_SCANCODE_X = 27 , CSM_SDL_SCANCODE_Y = 28 , CSM_SDL_SCANCODE_Z = 29 , CSM_SDL_SCANCODE_1 = 30 , CSM_SDL_SCANCODE_2 = 31 , CSM_SDL_SCANCODE_3 = 32 , CSM_SDL_SCANCODE_4 = 33 , CSM_SDL_SCANCODE_5 = 34 , CSM_SDL_SCANCODE_6 = 35 , CSM_SDL_SCANCODE_7 = 36 , CSM_SDL_SCANCODE_8 = 37 , CSM_SDL_SCANCODE_9 = 38 , CSM_SDL_SCANCODE_0 = 39 , CSM_SDL_SCANCODE_RETURN = 40 , CSM_SDL_SCANCODE_ESCAPE = 41 , CSM_SDL_SCANCODE_BACKSPACE = 42 , CSM_SDL_SCANCODE_TAB = 43 , CSM_SDL_SCANCODE_SPACE = 44 , CSM_SDL_SCANCODE_MINUS = 45 , CSM_SDL_SCANCODE_EQUALS = 46 , CSM_SDL_SCANCODE_LEFTBRACKET = 47 , CSM_SDL_SCANCODE_RIGHTBRACKET = 48 , CSM_SDL_SCANCODE_BACKSLASH = 49 , CSM_SDL_SCANCODE_NONUSHASH = 50 , CSM_SDL_SCANCODE_SEMICOLON = 51 , CSM_SDL_SCANCODE_APOSTROPHE = 52 , CSM_SDL_SCANCODE_GRAVE = 53 , CSM_SDL_SCANCODE_COMMA = 54 , CSM_SDL_SCANCODE_PERIOD = 55 , CSM_SDL_SCANCODE_SLASH = 56 , CSM_SDL_SCANCODE_CAPSLOCK = 57 , CSM_SDL_SCANCODE_F1 = 58 , CSM_SDL_SCANCODE_F2 = 59 , CSM_SDL_SCANCODE_F3 = 60 , CSM_SDL_SCANCODE_F4 = 61 , CSM_SDL_SCANCODE_F5 = 62 , CSM_SDL_SCANCODE_F6 = 63 , CSM_SDL_SCANCODE_F7 = 64 , CSM_SDL_SCANCODE_F8 = 65 , CSM_SDL_SCANCODE_F9 = 66 , CSM_SDL_SCANCODE_F10 = 67 , CSM_SDL_SCANCODE_F11 = 68 , CSM_SDL_SCANCODE_F12 = 69 , CSM_SDL_SCANCODE_PRINTSCREEN = 70 , CSM_SDL_SCANCODE_SCROLLLOCK = 71 , CSM_SDL_SCANCODE_PAUSE = 72 , CSM_SDL_SCANCODE_INSERT = 73 , CSM_SDL_SCANCODE_HOME = 74 , CSM_SDL_SCANCODE_PAGEUP = 75 , CSM_SDL_SCANCODE_DELETE = 76 , CSM_SDL_SCANCODE_END = 77 , CSM_SDL_SCANCODE_PAGEDOWN = 78 , CSM_SDL_SCANCODE_RIGHT = 79 , CSM_SDL_SCANCODE_LEFT = 80 , CSM_SDL_SCANCODE_DOWN = 81 , CSM_SDL_SCANCODE_UP = 82 , CSM_SDL_SCANCODE_NUMLOCKCLEAR = 83 , CSM_SDL_SCANCODE_KP_DIVIDE = 84 , CSM_SDL_SCANCODE_KP_MULTIPLY = 85 , CSM_SDL_SCANCODE_KP_MINUS = 86 , CSM_SDL_SCANCODE_KP_PLUS = 87 , CSM_SDL_SCANCODE_KP_ENTER = 88 , CSM_SDL_SCANCODE_KP_1 = 89 , CSM_SDL_SCANCODE_KP_2 = 90 , CSM_SDL_SCANCODE_KP_3 = 91 , CSM_SDL_SCANCODE_KP_4 = 92 , CSM_SDL_SCANCODE_KP_5 = 93 , CSM_SDL_SCANCODE_KP_6 = 94 , CSM_SDL_SCANCODE_KP_7 = 95 , CSM_SDL_SCANCODE_KP_8 = 96 , CSM_SDL_SCANCODE_KP_9 = 97 , CSM_SDL_SCANCODE_KP_0 = 98 , CSM_SDL_SCANCODE_KP_PERIOD = 99 , CSM_SDL_SCANCODE_NONUSBACKSLASH = 100 , CSM_SDL_SCANCODE_APPLICATION = 101 , CSM_SDL_SCANCODE_POWER = 102 , CSM_SDL_SCANCODE_KP_EQUALS = 103 , CSM_SDL_SCANCODE_F13 = 104 , CSM_SDL_SCANCODE_F14 = 105 , CSM_SDL_SCANCODE_F15 = 106 , CSM_SDL_SCANCODE_F16 = 107 , CSM_SDL_SCANCODE_F17 = 108 , CSM_SDL_SCANCODE_F18 = 109 , CSM_SDL_SCANCODE_F19 = 110 , CSM_SDL_SCANCODE_F20 = 111 , CSM_SDL_SCANCODE_F21 = 112 , CSM_SDL_SCANCODE_F22 = 113 , CSM_SDL_SCANCODE_F23 = 114 , CSM_SDL_SCANCODE_F24 = 115 , CSM_SDL_SCANCODE_EXECUTE = 116 , CSM_SDL_SCANCODE_HELP = 117 , CSM_SDL_SCANCODE_MENU = 118 , CSM_SDL_SCANCODE_SELECT = 119 , CSM_SDL_SCANCODE_STOP = 120 , CSM_SDL_SCANCODE_AGAIN = 121 , CSM_SDL_SCANCODE_UNDO = 122 , CSM_SDL_SCANCODE_CUT = 123 , CSM_SDL_SCANCODE_COPY = 124 , CSM_SDL_SCANCODE_PASTE = 125 , CSM_SDL_SCANCODE_FIND = 126 , CSM_SDL_SCANCODE_MUTE = 127 , CSM_SDL_SCANCODE_VOLUMEUP = 128 , CSM_SDL_SCANCODE_VOLUMEDOWN = 129 , CSM_SDL_SCANCODE_KP_COMMA = 133 , CSM_SDL_SCANCODE_KP_EQUALSAS400 = 134 , CSM_SDL_SCANCODE_INTERNATIONAL1 = 135 , CSM_SDL_SCANCODE_INTERNATIONAL2 = 136 , CSM_SDL_SCANCODE_INTERNATIONAL3 = 137 , CSM_SDL_SCANCODE_INTERNATIONAL4 = 138 , CSM_SDL_SCANCODE_INTERNATIONAL5 = 139 , CSM_SDL_SCANCODE_INTERNATIONAL6 = 140 , CSM_SDL_SCANCODE_INTERNATIONAL7 = 141 , CSM_SDL_SCANCODE_INTERNATIONAL8 = 142 , CSM_SDL_SCANCODE_INTERNATIONAL9 = 143 , CSM_SDL_SCANCODE_LANG1 = 144 , CSM_SDL_SCANCODE_LANG2 = 145 , CSM_SDL_SCANCODE_LANG3 = 146 , CSM_SDL_SCANCODE_LANG4 = 147 , CSM_SDL_SCANCODE_LANG5 = 148 , CSM_SDL_SCANCODE_LANG6 = 149 , CSM_SDL_SCANCODE_LANG7 = 150 , CSM_SDL_SCANCODE_LANG8 = 151 , CSM_SDL_SCANCODE_LANG9 = 152 , CSM_SDL_SCANCODE_ALTERASE = 153 , CSM_SDL_SCANCODE_SYSREQ = 154 , CSM_SDL_SCANCODE_CANCEL = 155 , CSM_SDL_SCANCODE_CLEAR = 156 , CSM_SDL_SCANCODE_PRIOR = 157 , CSM_SDL_SCANCODE_RETURN2 = 158 , CSM_SDL_SCANCODE_SEPARATOR = 159 , CSM_SDL_SCANCODE_OUT = 160 , CSM_SDL_SCANCODE_OPER = 161 , CSM_SDL_SCANCODE_CLEARAGAIN = 162 , CSM_SDL_SCANCODE_CRSEL = 163 , CSM_SDL_SCANCODE_EXSEL = 164 , CSM_SDL_SCANCODE_KP_00 = 176 , CSM_SDL_SCANCODE_KP_000 = 177 , CSM_SDL_SCANCODE_THOUSANDSSEPARATOR = 178 , CSM_SDL_SCANCODE_DECIMALSEPARATOR = 179 , CSM_SDL_SCANCODE_CURRENCYUNIT = 180 , CSM_SDL_SCANCODE_CURRENCYSUBUNIT = 181 , CSM_SDL_SCANCODE_KP_LEFTPAREN = 182 , CSM_SDL_SCANCODE_KP_RIGHTPAREN = 183 , CSM_SDL_SCANCODE_KP_LEFTBRACE = 184 , CSM_SDL_SCANCODE_KP_RIGHTBRACE = 185 , CSM_SDL_SCANCODE_KP_TAB = 186 , CSM_SDL_SCANCODE_KP_BACKSPACE = 187 , CSM_SDL_SCANCODE_KP_A = 188 , CSM_SDL_SCANCODE_KP_B = 189 , CSM_SDL_SCANCODE_KP_C = 190 , CSM_SDL_SCANCODE_KP_D = 191 , CSM_SDL_SCANCODE_KP_E = 192 , CSM_SDL_SCANCODE_KP_F = 193 , CSM_SDL_SCANCODE_KP_XOR = 194 , CSM_SDL_SCANCODE_KP_POWER = 195 , CSM_SDL_SCANCODE_KP_PERCENT = 196 , CSM_SDL_SCANCODE_KP_LESS = 197 , CSM_SDL_SCANCODE_KP_GREATER = 198 , CSM_SDL_SCANCODE_KP_AMPERSAND = 199 , CSM_SDL_SCANCODE_KP_DBLAMPERSAND = 200 , CSM_SDL_SCANCODE_KP_VERTICALBAR = 201 , CSM_SDL_SCANCODE_KP_DBLVERTICALBAR = 202 , CSM_SDL_SCANCODE_KP_COLON = 203 , CSM_SDL_SCANCODE_KP_HASH = 204 , CSM_SDL_SCANCODE_KP_SPACE = 205 , CSM_SDL_SCANCODE_KP_AT = 206 , CSM_SDL_SCANCODE_KP_EXCLAM = 207 , CSM_SDL_SCANCODE_KP_MEMSTORE = 208 , CSM_SDL_SCANCODE_KP_MEMRECALL = 209 , CSM_SDL_SCANCODE_KP_MEMCLEAR = 210 , CSM_SDL_SCANCODE_KP_MEMADD = 211 , CSM_SDL_SCANCODE_KP_MEMSUBTRACT = 212 , CSM_SDL_SCANCODE_KP_MEMMULTIPLY = 213 , CSM_SDL_SCANCODE_KP_MEMDIVIDE = 214 , CSM_SDL_SCANCODE_KP_PLUSMINUS = 215 , CSM_SDL_SCANCODE_KP_CLEAR = 216 , CSM_SDL_SCANCODE_KP_CLEARENTRY = 217 , CSM_SDL_SCANCODE_KP_BINARY = 218 , CSM_SDL_SCANCODE_KP_OCTAL = 219 , CSM_SDL_SCANCODE_KP_DECIMAL = 220 , CSM_SDL_SCANCODE_KP_HEXADECIMAL = 221 , CSM_SDL_SCANCODE_LCTRL = 224 , CSM_SDL_SCANCODE_LSHIFT = 225 , CSM_SDL_SCANCODE_LALT = 226 , CSM_SDL_SCANCODE_LGUI = 227 , CSM_SDL_SCANCODE_RCTRL = 228 , CSM_SDL_SCANCODE_RSHIFT = 229 , CSM_SDL_SCANCODE_RALT = 230 , CSM_SDL_SCANCODE_RGUI = 231 , CSM_SDL_SCANCODE_MODE = 257 , CSM_SDL_SCANCODE_AUDIONEXT = 258 , CSM_SDL_SCANCODE_AUDIOPREV = 259 , CSM_SDL_SCANCODE_AUDIOSTOP = 260 , CSM_SDL_SCANCODE_AUDIOPLAY = 261 , CSM_SDL_SCANCODE_AUDIOMUTE = 262 , CSM_SDL_SCANCODE_MEDIASELECT = 263 , CSM_SDL_SCANCODE_WWW = 264 , CSM_SDL_SCANCODE_MAIL = 265 , CSM_SDL_SCANCODE_CALCULATOR = 266 , CSM_SDL_SCANCODE_COMPUTER = 267 , CSM_SDL_SCANCODE_AC_SEARCH = 268 , CSM_SDL_SCANCODE_AC_HOME = 269 , CSM_SDL_SCANCODE_AC_BACK = 270 , CSM_SDL_SCANCODE_AC_FORWARD = 271 , CSM_SDL_SCANCODE_AC_STOP = 272 , CSM_SDL_SCANCODE_AC_REFRESH = 273 , CSM_SDL_SCANCODE_AC_BOOKMARKS = 274 , CSM_SDL_SCANCODE_BRIGHTNESSDOWN = 275 , CSM_SDL_SCANCODE_BRIGHTNESSUP = 276 , CSM_SDL_SCANCODE_DISPLAYSWITCH = 277 , CSM_SDL_SCANCODE_KBDILLUMTOGGLE = 278 , CSM_SDL_SCANCODE_KBDILLUMDOWN = 279 , CSM_SDL_SCANCODE_KBDILLUMUP = 280 , CSM_SDL_SCANCODE_EJECT = 281 , CSM_SDL_SCANCODE_SLEEP = 282 , CSM_SDL_SCANCODE_APP1 = 283 , CSM_SDL_SCANCODE_APP2 = 284 , CSM_SDL_SCANCODE_AUDIOREWIND = 285 , CSM_SDL_SCANCODE_AUDIOFASTFORWARD = 286 , CSM_SDL_NUM_SCANCODES = 512 } |
SDL2's scancode enum, exposed for CSM. More... | |
enum CSM_BossTypes |
Boss types.
enum CSM_ClientRanks : unsigned char |
All possible values for a client's mAdminRank.
enum CSM_GameInputMode |
enum CSM_KEY_DESC |
A table of input descriptors.
Contains all input descriptors.
enum CSM_KEYBIND_DESC |
A table of keybind descriptors.
Contains all keybind descriptors.
enum CSM_NET_CLIENT_QUERY : unsigned long long int |
A table of query flags.
Contains flags used to get & set client information.
Return flags for CaveNet::Server::ProcessLobby().
enum CSM_ProgramMode |
enum CSM_SDL_Scancode |
SDL2's scancode enum, exposed for CSM.
From SDL_scancode.h
enum Directions |
enum GameFlags |
Game flags for g_GameFlags.
enum GameProcessMode |
Controls what the game is currently doing.
enum GMC_cond |
enum GMC_equipflags |
Internal equip flags for gMC (gMC.equip)
enum GMC_flag |
Internal flags for gMC (gMC.flag)
enum KEYBIND |
A table of input flags.
Contains input flags for CSM_KEY_DESC_KEY.
Enumerator | |
---|---|
KEY_LEFT | Left arrow key. |
KEY_RIGHT | Right arrow key. |
KEY_UP | Up arrow key. |
KEY_DOWN | Down arrow key. |
KEY_MAP | "Map" button |
KEY_X | X key. |
KEY_Z | Z key. |
KEY_ARMS | "Next Weapon" button |
KEY_ARMSREV | "Previous weapon" button |
KEY_SHIFT | Shift key. |
KEY_F1 | F1 key. |
KEY_F2 | F2 key. |
KEY_ITEM | KeyItem Button. |
KEY_ESCAPE | Escape button. |
KEY_ALT_LEFT | Forward slash key. |
KEY_ALT_DOWN | Period key. |
KEY_ALT_RIGHT | Comma key. |
KEY_ALT_UP | Colon key. |
KEY_L | L key. |
KEY_PLUS | Plus key. |
KEY_LMB | Left mouse button. |
KEY_RMB | Right mouse button. |
KEY_SCRL_DOWN | Mouse scroll wheel (down) |
KEY_SCRL_UP | Mouse scroll wheel (up) |
KEY_MAX | Maximum key flags. |
enum KEYBIND2 |
A table of input flags.
Contains input flags for CSM_KEY_DESC_KEY2.
enum KEYBIND_JOYSTICK |
A table of joystick input flags.
Contains input flags for CSM_KEY_DESC_KEY_JOY.
enum KeyInputType |
enum NetScoreMaskBits : unsigned long long int |
A table of NetScoreType mask bits.
Lists all flags to determine the mask of a NetScoreType.
enum NetScoreTypeFlags : unsigned long long int |
A table of NetScoreType flags.
Lists all flags for a NetScoreType object.
enum NPC_collision |
enum NPC_cond |
enum NPC_flags |
Map flags for NPCs (npc->bits)
enum NPC_int_flag |
Internal flags for NPCs (npc->flag)
enum PLAYER_STATE_FLAGS : unsigned long long int |
Player state flags.
Playerstate transmit flags.
Please keep the array in MC_Actions.cpp up to date with this one!!
enum SCI_SetType |
Determine which client to use.
Enumerator | |
---|---|
SCI_ST_AUTO | Automatically determine which client type to use. |
SCI_ST_SERVER | ONLY use server-sided clients. If the client parameter is set to a client-sided ghost, then it will attempt to find the server-sided client matching the ghost's client id. If the client parameter is NULL, it will use the local variables that make up singleplayer CaveStory (gMC, gKey, gKeyTrg, etc.) If the client parameter is NULL AND the set flags specify SCI_ST_ONLY_CLIENTS, then it will attempt to use the local player's server-sided client. |
SCI_ST_CLIENT | ONLY use client-sided clients. If the client parameter is set to a server-sided client, then it will attempt to find the client-sided ghost matching the client's ghost id. If the client parameter is NULL, it will use the local variables that make up singleplayer CaveStory (gMC, gKey, gKeyTrg, etc.) If the client parameter is NULL AND the set flags specify SCI_ST_ONLY_CLIENTS, then it will attempt to use the local player's client-sided client. |
SCI_ST_ONLY_CLIENTS | ONLY use client objects. Do NOT use local player variables. |
SCI_ST_EXACT | Instead of determining the best suitable candidate, just use the inputted client parameter. Ignores all other flags that determine type of client |
SCI_ST_ENSURE_PLAYER | Ensure that a MYCHAR is assigned, no matter what. |
enum Surface_Ids |
List of surface IDs.
Enumerator | |
---|---|
SURFACE_ID_TITLE | Title.png. |
SURFACE_ID_PIXEL | Pixel logo. |
SURFACE_ID_LEVEL_TILESET | Current level tileset. |
SURFACE_ID_FADE | Fade surface. |
SURFACE_ID_ITEM_IMAGE | ItemImage.png. |
SURFACE_ID_MAP | Map System Surface. |
SURFACE_ID_SCREEN_GRAB | Last screen grab. |
SURFACE_ID_ARMS | Arms.png. |
SURFACE_ID_ARMS_IMAGE | ArmsImage.png. |
SURFACE_ID_ROOM_NAME | Room Name Surface. |
SURFACE_ID_STAGE_ITEM | StageImage.png. |
SURFACE_ID_LOADING | Loading.png. |
SURFACE_ID_MY_CHAR | MyChar.png (deprecated) |
SURFACE_ID_BULLET | Bullet.png. |
SURFACE_ID_CARET | Caret.png. |
SURFACE_ID_NPC_SYM | Npc/NpcSym.png. |
SURFACE_ID_LEVEL_SPRITESET_1 | Current level spritesheet (Npc) |
SURFACE_ID_LEVEL_SPRITESET_2 | Current level spritesheet (Boss) |
SURFACE_ID_NPC_REGU | Npc/NpcRegu.png. |
SURFACE_ID_TEXT_BOX | Textbox stuff. |
SURFACE_ID_FACE | Face.png. |
SURFACE_ID_LEVEL_BACKGROUND | Current level background. |
SURFACE_ID_VALUE_VIEW | ValueView. |
SURFACE_ID_TEXT_LINE1 | TextLine1. |
SURFACE_ID_TEXT_LINE2 | TextLine2. |
SURFACE_ID_TEXT_LINE3 | TextLine3. |
SURFACE_ID_TEXT_LINE4 | TextLine4. |
SURFACE_ID_TEXT_LINE5 | TextLine5. |
SURFACE_ID_CREDIT_CAST | ? |
SURFACE_ID_CREDITS_IMAGE | Currently loaded credits image. |
SURFACE_ID_CASTS | casts.png |
SURFACE_ID_SCREEN_GRAB2 | Screengrab 2. |
SURFACE_ID_GUI | GUI. |
SURFACE_ID_FACE_COLOR_MASK | Character's face color mask (deprecated) |
SURFACE_ID_CHAT_TOPICS | ChatTopics.png. |
SURFACE_ID_CHAT_TOPICS_MASK | ChatTopics_Mask.png. |
SURFACE_ID_CONTROLS | Controls.png. |
SURFACE_ID_NET_NAME_PLANE | Net name surface. |
SURFACE_ID_DEMO_EDITOR | DemoEditor.png. |
SURFACE_ID_HELP_IMAGES | HelpImages.png. |
SURFACE_ID_TEAM_SPAWN_DOORS | TeamSpawnDoors.png. |
SURFACE_ID_SCREEN_IMAGE | Used for <IMG and <IMF. |
SURFACE_ID_SCREEN_GRAB3 | Screen grab 3. |
SURFACE_ID_MAX_UNDYNAMIC | Number of static surfaces. |
SURFACE_ID_ALLOCATABLE_SURFACE_START | Start of allocatable surface indexing. |
SURFACE_ID_ALLOCATABLE_SURFACE_END | End of allocatable surface indexing. |
SURFACE_ID_RENDERER | Used for drawing directly to the screen with CacheSurface. |
SURFACE_ID_RENDERER_TEXTURE | Used for drawing directly to the renderer's hardware texture. |
SURFACE_ID_DEBUGCHARSET | Debug charset. |
SURFACE_ID_MAX | Number of surfaces. |
enum TextScriptTarget |
The TextScript's target.
enum TileType |
Tiletype flags.
Useful for checking a map tile's attributes.