29 #define BIT(x) (1 << x)
705 npc_cond_dead = 0x0008,
845 SURFACE_ID_STYLE_TEXT = 51,
1178 CSMP_CURSOR_CROSSHAIR,
1180 CSMP_CURSOR_WAITARROW,
1182 CSMP_CURSOR_SIZENWSE,
1184 CSMP_CURSOR_SIZENESW,
1190 CSMP_CURSOR_SIZEALL,
1205 PSAOT_PLAYER_FRAME = 0,
1207 PSAOT_PLAYER_ANIMATION = 1,
1217 DEATHTYPE_UNKNOWN = 0,
1220 DEATHTYPE_SUICIDE = 1,
1223 DEATHTYPE_KILLED_BY_PLAYER = 2,
1226 DEATHTYPE_KILLED_BY_NPC = 3,
1229 DEATHTYPE_OUT_OF_BOUNDS = 4,
1232 DEATHTYPE_DROWNED = 5,
1243 NPT_DRAW_POSITION = 0,
1246 NPT_SUB_DRAW_POSITION = 1
1253 npc_nodes_damage = 0x0000000000000001,
1254 npc_nodes_flag = 0x0000000000000002,
1255 npc_nodes_x = 0x0000000000000004,
1256 npc_nodes_y = 0x0000000000000008,
1257 npc_nodes_xm = 0x0000000000000010,
1258 npc_nodes_ym = 0x0000000000000020,
1259 npc_nodes_life = 0x0000000000000040,
1260 npc_nodes_exp = 0x0000000000000080,
1261 npc_nodes_size = 0x0000000000000100,
1262 npc_nodes_direct = 0x0000000000000200,
1263 npc_nodes_code_event = 0x0000000000000400,
1264 npc_nodes_surf = 0x0000000000000800,
1265 npc_nodes_act_no = 0x0000000000001000,
1266 npc_nodes_act_wait = 0x0000000000002000,
1267 npc_nodes_ani_no = 0x0000000000004000,
1268 npc_nodes_ani_wait = 0x0000000000008000,
1269 npc_nodes_bits = 0x0000000000010000,
1270 npc_nodes_count1 = 0x0000000000020000,
1271 npc_nodes_count2 = 0x0000000000040000,
1272 npc_nodes_count3 = 0x0000000000080000,
1273 npc_nodes_count4 = 0x0000000000100000,
1274 npc_nodes_shock = 0x0000000000200000,
1275 npc_nodes_pNpc = 0x0000000000400000,
1276 npc_nodes_focus = 0x0000000000800000,
1277 npc_nodes_code_flag = 0x0000000001000000,
1278 npc_nodes_focus2 = 0x0000000002000000,
1279 npc_nodes_tgt_x = 0x0000000004000000,
1280 npc_nodes_tgt_y = 0x0000000008000000,
1282 NPC_NODES_ALL = 0x000000000FFFFFFF,
1283 NPC_NODES_COUNT = 28,
1284 NPC_NODES_MAX_BYTE_SIZE = 109
1291 npc_transmit_nodes_flag = 0x0000000000000001,
1292 npc_transmit_nodes_x = 0x0000000000000002,
1293 npc_transmit_nodes_y = 0x0000000000000004,
1294 npc_transmit_nodes_xm = 0x0000000000000008,
1295 npc_transmit_nodes_ym = 0x0000000000000010,
1296 npc_transmit_nodes_code_flag = 0x0000000000000020,
1297 npc_transmit_nodes_code_event = 0x0000000000000040,
1298 npc_transmit_nodes_surf = 0x0000000000000080,
1299 npc_transmit_nodes_hit_voice = 0x0000000000000100,
1300 npc_transmit_nodes_destroy_voice = 0x0000000000000200,
1301 npc_transmit_nodes_life = 0x0000000000000400,
1302 npc_transmit_nodes_exp = 0x0000000000000800,
1303 npc_transmit_nodes_direct = 0x0000000000001000,
1304 npc_transmit_nodes_bits = 0x0000000000002000,
1305 npc_transmit_nodes_ani_wait = 0x0000000000004000,
1306 npc_transmit_nodes_ani_no = 0x0000000000008000,
1307 npc_transmit_nodes_count1 = 0x0000000000010000,
1308 npc_transmit_nodes_count2 = 0x0000000000020000,
1309 npc_transmit_nodes_count3 = 0x0000000000040000,
1310 npc_transmit_nodes_count4 = 0x0000000000080000,
1311 npc_transmit_nodes_act_no = 0x0000000000100000,
1312 npc_transmit_nodes_act_wait = 0x0000000000200000,
1313 npc_transmit_nodes_shock = 0x0000000000400000,
1314 npc_transmit_nodes_damage = 0x0000000000800000,
1315 npc_transmit_nodes_pNpc = 0x0000000001000000,
1316 npc_transmit_nodes_focus = 0x0000000002000000,
1317 npc_transmit_nodes_focus2 = 0x0000000004000000,
1318 npc_transmit_nodes_xm2 = 0x0000000008000000,
1319 npc_transmit_nodes_ym2 = 0x0000000010000000,
1320 npc_transmit_nodes_zone = 0x0000000020000000,
1321 npc_transmit_nodes_rect_left = 0x0000000040000000,
1322 npc_transmit_nodes_rect_top = 0x0000000080000000,
1323 npc_transmit_nodes_rect_right = 0x0000000100000000,
1324 npc_transmit_nodes_rect_bottom = 0x0000000200000000,
1325 npc_transmit_nodes_tgt_x = 0x0000000400000000,
1326 npc_transmit_nodes_tgt_y = 0x0000000800000000,
1328 NPC_TRANSMIT_NODES_ALL = 0x0000000FFFFFFFFF,
1329 NPC_TRANSMIT_NODES_COUNT = 36,
1330 NPC_TRANSMIT_NODES_MAX_BYTE_SIZE = 130 + (
sizeof(NetClientId) * 2)
1473 static const char* CSM_ClientRanks_NameList[] =
1555 static const char* g_DWM_ObjectAnchorList[] =
1563 "ANCHOR_BOTTOM_LEFT",
1565 "ANCHOR_BOTTOM_RIGHT"
1581 SIZING_RELATIVE = 4,
1593 static const char* g_DWM_ObjectSizingList_Horiz[] =
1604 static const char* g_DWM_ObjectSizingList_Vert[] =
1618 OBJ_FLAG_STRETCH_WIDTH = 0x00000001,
1620 OBJ_FLAG_STRETCH_HEIGHT = 0x00000002,
1622 OBJ_FLAG_HIDDEN = 0x00000004,
1624 OBJ_FLAG_HIDDEN_PARENT = 0x00000008
1629 static const char* g_DWM_ObjectFlagList[] =
1631 "OBJ_FLAG_STRETCH_WIDTH",
1632 "OBJ_FLAG_STRETCH_HEIGHT",
1634 "OBJ_FLAG_HIDDEN_PARENT"
1657 OBJ_DRAGGABLE_WINDOW,
1672 OBJ_SELECTABLE_LABEL,
1690 OBJ_SELECTABLE_LIST,
1704 static const char* g_DWM_ObjectClassTypeList[] =
1708 "OBJ_CENTERED_TEXT",
1711 "OBJ_DRAGGABLE_WINDOW",
1716 "OBJ_SELECTABLE_LABEL",
1722 "OBJ_SELECTABLE_LIST",
1730 static const char* g_DWM_ObjectRealClassTypeList[] =
1737 "DraggableWindowInfo",
1742 "SelectableLabelInfo",
1748 "SelectableListInfo",
1750 "CaveStoryDialogBoxInfo",
1758 CSM_SDL_SCANCODE_UNKNOWN = 0,
1767 CSM_SDL_SCANCODE_A = 4,
1768 CSM_SDL_SCANCODE_B = 5,
1769 CSM_SDL_SCANCODE_C = 6,
1770 CSM_SDL_SCANCODE_D = 7,
1771 CSM_SDL_SCANCODE_E = 8,
1772 CSM_SDL_SCANCODE_F = 9,
1773 CSM_SDL_SCANCODE_G = 10,
1774 CSM_SDL_SCANCODE_H = 11,
1775 CSM_SDL_SCANCODE_I = 12,
1776 CSM_SDL_SCANCODE_J = 13,
1777 CSM_SDL_SCANCODE_K = 14,
1778 CSM_SDL_SCANCODE_L = 15,
1779 CSM_SDL_SCANCODE_M = 16,
1780 CSM_SDL_SCANCODE_N = 17,
1781 CSM_SDL_SCANCODE_O = 18,
1782 CSM_SDL_SCANCODE_P = 19,
1783 CSM_SDL_SCANCODE_Q = 20,
1784 CSM_SDL_SCANCODE_R = 21,
1785 CSM_SDL_SCANCODE_S = 22,
1786 CSM_SDL_SCANCODE_T = 23,
1787 CSM_SDL_SCANCODE_U = 24,
1788 CSM_SDL_SCANCODE_V = 25,
1789 CSM_SDL_SCANCODE_W = 26,
1790 CSM_SDL_SCANCODE_X = 27,
1791 CSM_SDL_SCANCODE_Y = 28,
1792 CSM_SDL_SCANCODE_Z = 29,
1794 CSM_SDL_SCANCODE_1 = 30,
1795 CSM_SDL_SCANCODE_2 = 31,
1796 CSM_SDL_SCANCODE_3 = 32,
1797 CSM_SDL_SCANCODE_4 = 33,
1798 CSM_SDL_SCANCODE_5 = 34,
1799 CSM_SDL_SCANCODE_6 = 35,
1800 CSM_SDL_SCANCODE_7 = 36,
1801 CSM_SDL_SCANCODE_8 = 37,
1802 CSM_SDL_SCANCODE_9 = 38,
1803 CSM_SDL_SCANCODE_0 = 39,
1805 CSM_SDL_SCANCODE_RETURN = 40,
1806 CSM_SDL_SCANCODE_ESCAPE = 41,
1807 CSM_SDL_SCANCODE_BACKSPACE = 42,
1808 CSM_SDL_SCANCODE_TAB = 43,
1809 CSM_SDL_SCANCODE_SPACE = 44,
1811 CSM_SDL_SCANCODE_MINUS = 45,
1812 CSM_SDL_SCANCODE_EQUALS = 46,
1813 CSM_SDL_SCANCODE_LEFTBRACKET = 47,
1814 CSM_SDL_SCANCODE_RIGHTBRACKET = 48,
1841 CSM_SDL_SCANCODE_SEMICOLON = 51,
1842 CSM_SDL_SCANCODE_APOSTROPHE = 52,
1860 CSM_SDL_SCANCODE_COMMA = 54,
1861 CSM_SDL_SCANCODE_PERIOD = 55,
1862 CSM_SDL_SCANCODE_SLASH = 56,
1864 CSM_SDL_SCANCODE_CAPSLOCK = 57,
1866 CSM_SDL_SCANCODE_F1 = 58,
1867 CSM_SDL_SCANCODE_F2 = 59,
1868 CSM_SDL_SCANCODE_F3 = 60,
1869 CSM_SDL_SCANCODE_F4 = 61,
1870 CSM_SDL_SCANCODE_F5 = 62,
1871 CSM_SDL_SCANCODE_F6 = 63,
1872 CSM_SDL_SCANCODE_F7 = 64,
1873 CSM_SDL_SCANCODE_F8 = 65,
1874 CSM_SDL_SCANCODE_F9 = 66,
1875 CSM_SDL_SCANCODE_F10 = 67,
1876 CSM_SDL_SCANCODE_F11 = 68,
1877 CSM_SDL_SCANCODE_F12 = 69,
1879 CSM_SDL_SCANCODE_PRINTSCREEN = 70,
1880 CSM_SDL_SCANCODE_SCROLLLOCK = 71,
1881 CSM_SDL_SCANCODE_PAUSE = 72,
1884 CSM_SDL_SCANCODE_HOME = 74,
1885 CSM_SDL_SCANCODE_PAGEUP = 75,
1886 CSM_SDL_SCANCODE_DELETE = 76,
1887 CSM_SDL_SCANCODE_END = 77,
1888 CSM_SDL_SCANCODE_PAGEDOWN = 78,
1889 CSM_SDL_SCANCODE_RIGHT = 79,
1890 CSM_SDL_SCANCODE_LEFT = 80,
1891 CSM_SDL_SCANCODE_DOWN = 81,
1892 CSM_SDL_SCANCODE_UP = 82,
1896 CSM_SDL_SCANCODE_KP_DIVIDE = 84,
1897 CSM_SDL_SCANCODE_KP_MULTIPLY = 85,
1898 CSM_SDL_SCANCODE_KP_MINUS = 86,
1899 CSM_SDL_SCANCODE_KP_PLUS = 87,
1900 CSM_SDL_SCANCODE_KP_ENTER = 88,
1901 CSM_SDL_SCANCODE_KP_1 = 89,
1902 CSM_SDL_SCANCODE_KP_2 = 90,
1903 CSM_SDL_SCANCODE_KP_3 = 91,
1904 CSM_SDL_SCANCODE_KP_4 = 92,
1905 CSM_SDL_SCANCODE_KP_5 = 93,
1906 CSM_SDL_SCANCODE_KP_6 = 94,
1907 CSM_SDL_SCANCODE_KP_7 = 95,
1908 CSM_SDL_SCANCODE_KP_8 = 96,
1909 CSM_SDL_SCANCODE_KP_9 = 97,
1910 CSM_SDL_SCANCODE_KP_0 = 98,
1911 CSM_SDL_SCANCODE_KP_PERIOD = 99,
1927 CSM_SDL_SCANCODE_KP_EQUALS = 103,
1928 CSM_SDL_SCANCODE_F13 = 104,
1929 CSM_SDL_SCANCODE_F14 = 105,
1930 CSM_SDL_SCANCODE_F15 = 106,
1931 CSM_SDL_SCANCODE_F16 = 107,
1932 CSM_SDL_SCANCODE_F17 = 108,
1933 CSM_SDL_SCANCODE_F18 = 109,
1934 CSM_SDL_SCANCODE_F19 = 110,
1935 CSM_SDL_SCANCODE_F20 = 111,
1936 CSM_SDL_SCANCODE_F21 = 112,
1937 CSM_SDL_SCANCODE_F22 = 113,
1938 CSM_SDL_SCANCODE_F23 = 114,
1939 CSM_SDL_SCANCODE_F24 = 115,
1940 CSM_SDL_SCANCODE_EXECUTE = 116,
1941 CSM_SDL_SCANCODE_HELP = 117,
1942 CSM_SDL_SCANCODE_MENU = 118,
1943 CSM_SDL_SCANCODE_SELECT = 119,
1944 CSM_SDL_SCANCODE_STOP = 120,
1946 CSM_SDL_SCANCODE_UNDO = 122,
1947 CSM_SDL_SCANCODE_CUT = 123,
1948 CSM_SDL_SCANCODE_COPY = 124,
1949 CSM_SDL_SCANCODE_PASTE = 125,
1950 CSM_SDL_SCANCODE_FIND = 126,
1951 CSM_SDL_SCANCODE_MUTE = 127,
1952 CSM_SDL_SCANCODE_VOLUMEUP = 128,
1953 CSM_SDL_SCANCODE_VOLUMEDOWN = 129,
1958 CSM_SDL_SCANCODE_KP_COMMA = 133,
1959 CSM_SDL_SCANCODE_KP_EQUALSAS400 = 134,
1963 CSM_SDL_SCANCODE_INTERNATIONAL2 = 136,
1965 CSM_SDL_SCANCODE_INTERNATIONAL4 = 138,
1966 CSM_SDL_SCANCODE_INTERNATIONAL5 = 139,
1967 CSM_SDL_SCANCODE_INTERNATIONAL6 = 140,
1968 CSM_SDL_SCANCODE_INTERNATIONAL7 = 141,
1969 CSM_SDL_SCANCODE_INTERNATIONAL8 = 142,
1970 CSM_SDL_SCANCODE_INTERNATIONAL9 = 143,
1982 CSM_SDL_SCANCODE_SYSREQ = 154,
1983 CSM_SDL_SCANCODE_CANCEL = 155,
1984 CSM_SDL_SCANCODE_CLEAR = 156,
1985 CSM_SDL_SCANCODE_PRIOR = 157,
1986 CSM_SDL_SCANCODE_RETURN2 = 158,
1987 CSM_SDL_SCANCODE_SEPARATOR = 159,
1988 CSM_SDL_SCANCODE_OUT = 160,
1989 CSM_SDL_SCANCODE_OPER = 161,
1990 CSM_SDL_SCANCODE_CLEARAGAIN = 162,
1991 CSM_SDL_SCANCODE_CRSEL = 163,
1992 CSM_SDL_SCANCODE_EXSEL = 164,
1994 CSM_SDL_SCANCODE_KP_00 = 176,
1995 CSM_SDL_SCANCODE_KP_000 = 177,
1996 CSM_SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
1997 CSM_SDL_SCANCODE_DECIMALSEPARATOR = 179,
1998 CSM_SDL_SCANCODE_CURRENCYUNIT = 180,
1999 CSM_SDL_SCANCODE_CURRENCYSUBUNIT = 181,
2000 CSM_SDL_SCANCODE_KP_LEFTPAREN = 182,
2001 CSM_SDL_SCANCODE_KP_RIGHTPAREN = 183,
2002 CSM_SDL_SCANCODE_KP_LEFTBRACE = 184,
2003 CSM_SDL_SCANCODE_KP_RIGHTBRACE = 185,
2004 CSM_SDL_SCANCODE_KP_TAB = 186,
2005 CSM_SDL_SCANCODE_KP_BACKSPACE = 187,
2006 CSM_SDL_SCANCODE_KP_A = 188,
2007 CSM_SDL_SCANCODE_KP_B = 189,
2008 CSM_SDL_SCANCODE_KP_C = 190,
2009 CSM_SDL_SCANCODE_KP_D = 191,
2010 CSM_SDL_SCANCODE_KP_E = 192,
2011 CSM_SDL_SCANCODE_KP_F = 193,
2012 CSM_SDL_SCANCODE_KP_XOR = 194,
2013 CSM_SDL_SCANCODE_KP_POWER = 195,
2014 CSM_SDL_SCANCODE_KP_PERCENT = 196,
2015 CSM_SDL_SCANCODE_KP_LESS = 197,
2016 CSM_SDL_SCANCODE_KP_GREATER = 198,
2017 CSM_SDL_SCANCODE_KP_AMPERSAND = 199,
2018 CSM_SDL_SCANCODE_KP_DBLAMPERSAND = 200,
2019 CSM_SDL_SCANCODE_KP_VERTICALBAR = 201,
2020 CSM_SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
2021 CSM_SDL_SCANCODE_KP_COLON = 203,
2022 CSM_SDL_SCANCODE_KP_HASH = 204,
2023 CSM_SDL_SCANCODE_KP_SPACE = 205,
2024 CSM_SDL_SCANCODE_KP_AT = 206,
2025 CSM_SDL_SCANCODE_KP_EXCLAM = 207,
2026 CSM_SDL_SCANCODE_KP_MEMSTORE = 208,
2027 CSM_SDL_SCANCODE_KP_MEMRECALL = 209,
2028 CSM_SDL_SCANCODE_KP_MEMCLEAR = 210,
2029 CSM_SDL_SCANCODE_KP_MEMADD = 211,
2030 CSM_SDL_SCANCODE_KP_MEMSUBTRACT = 212,
2031 CSM_SDL_SCANCODE_KP_MEMMULTIPLY = 213,
2032 CSM_SDL_SCANCODE_KP_MEMDIVIDE = 214,
2033 CSM_SDL_SCANCODE_KP_PLUSMINUS = 215,
2034 CSM_SDL_SCANCODE_KP_CLEAR = 216,
2035 CSM_SDL_SCANCODE_KP_CLEARENTRY = 217,
2036 CSM_SDL_SCANCODE_KP_BINARY = 218,
2037 CSM_SDL_SCANCODE_KP_OCTAL = 219,
2038 CSM_SDL_SCANCODE_KP_DECIMAL = 220,
2039 CSM_SDL_SCANCODE_KP_HEXADECIMAL = 221,
2041 CSM_SDL_SCANCODE_LCTRL = 224,
2042 CSM_SDL_SCANCODE_LSHIFT = 225,
2045 CSM_SDL_SCANCODE_RCTRL = 228,
2046 CSM_SDL_SCANCODE_RSHIFT = 229,
2064 CSM_SDL_SCANCODE_AUDIONEXT = 258,
2065 CSM_SDL_SCANCODE_AUDIOPREV = 259,
2066 CSM_SDL_SCANCODE_AUDIOSTOP = 260,
2067 CSM_SDL_SCANCODE_AUDIOPLAY = 261,
2068 CSM_SDL_SCANCODE_AUDIOMUTE = 262,
2069 CSM_SDL_SCANCODE_MEDIASELECT = 263,
2070 CSM_SDL_SCANCODE_WWW = 264,
2071 CSM_SDL_SCANCODE_MAIL = 265,
2072 CSM_SDL_SCANCODE_CALCULATOR = 266,
2073 CSM_SDL_SCANCODE_COMPUTER = 267,
2074 CSM_SDL_SCANCODE_AC_SEARCH = 268,
2075 CSM_SDL_SCANCODE_AC_HOME = 269,
2076 CSM_SDL_SCANCODE_AC_BACK = 270,
2077 CSM_SDL_SCANCODE_AC_FORWARD = 271,
2078 CSM_SDL_SCANCODE_AC_STOP = 272,
2079 CSM_SDL_SCANCODE_AC_REFRESH = 273,
2080 CSM_SDL_SCANCODE_AC_BOOKMARKS = 274,
2091 CSM_SDL_SCANCODE_BRIGHTNESSDOWN = 275,
2092 CSM_SDL_SCANCODE_BRIGHTNESSUP = 276,
2095 CSM_SDL_SCANCODE_KBDILLUMTOGGLE = 278,
2096 CSM_SDL_SCANCODE_KBDILLUMDOWN = 279,
2097 CSM_SDL_SCANCODE_KBDILLUMUP = 280,
2098 CSM_SDL_SCANCODE_EJECT = 281,
2099 CSM_SDL_SCANCODE_SLEEP = 282,
2101 CSM_SDL_SCANCODE_APP1 = 283,
2102 CSM_SDL_SCANCODE_APP2 = 284,
2113 CSM_SDL_SCANCODE_AUDIOREWIND = 285,
2114 CSM_SDL_SCANCODE_AUDIOFASTFORWARD = 286,
GMC_flag
Internal flags for gMC (gMC.flag)
Definition: CSMAPI_enums.h:465
@ gmc_flag_on_damagew_tile
Slope.
Definition: CSMAPI_enums.h:509
@ gmc_flag_collide_triangleC
Slope.
Definition: CSMAPI_enums.h:485
@ gmc_flag_collide_triangleA
Slope.
Definition: CSMAPI_enums.h:479
@ gmc_flag_in_current_up
Wind / water current moving up.
Definition: CSMAPI_enums.h:515
@ gmc_flag_on_damage_tile
Slope.
Definition: CSMAPI_enums.h:506
@ gmc_flag_collide_triangleE
Slope.
Definition: CSMAPI_enums.h:491
@ gmc_flag_in_current_down
Wind / water current moving down.
Definition: CSMAPI_enums.h:521
@ gmc_flag_collide_triangleG
Slope.
Definition: CSMAPI_enums.h:497
@ gmc_flag_in_current
Any wind / water current.
Definition: CSMAPI_enums.h:524
@ gmc_flag_collide_right
Player is colliding with something to the right of them.
Definition: CSMAPI_enums.h:473
@ gmc_flag_collide_left
Player is colliding with something to the left of them.
Definition: CSMAPI_enums.h:467
@ gmc_flag_on_water_tile
Slope.
Definition: CSMAPI_enums.h:503
@ gmc_flag_collide_ceiling
Player is hitting their head on something.
Definition: CSMAPI_enums.h:470
@ gmc_flag_collide_triangleH
Slope.
Definition: CSMAPI_enums.h:500
@ gmc_flag_collide_triangleD
Slope.
Definition: CSMAPI_enums.h:488
@ gmc_flag_in_current_right
Wind / water current moving right.
Definition: CSMAPI_enums.h:518
@ gmc_flag_collide_floor
Player is on a solid floor.
Definition: CSMAPI_enums.h:476
@ gmc_flag_collide_triangleF
Slope.
Definition: CSMAPI_enums.h:494
@ gmc_flag_collide_triangleB
Slope.
Definition: CSMAPI_enums.h:482
@ gmc_flag_in_current_left
Wind / water current moving left.
Definition: CSMAPI_enums.h:512
Directions
Directions.
Definition: CSMAPI_enums.h:37
@ DIRECT_COUNT
Number of possible directions.
Definition: CSMAPI_enums.h:60
@ DIRECT_DOWN_RIGHT
Down-Right.
Definition: CSMAPI_enums.h:57
@ DIRECT_RIGHT_UP
Right-Up.
Definition: CSMAPI_enums.h:54
@ DIRECT_LEFT
Left.
Definition: CSMAPI_enums.h:39
@ DIRECT_RIGHT
Right.
Definition: CSMAPI_enums.h:45
@ DIRECT_CENTER
Center.
Definition: CSMAPI_enums.h:51
@ DIRECT_UP
Up.
Definition: CSMAPI_enums.h:42
@ DIRECT_DOWN
Down.
Definition: CSMAPI_enums.h:48
CSM_ClientRanks
All possible values for a client's mAdminRank.
Definition: CSMAPI_enums.h:1451
@ CSM_RANK_ADMIN
Client is an admin. They can revive & kick players.
Definition: CSMAPI_enums.h:1459
@ CSM_RANK_HOST
Client is the host. They can do all of the things a super admin can do AND execute server console com...
Definition: CSMAPI_enums.h:1465
@ CSM_RANK_CUSTOM
Client is customly ranked.
Definition: CSMAPI_enums.h:1468
@ CSM_RANK_NORMAL
Client is a normal user. They cannot revive players, kick players, etc.
Definition: CSMAPI_enums.h:1456
@ CSM_RANK_BANNED
Client is banned. They cannot connect to the server.
Definition: CSMAPI_enums.h:1453
@ CSM_RANK_SUPER_ADMIN
Client is a super admin. They can revive, ban & kick players.
Definition: CSMAPI_enums.h:1462
CSMP_CURSOR_TYPE
All possible cursor types for BaseModeInstance::SetCursor.
Definition: CSMAPI_enums.h:1168
GMC_equipflags
Internal equip flags for gMC (gMC.equip)
Definition: CSMAPI_enums.h:530
@ gmc_eflag_whimsical_star
Whimsical Star.
Definition: CSMAPI_enums.h:553
@ gmc_eflag_booster_08
Booster v0.8.
Definition: CSMAPI_enums.h:532
@ gmc_eflag_arms_barrier
Arms Barrier.
Definition: CSMAPI_enums.h:538
@ gmc_eflag_booster_2
Booster v2.0.
Definition: CSMAPI_enums.h:547
@ gmc_eflag_map_system
Map System.
Definition: CSMAPI_enums.h:535
@ gmc_eflag_nikumaru_timer
Mikumaru Timer.
Definition: CSMAPI_enums.h:556
@ gmc_eflag_air_tank
Curly's Air Tank.
Definition: CSMAPI_enums.h:544
@ gmc_eflag_mimiga_mask
Mimiga Mask.
Definition: CSMAPI_enums.h:550
@ gmc_eflag_turbocharge
Turbocharge.
Definition: CSMAPI_enums.h:541
KEYBIND_JOYSTICK
A table of joystick input flags.
Definition: CSMAPI_enums.h:287
@ KEY_JOY_LEFT_SHOULDER
Joystick "Left shoulder" button.
Definition: CSMAPI_enums.h:297
@ KEY_JOY_RIGHT_SHOULDER
Joystick "Right shoulder" button.
Definition: CSMAPI_enums.h:299
@ KEY_JOY_SELECT
Joystick "Select" button.
Definition: CSMAPI_enums.h:303
@ KEY_JOY_A
Joystick "A" button.
Definition: CSMAPI_enums.h:289
@ KEY_JOY_X
Joystick "X" button.
Definition: CSMAPI_enums.h:293
@ KEY_JOY_START
Joystick "Start" button.
Definition: CSMAPI_enums.h:301
@ KEY_JOY_Y
Joystick "Y" button.
Definition: CSMAPI_enums.h:295
@ KEY_JOY_B
Joystick "B" button.
Definition: CSMAPI_enums.h:291
CSM_BossTypes
Boss types.
Definition: CSMAPI_enums.h:1336
@ CSM_BOSS_TWINS
The twin dragons (This boss has a shared health pool)
Definition: CSMAPI_enums.h:1368
@ CSM_BOSS_BALFROG
Balfrog boss.
Definition: CSMAPI_enums.h:1344
@ CSM_BOSS_MOSTER_X
Monster X boss (stage 2)
Definition: CSMAPI_enums.h:1359
@ CSM_BOSS_MOSTER_X_TOP_LEFT
The top-left green dot (stage 1)
Definition: CSMAPI_enums.h:1347
@ CSM_BOSS_OMGEA
Omega boss.
Definition: CSMAPI_enums.h:1341
@ CSM_BOSS_MOSTER_X_BOTTOM_RIGHT
The bottom-right green dot (stage 1)
Definition: CSMAPI_enums.h:1356
@ CSM_BOSS_IRONHEAD
Ironhead boss.
Definition: CSMAPI_enums.h:1365
@ CSM_BOSS_MOSTER_X_TOP_RIGHT
The top-right green dot (stage 1)
Definition: CSMAPI_enums.h:1350
@ CSM_BOSS_NONE
Do not use.
Definition: CSMAPI_enums.h:1338
@ CSM_BOSS_BALLOS_PLATFORMS
Ballos (Stage w/ Platforms)
Definition: CSMAPI_enums.h:1380
@ CSM_BOSSTYPE_COUNT
The number of boss types.
Definition: CSMAPI_enums.h:1383
@ CSM_BOSS_CORE
Island Core boss.
Definition: CSMAPI_enums.h:1362
@ CSM_BOSS_MOSTER_X_BOTTOM_LEFT
The bottom-left green dot (stage 1)
Definition: CSMAPI_enums.h:1353
@ CSM_BOSS_HEAVY_PRESS
Heavy press boss.
Definition: CSMAPI_enums.h:1374
@ CSM_BOSS_BALLOS_BOUNCING
Ballos (Stage w/ bouncing ballos)
Definition: CSMAPI_enums.h:1377
@ CSM_BOSS_UNDEAD_CORE
Undead island core boss.
Definition: CSMAPI_enums.h:1371
SCI_SetType
Determine which client to use.
Definition: CSMAPI_enums.h:1013
@ SCI_ST_SERVER
ONLY use server-sided clients.
Definition: CSMAPI_enums.h:1022
@ SCI_ST_AUTO
Automatically determine which client type to use.
Definition: CSMAPI_enums.h:1015
@ SCI_ST_ONLY_CLIENTS
ONLY use client objects. Do NOT use local player variables.
Definition: CSMAPI_enums.h:1032
@ SCI_ST_EXACT
Instead of determining the best suitable candidate, just use the inputted client parameter.
Definition: CSMAPI_enums.h:1036
@ SCI_ST_CLIENT
ONLY use client-sided clients.
Definition: CSMAPI_enums.h:1029
@ SCI_ST_ENSURE_PLAYER
Ensure that a MYCHAR is assigned, no matter what.
Definition: CSMAPI_enums.h:1039
GuiObjectSizingType
All possible sizing types for GUI elements using DynamicWindowMode.
Definition: CSMAPI_enums.h:1571
GameFlags
Game flags for g_GameFlags.
Definition: CSMAPI_enums.h:430
@ GF_EnableControl
Enable player control.
Definition: CSMAPI_enums.h:439
@ GF_CreditsRunning
Credits are running.
Definition: CSMAPI_enums.h:449
@ GF_DisableInventory
Disable utitlies.
Definition: CSMAPI_enums.h:444
@ GF_EnableActing
Enable calling ACT (ex.
Definition: CSMAPI_enums.h:434
CSM_ProcessLobby_ReturnFlags
Return flags for CaveNet::Server::ProcessLobby().
Definition: CSMAPI_enums.h:1431
@ CSM_PROCLOBBY_PLEASE_WAIT
Update the timer text to show 'please wait'.
Definition: CSMAPI_enums.h:1445
@ CSM_PROCLOBBY_UPDATE_READY_TEXT
Update all clients' ready text.
Definition: CSMAPI_enums.h:1439
@ CSM_PROCLOBBY_UPDATE_TIMER_TEXT
Update the timer text.
Definition: CSMAPI_enums.h:1442
@ CSM_PROCLOBBY_CONTINUE
Do not halt execution.
Definition: CSMAPI_enums.h:1433
@ CSM_PROCLOBBY_SET_DIRTY
Dirty the mode.
Definition: CSMAPI_enums.h:1436
KEYBIND2
A table of input flags.
Definition: CSMAPI_enums.h:233
@ KEY2_T
T key.
Definition: CSMAPI_enums.h:271
@ KEY2_F6
F6 key.
Definition: CSMAPI_enums.h:263
@ KEY2_NUM_2
2 key
Definition: CSMAPI_enums.h:239
@ KEY2_PG_UP
Page up key.
Definition: CSMAPI_enums.h:273
@ KEY2_TAB
Tab key.
Definition: CSMAPI_enums.h:255
@ KEY2_NUM_3
3 key
Definition: CSMAPI_enums.h:241
@ KEY2_NUM_7
7 key
Definition: CSMAPI_enums.h:249
@ KEY2_NUM_5
5 key
Definition: CSMAPI_enums.h:245
@ KEY2_F3
F3 key.
Definition: CSMAPI_enums.h:257
@ KEY2_NUM_6
6 key
Definition: CSMAPI_enums.h:247
@ KEY2_NUM_0
0 key
Definition: CSMAPI_enums.h:235
@ KEY2_F4
F4 key.
Definition: CSMAPI_enums.h:259
@ KEY2_F7
F7 key.
Definition: CSMAPI_enums.h:265
@ KEY2_MMB
Middle mouse button.
Definition: CSMAPI_enums.h:277
@ KEY2_NUM_9
9 key
Definition: CSMAPI_enums.h:253
@ KEY2_NUM_8
8 key
Definition: CSMAPI_enums.h:251
@ KEY2_F9
F9 key.
Definition: CSMAPI_enums.h:269
@ KEY2_F5
F5 key.
Definition: CSMAPI_enums.h:261
@ KEY2_F8
F8 key.
Definition: CSMAPI_enums.h:267
@ KEY2_PG_DN
Page down key.
Definition: CSMAPI_enums.h:275
@ KEY2_NUM_4
4 key
Definition: CSMAPI_enums.h:243
@ KEY2_NUM_1
1 key
Definition: CSMAPI_enums.h:237
Surface_Ids
List of surface IDs.
Definition: CSMAPI_enums.h:714
@ SURFACE_ID_NET_NAME_PLANE
Net name surface.
Definition: CSMAPI_enums.h:827
@ SURFACE_ID_ALLOCATABLE_SURFACE_END
End of allocatable surface indexing.
Definition: CSMAPI_enums.h:854
@ SURFACE_ID_LEVEL_TILESET
Current level tileset.
Definition: CSMAPI_enums.h:722
@ SURFACE_ID_BULLET
Bullet.png.
Definition: CSMAPI_enums.h:755
@ SURFACE_ID_SCREEN_GRAB
Last screen grab.
Definition: CSMAPI_enums.h:734
@ SURFACE_ID_DEMO_EDITOR
DemoEditor.png.
Definition: CSMAPI_enums.h:830
@ SURFACE_ID_SCREEN_GRAB2
Screengrab 2.
Definition: CSMAPI_enums.h:809
@ SURFACE_ID_FACE_COLOR_MASK
Character's face color mask (deprecated)
Definition: CSMAPI_enums.h:815
@ SURFACE_ID_LOADING
Loading.png.
Definition: CSMAPI_enums.h:749
@ SURFACE_ID_TEXT_BOX
Textbox stuff.
Definition: CSMAPI_enums.h:773
@ SURFACE_ID_CREDIT_CAST
?
Definition: CSMAPI_enums.h:800
@ SURFACE_ID_CONTROLS
Controls.png.
Definition: CSMAPI_enums.h:824
@ SURFACE_ID_CASTS
casts.png
Definition: CSMAPI_enums.h:806
@ SURFACE_ID_MAX_UNDYNAMIC
Number of static surfaces.
Definition: CSMAPI_enums.h:848
@ SURFACE_ID_ITEM_IMAGE
ItemImage.png.
Definition: CSMAPI_enums.h:728
@ SURFACE_ID_CHAT_TOPICS_MASK
ChatTopics_Mask.png.
Definition: CSMAPI_enums.h:821
@ SURFACE_ID_DEBUGCHARSET
Debug charset.
Definition: CSMAPI_enums.h:863
@ SURFACE_ID_ROOM_NAME
Room Name Surface.
Definition: CSMAPI_enums.h:743
@ SURFACE_ID_RENDERER_TEXTURE
Used for drawing directly to the renderer's hardware texture.
Definition: CSMAPI_enums.h:860
@ SURFACE_ID_NPC_REGU
Npc/NpcRegu.png.
Definition: CSMAPI_enums.h:770
@ SURFACE_ID_VALUE_VIEW
ValueView.
Definition: CSMAPI_enums.h:782
@ SURFACE_ID_TEAM_SPAWN_DOORS
TeamSpawnDoors.png.
Definition: CSMAPI_enums.h:836
@ SURFACE_ID_NPC_SYM
Npc/NpcSym.png.
Definition: CSMAPI_enums.h:761
@ SURFACE_ID_LEVEL_SPRITESET_1
Current level spritesheet (Npc)
Definition: CSMAPI_enums.h:764
@ SURFACE_ID_SCREEN_GRAB3
Screen grab 3.
Definition: CSMAPI_enums.h:842
@ SURFACE_ID_LEVEL_SPRITESET_2
Current level spritesheet (Boss)
Definition: CSMAPI_enums.h:767
@ SURFACE_ID_MAP
Map System Surface.
Definition: CSMAPI_enums.h:731
@ SURFACE_ID_CREDITS_IMAGE
Currently loaded credits image.
Definition: CSMAPI_enums.h:803
@ SURFACE_ID_TEXT_LINE1
TextLine1.
Definition: CSMAPI_enums.h:785
@ SURFACE_ID_TEXT_LINE4
TextLine4.
Definition: CSMAPI_enums.h:794
@ SURFACE_ID_LEVEL_BACKGROUND
Current level background.
Definition: CSMAPI_enums.h:779
@ SURFACE_ID_PIXEL
Pixel logo.
Definition: CSMAPI_enums.h:719
@ SURFACE_ID_CARET
Caret.png.
Definition: CSMAPI_enums.h:758
@ SURFACE_ID_TEXT_LINE5
TextLine5.
Definition: CSMAPI_enums.h:797
@ SURFACE_ID_RENDERER
Used for drawing directly to the screen with CacheSurface.
Definition: CSMAPI_enums.h:857
@ SURFACE_ID_ARMS
Arms.png.
Definition: CSMAPI_enums.h:737
@ SURFACE_ID_STAGE_ITEM
StageImage.png.
Definition: CSMAPI_enums.h:746
@ SURFACE_ID_MY_CHAR
MyChar.png (deprecated)
Definition: CSMAPI_enums.h:752
@ SURFACE_ID_FADE
Fade surface.
Definition: CSMAPI_enums.h:725
@ SURFACE_ID_ARMS_IMAGE
ArmsImage.png.
Definition: CSMAPI_enums.h:740
@ SURFACE_ID_HELP_IMAGES
HelpImages.png.
Definition: CSMAPI_enums.h:833
@ SURFACE_ID_GUI
GUI.
Definition: CSMAPI_enums.h:812
@ SURFACE_ID_TEXT_LINE3
TextLine3.
Definition: CSMAPI_enums.h:791
@ SURFACE_ID_ALLOCATABLE_SURFACE_START
Start of allocatable surface indexing.
Definition: CSMAPI_enums.h:851
@ SURFACE_ID_CHAT_TOPICS
ChatTopics.png.
Definition: CSMAPI_enums.h:818
@ SURFACE_ID_MAX
Number of surfaces.
Definition: CSMAPI_enums.h:866
@ SURFACE_ID_SCREEN_IMAGE
Used for <IMG and <IMF.
Definition: CSMAPI_enums.h:839
@ SURFACE_ID_TITLE
Title.png.
Definition: CSMAPI_enums.h:716
@ SURFACE_ID_TEXT_LINE2
TextLine2.
Definition: CSMAPI_enums.h:788
@ SURFACE_ID_FACE
Face.png.
Definition: CSMAPI_enums.h:776
CSM_ProgramMode
The program mode.
Definition: CSMAPI_enums.h:1414
@ CSM_PM_SPLITSCREEN_CLIENT
The game is running in 'splitscreen' mode as a client.
Definition: CSMAPI_enums.h:1422
@ CSM_PM_DEDICATED_SERVER
The game is running in 'dedicated server' mode.
Definition: CSMAPI_enums.h:1419
@ CSM_PM_NORMAL
Normal execution.
Definition: CSMAPI_enums.h:1416
@ CSM_PM_SPLITSCREEN_SERVER
The game is running in 'splitscreen' mode as server.
Definition: CSMAPI_enums.h:1425
GuiObjectClassType
All possible GUI elements for DynamicWindowMode.
Definition: CSMAPI_enums.h:1640
CSM_NET_CLIENT_QUERY
A table of query flags.
Definition: CSMAPI_enums.h:372
@ CSM_NCQ_CARRYING
[#CSM_NET_CLIENT::carrying_ghost_id] Get/set who the client is carrying.
Definition: CSMAPI_enums.h:413
@ CSM_NCQ_PLAYER
[#CSM_NET_CLIENT::player] Get/set the player data.
Definition: CSMAPI_enums.h:380
@ CSM_NCQ_NAME
[#CSM_NET_CLIENT::net_name] Get/set the net name.
Definition: CSMAPI_enums.h:377
@ CSM_NCQ_KEYTRG
[#CSM_NET_CLIENT::keyTrg] Get/set the client's input flags.
Definition: CSMAPI_enums.h:405
@ CSM_NCQ_DEAD
[#CSM_NET_CLIENT::is_dead] Get/set being dead.
Definition: CSMAPI_enums.h:396
@ CSM_NCQ_BEING_CARRIED
[#CSM_NET_CLIENT::is_being_carried] Get/set being carried.
Definition: CSMAPI_enums.h:385
@ CSM_NCQ_GAMEFLAGS
[#CSM_NET_CLIENT::gameFlags] Get/set the client's game flags.
Definition: CSMAPI_enums.h:399
@ CSM_NCQ_KEY
[#CSM_NET_CLIENT::key] Get/set the client's input flags.
Definition: CSMAPI_enums.h:402
@ CSM_NCQ_IS_CARRYING
[#CSM_NET_CLIENT::is_carrying] Get/set carrying someone.
Definition: CSMAPI_enums.h:390
@ CSM_NCQ_SPUR_CHARGE
[#CSM_NET_CLIENT::spur_charge] Get/set the client's spur charge amount.
Definition: CSMAPI_enums.h:421
@ CSM_NCQ_SPUR_MAX
[#CSM_NET_CLIENT::spur_max] Get/set whether the client has maximum spur charge.
Definition: CSMAPI_enums.h:424
@ CSM_NCQ_EVERYTHING
Everything.
Definition: CSMAPI_enums.h:374
@ CSM_NCQ_CARRIER
[#CSM_NET_CLIENT::carried_by_ghost_id] Get/set who is carrying the client.
Definition: CSMAPI_enums.h:418
@ CSM_NCQ_CURRENT_WEAPON
[#CSM_NET_CLIENT::currentWeapon] Get/set the client's current weapon.
Definition: CSMAPI_enums.h:408
NPC_collision
Internal flags for collision' sake.
Definition: CSMAPI_enums.h:562
@ npc_collide_down
Colliding with something below them.
Definition: CSMAPI_enums.h:573
@ npc_collide_right
Colliding with something to the right of them.
Definition: CSMAPI_enums.h:570
@ npc_collide_up
Colliding with something above them.
Definition: CSMAPI_enums.h:567
@ npc_collide_left
Colliding with something to the left of them.
Definition: CSMAPI_enums.h:564
PLAYER_STATE_TRANSMIT_FLAGS
Playerstate transmit flags.
Definition: CSMAPI_enums.h:1119
@ PSTF_OBJ_X
Transmit 'obj.x' field.
Definition: CSMAPI_enums.h:1145
@ PSTF_COUNT3
Transmit 'count3' field.
Definition: CSMAPI_enums.h:1127
@ PSTF_COUNT2
Transmit 'count2' field.
Definition: CSMAPI_enums.h:1124
@ PSTF_OBJ_TGT_X
Transmit 'obj.tgt_x' field.
Definition: CSMAPI_enums.h:1157
@ PSTF_NPC_PTR
Transmit 'pNpc' field.
Definition: CSMAPI_enums.h:1139
@ PSTF_OBJ_XM
Transmit 'obj.xm' field.
Definition: CSMAPI_enums.h:1151
@ PLAYER_TRANSMIT_FLAG_COUNT
The amount of flags there are.
Definition: CSMAPI_enums.h:1163
@ PSTF_OBJ_YM
Transmit 'obj.ym' field.
Definition: CSMAPI_enums.h:1154
@ PSTF_COUNT4
Transmit 'count4' field.
Definition: CSMAPI_enums.h:1130
@ PSTF_ACT_NO
Transmit 'act_no' field.
Definition: CSMAPI_enums.h:1133
@ PSTF_MYCHAR_PTR
Transmit 'pOther' and 'pOtherClient' fields.
Definition: CSMAPI_enums.h:1142
@ PSTF_OBJ_Y
Transmit 'obj.y' field.
Definition: CSMAPI_enums.h:1148
@ PSTF_ACT_WAIT
Transmit 'act_wait' field.
Definition: CSMAPI_enums.h:1136
@ PSTF_COUNT1
Transmit 'count1' field.
Definition: CSMAPI_enums.h:1121
@ PSTF_OBJ_TGT_Y
Transmit 'obj.tgt_y' field.
Definition: CSMAPI_enums.h:1160
GuiObjectDragType
All possible drag events for dragging a window.
Definition: CSMAPI_enums.h:1486
CSM_KEY_DESC
A table of input descriptors.
Definition: CSMAPI_enums.h:116
@ CSM_KEY_DESC_KEYTRG_JOY
Contains input flags from KEYBIND_JOYSTICK.
Definition: CSMAPI_enums.h:163
@ CSM_KEY_DESC_KEYTRG
Contains input flags from KEYBIND.
Definition: CSMAPI_enums.h:131
@ CSM_KEY_DESC_KEYTRG2
Contains input flags from KEYBIND2.
Definition: CSMAPI_enums.h:147
@ CSM_KEY_DESC_KEY
Contains input flags from KEYBIND.
Definition: CSMAPI_enums.h:123
@ CSM_KEY_DESC_KEY2
Contains input flags from KEYBIND2.
Definition: CSMAPI_enums.h:139
@ CSM_KEY_DESC_KEY_JOY
Contains input flags from KEYBIND_JOYSTICK.
Definition: CSMAPI_enums.h:155
PlayerDeathType
A list of possible player death types.
Definition: CSMAPI_enums.h:1215
GMC_cond
Internal cond flags for gMC (gMC.cond)
Definition: CSMAPI_enums.h:455
@ gmc_cond_hidden
Player is not drawn.
Definition: CSMAPI_enums.h:459
@ gmc_cond_disabled
Player is hidden & disabled.
Definition: CSMAPI_enums.h:457
NPC_update_nodes
Internal update nodes for NPCs (npc->update_nodes)
Definition: CSMAPI_enums.h:1252
KEYBIND
A table of input flags.
Definition: CSMAPI_enums.h:173
@ KEY_UP
Up arrow key.
Definition: CSMAPI_enums.h:179
@ KEY_ALT_UP
Colon key.
Definition: CSMAPI_enums.h:209
@ KEY_LMB
Left mouse button.
Definition: CSMAPI_enums.h:215
@ KEY_PLUS
Plus key.
Definition: CSMAPI_enums.h:213
@ KEY_ALT_RIGHT
Comma key.
Definition: CSMAPI_enums.h:207
@ KEY_ESCAPE
Escape button.
Definition: CSMAPI_enums.h:201
@ KEY_ALT_DOWN
Period key.
Definition: CSMAPI_enums.h:205
@ KEY_X
X key.
Definition: CSMAPI_enums.h:185
@ KEY_SCRL_DOWN
Mouse scroll wheel (down)
Definition: CSMAPI_enums.h:219
@ KEY_ALT_LEFT
Forward slash key.
Definition: CSMAPI_enums.h:203
@ KEY_LEFT
Left arrow key.
Definition: CSMAPI_enums.h:175
@ KEY_RIGHT
Right arrow key.
Definition: CSMAPI_enums.h:177
@ KEY_ITEM
KeyItem Button.
Definition: CSMAPI_enums.h:199
@ KEY_SHIFT
Shift key.
Definition: CSMAPI_enums.h:193
@ KEY_F2
F2 key.
Definition: CSMAPI_enums.h:197
@ KEY_DOWN
Down arrow key.
Definition: CSMAPI_enums.h:181
@ KEY_Z
Z key.
Definition: CSMAPI_enums.h:187
@ KEY_ARMS
"Next Weapon" button
Definition: CSMAPI_enums.h:189
@ KEY_SCRL_UP
Mouse scroll wheel (up)
Definition: CSMAPI_enums.h:221
@ KEY_RMB
Right mouse button.
Definition: CSMAPI_enums.h:217
@ KEY_MAX
Maximum key flags.
Definition: CSMAPI_enums.h:223
@ KEY_L
L key.
Definition: CSMAPI_enums.h:211
@ KEY_MAP
"Map" button
Definition: CSMAPI_enums.h:183
@ KEY_F1
F1 key.
Definition: CSMAPI_enums.h:195
@ KEY_ARMSREV
"Previous weapon" button
Definition: CSMAPI_enums.h:191
NPC_flags
Map flags for NPCs (npc->bits)
Definition: CSMAPI_enums.h:579
@ npc_solidSoft
Pushes quote out.
Definition: CSMAPI_enums.h:581
@ npc_appearSet
Only appear when flag is set.
Definition: CSMAPI_enums.h:611
@ npc_deprecated1
This NPC is an AnimNPC and should be cleaned up on death.
Definition: CSMAPI_enums.h:626
@ npc_option3
NPC Option 3.
Definition: CSMAPI_enums.h:641
@ npc_eventTouch
Run event when touched (Option 1)
Definition: CSMAPI_enums.h:605
@ npc_interact
Run event when interacted with.
Definition: CSMAPI_enums.h:617
@ npc_autoFocus
Auto focus target.
Definition: CSMAPI_enums.h:629
@ npc_altDir
Spawn facing to the right (Option 2)
Definition: CSMAPI_enums.h:614
@ npc_eventDieReal
Run event when killed.
Definition: CSMAPI_enums.h:653
@ npc_dontDeleteOnClientLoad
Don't delete this NPC when connected to a server & loading a map.
Definition: CSMAPI_enums.h:647
@ npc_deprecated2
Build special update packets.
Definition: CSMAPI_enums.h:635
@ npc_invulnerable
Can't get hit.
Definition: CSMAPI_enums.h:587
@ npc_showDamage
Show #Damage taken.
Definition: CSMAPI_enums.h:623
@ npc_max_flags
Max flags.
Definition: CSMAPI_enums.h:656
@ npc_option1
NPC Option 1.
Definition: CSMAPI_enums.h:660
@ npc_ignore44
Ignores tile 44 (No NPC)
Definition: CSMAPI_enums.h:584
@ npc_shootable
Can be shot.
Definition: CSMAPI_enums.h:596
@ npc_drawOnTop
Draw on top of everything.
Definition: CSMAPI_enums.h:650
@ npc_ghost
This NPC is a ghost.
Definition: CSMAPI_enums.h:638
@ npc_ignoreSolid
Doesn't collide with anything.
Definition: CSMAPI_enums.h:590
@ npc_eventDie
Run event when killed.
Definition: CSMAPI_enums.h:608
@ npc_dontUpdate
Don't send net updates.
Definition: CSMAPI_enums.h:632
@ npc_solidHard
Essentially acts as level tiles.
Definition: CSMAPI_enums.h:599
@ npc_option2
NPC Option 2.
Definition: CSMAPI_enums.h:663
@ npc_option4
NPC Option 4.
Definition: CSMAPI_enums.h:644
@ npc_rearTop
Rear and top don't hurt.
Definition: CSMAPI_enums.h:602
@ npc_bouncy
Quote bounces on the top.
Definition: CSMAPI_enums.h:593
@ npc_hideSet
Hide when flag is set.
Definition: CSMAPI_enums.h:620
PlayerStateAnimator_OutputType
A list of output types for a player state's "ANIMATE" function.
Definition: CSMAPI_enums.h:1203
CSM_GameInputMode
Game input mode.
Definition: CSMAPI_enums.h:1400
@ CSM_GIM_DYNAMIC
Dynamically switch between joypad & keyboard mode based on which one had a button pressed on it last.
Definition: CSMAPI_enums.h:1402
@ CSM_GIM_FORCE_JOYPAD
Force the game to use & accept joypad input ONLY.
Definition: CSMAPI_enums.h:1405
@ CSM_GIM_FORCE_KEYBOARD
Force the game to use & accept keyboard input ONLY.
Definition: CSMAPI_enums.h:1408
GuiObjectAnchorType
Anchor types for DynamicWindowMode GUI elements.
Definition: CSMAPI_enums.h:1524
NPC_int_flag
Internal flags for NPCs (npc->flag)
Definition: CSMAPI_enums.h:669
@ npc_flag_collide_triangleA
Collide slope.
Definition: CSMAPI_enums.h:681
@ npc_flag_collide_triangleH
Collide slope.
Definition: CSMAPI_enums.h:695
@ npc_flag_collide_wall
Collide wall.
Definition: CSMAPI_enums.h:679
@ npc_flag_collide_triangleC
Collide slope.
Definition: CSMAPI_enums.h:685
@ npc_flag_collide_triangleG
Collide slope.
Definition: CSMAPI_enums.h:693
@ npc_flag_collide_left
Collide left.
Definition: CSMAPI_enums.h:671
@ npc_flag_collide_right
Collide right.
Definition: CSMAPI_enums.h:675
@ npc_flag_collide_triangleD
Collide slope.
Definition: CSMAPI_enums.h:687
@ npc_flag_collide_triangleE
Collide slope.
Definition: CSMAPI_enums.h:689
@ npc_flag_collide_triangleB
Collide slope.
Definition: CSMAPI_enums.h:683
@ npc_flag_collide_triangleF
Collide slope.
Definition: CSMAPI_enums.h:691
@ npc_flag_collide_ceiling
Collide up.
Definition: CSMAPI_enums.h:673
@ npc_flag_on_water_tile
In water.
Definition: CSMAPI_enums.h:697
@ npc_flag_collide_floor
Collide floor.
Definition: CSMAPI_enums.h:677
TextScriptTarget
The TextScript's target.
Definition: CSMAPI_enums.h:1045
@ TS_TARGET_EXECUTOR_TEAM
Target the event executor's team. If they are not in one, then target them directly.
Definition: CSMAPI_enums.h:1053
@ TS_TARGET_EVERYONE
Target everyone in the server.
Definition: CSMAPI_enums.h:1047
@ TS_TARGETCOUNT
How many targets there can be.
Definition: CSMAPI_enums.h:1059
@ TS_TARGET_EXECUTOR
Target the event executor.
Definition: CSMAPI_enums.h:1050
@ TS_TARGET_SINGLEPLAYER
Target singleplayer components.
Definition: CSMAPI_enums.h:1056
NPC_transmit_nodes
Internal transmit nodes for NPCs (npc->transmit_nodes)
Definition: CSMAPI_enums.h:1290
PLAYER_STATE_FLAGS
Player state flags.
Definition: CSMAPI_enums.h:1065
@ PSF_NO_HUD
If set, then this player's hud cannot be drawn.
Definition: CSMAPI_enums.h:1079
@ PSF_CARRIED_GOD
If set, then the player we're carrying has godmode.
Definition: CSMAPI_enums.h:1109
@ PSF_UNIT
If set, then this state is a 'MYCHAR->unit' state.
Definition: CSMAPI_enums.h:1103
@ PSF_NOTARGET
If set, then this player cannot be focused by NPCs or bosses.
Definition: CSMAPI_enums.h:1097
@ PSF_NOCLIP
If set, then this player will not be affected by collision.
Definition: CSMAPI_enums.h:1094
@ PSF_CENTER_CAMERA
If set, the camera will be centered onto the player.
Definition: CSMAPI_enums.h:1085
@ PSF_NO_CAMERA
If set, then the camera will not follow the player.
Definition: CSMAPI_enums.h:1073
@ PSF_NO_SPECTATE
If set, then this player cannot be spectated.
Definition: CSMAPI_enums.h:1076
@ PSF_GOD
If set, then this player is invulnerable.
Definition: CSMAPI_enums.h:1100
@ PSF_NO_AIR
If set, then this state will not process air.
Definition: CSMAPI_enums.h:1067
@ PSF_FREE
If set, then the act function will be called before the player's state is changed.
Definition: CSMAPI_enums.h:1091
@ PSF_PUT_BUBBLE
If set, then the bubble from the Ironhead boss will be drawn around the player.
Definition: CSMAPI_enums.h:1106
@ PSF_NO_WEAPONS
If set, then players cannot use weapons whilst in this state.
Definition: CSMAPI_enums.h:1070
@ PSF_NO_PICKUPS
If set, then this player cannot pickup drops.
Definition: CSMAPI_enums.h:1082
@ PSF_CARRIED_NOTARGET
If set, then the player we're carrying has notarget.
Definition: CSMAPI_enums.h:1112
@ PSF_INIT
If set, then the act function will be called immediately after the state is set.
Definition: CSMAPI_enums.h:1088
GameProcessMode
Controls what the game is currently doing.
Definition: CSMAPI_enums.h:970
@ GPM_ACTION
This is where all the singleplayer gameplay happens.
Definition: CSMAPI_enums.h:986
@ GPM_CONTINUE
Continue the game from a mode.
Definition: CSMAPI_enums.h:972
@ GPM_NET_LOBBY
Showing the current net lobby we're in.
Definition: CSMAPI_enums.h:996
@ GPM_CLOSE_GAME
Closing the game.
Definition: CSMAPI_enums.h:975
@ GPM_TITLE_SCREEN
Showing the title screen.
Definition: CSMAPI_enums.h:981
@ GPM_OPENING_SEQUENCE
Showing the opening sequence.
Definition: CSMAPI_enums.h:978
@ GPM_NET_ACITON
This is where all the multiplayer gameplay happens.
Definition: CSMAPI_enums.h:991
@ GPM_NET_MANIFEST
Showing the download screen.
Definition: CSMAPI_enums.h:1006
@ GPM_NET_CONNECTING
Showing the 'CONNECTING...' screen.
Definition: CSMAPI_enums.h:1001
GuiObjectFlags
Flags for DynamicWindowMode GUI elements.
Definition: CSMAPI_enums.h:1616
CSM_SDL_Scancode
SDL2's scancode enum, exposed for CSM.
Definition: CSMAPI_enums.h:1757
@ CSM_SDL_SCANCODE_INTERNATIONAL1
used on Asian keyboards, see footnotes in USB doc
Definition: CSMAPI_enums.h:1961
@ CSM_SDL_SCANCODE_LGUI
windows, command (apple), meta
Definition: CSMAPI_enums.h:2044
@ CSM_SDL_SCANCODE_RGUI
windows, command (apple), meta
Definition: CSMAPI_enums.h:2048
@ CSM_SDL_SCANCODE_LALT
alt, option
Definition: CSMAPI_enums.h:2043
@ CSM_SDL_SCANCODE_LANG5
Zenkaku/Hankaku.
Definition: CSMAPI_enums.h:1975
@ CSM_SDL_SCANCODE_LANG1
Hangul/English toggle.
Definition: CSMAPI_enums.h:1971
@ CSM_SDL_SCANCODE_LANG8
reserved
Definition: CSMAPI_enums.h:1978
@ CSM_SDL_SCANCODE_LANG6
reserved
Definition: CSMAPI_enums.h:1976
@ CSM_SDL_SCANCODE_DISPLAYSWITCH
display mirroring/dual display switch, video mode switch
Definition: CSMAPI_enums.h:2093
@ CSM_SDL_SCANCODE_AGAIN
redo
Definition: CSMAPI_enums.h:1945
@ CSM_SDL_SCANCODE_LANG3
Katakana.
Definition: CSMAPI_enums.h:1973
@ CSM_SDL_SCANCODE_MODE
I'm not sure if this is really not covered by any of the above, but since there's a special KMOD_MODE...
Definition: CSMAPI_enums.h:2050
@ CSM_SDL_SCANCODE_LANG2
Hanja conversion.
Definition: CSMAPI_enums.h:1972
@ CSM_SDL_SCANCODE_INTERNATIONAL3
Yen.
Definition: CSMAPI_enums.h:1964
@ CSM_SDL_SCANCODE_INSERT
insert on PC, help on some Mac keyboards (but does send code 73, not 117)
Definition: CSMAPI_enums.h:1882
@ CSM_SDL_SCANCODE_GRAVE
Located in the top left corner (on both ANSI and ISO keyboards).
Definition: CSMAPI_enums.h:1843
@ CSM_SDL_SCANCODE_NONUSHASH
ISO USB keyboards actually use this code instead of 49 for the same key, but all OSes I've seen treat...
Definition: CSMAPI_enums.h:1829
@ CSM_SDL_SCANCODE_APPLICATION
windows contextual menu, compose
Definition: CSMAPI_enums.h:1923
@ CSM_SDL_SCANCODE_NONUSBACKSLASH
This is the additional key that ISO keyboards have over ANSI ones, located between left shift and Y.
Definition: CSMAPI_enums.h:1913
@ CSM_SDL_NUM_SCANCODES
not a key, just marks the number of scancodes for array bounds
Definition: CSMAPI_enums.h:2120
@ CSM_SDL_SCANCODE_LANG7
reserved
Definition: CSMAPI_enums.h:1977
@ CSM_SDL_SCANCODE_ALTERASE
Erase-Eaze.
Definition: CSMAPI_enums.h:1981
@ CSM_SDL_SCANCODE_NUMLOCKCLEAR
num lock on PC, clear on Mac keyboards
Definition: CSMAPI_enums.h:1894
@ CSM_SDL_SCANCODE_LANG4
Hiragana.
Definition: CSMAPI_enums.h:1974
@ CSM_SDL_SCANCODE_POWER
The USB document says this is a status flag, not a physical key - but some Mac keyboards do have a po...
Definition: CSMAPI_enums.h:1924
@ CSM_SDL_SCANCODE_BACKSLASH
Located at the lower left of the return key on ISO keyboards and at the right end of the QWERTY row o...
Definition: CSMAPI_enums.h:1815
@ CSM_SDL_SCANCODE_LANG9
reserved
Definition: CSMAPI_enums.h:1979
@ CSM_SDL_SCANCODE_RALT
alt gr, option
Definition: CSMAPI_enums.h:2047
TileType
Tiletype flags.
Definition: CSMAPI_enums.h:877
@ TT_ANY_MOVE
Tile moves the player.
Definition: CSMAPI_enums.h:960
@ TT_VISIBLE
Tile is visible.
Definition: CSMAPI_enums.h:906
@ TT_MOVE_DOWN
Tile pushes the player down.
Definition: CSMAPI_enums.h:945
@ TT_ANY_TEAM
Tile is team-locked.
Definition: CSMAPI_enums.h:963
@ TT_SLOPE_FLOOR_0
Tile is a right-facing large floor slope.
Definition: CSMAPI_enums.h:921
@ TT_SLOPE_FLOOR_1
Tile is a right-facing small floor slope.
Definition: CSMAPI_enums.h:924
@ TT_RED_TEAM
Tile is solid for players not on the red team.
Definition: CSMAPI_enums.h:954
@ TT_SOLID
Tile is completely solid.
Definition: CSMAPI_enums.h:903
@ TT_DAMAGE
Tile damages the player.
Definition: CSMAPI_enums.h:888
@ TT_NO_NPC
Tile does not allow NPCs inside of it.
Definition: CSMAPI_enums.h:894
@ TT_SHOOTABLE
Tile is shootable.
Definition: CSMAPI_enums.h:900
@ TT_SLOPE_CEIL_3
TIle is a left-facing small ceiling slope.
Definition: CSMAPI_enums.h:918
@ TT_NO_PLAYER
Tile does not allow the player inside of it.
Definition: CSMAPI_enums.h:897
@ TT_GREEN_TEAM
Tile is solid for players not on the green team.
Definition: CSMAPI_enums.h:951
@ TT_FOREGROUND
Tile is drawn after NPCs and the player.
Definition: CSMAPI_enums.h:879
@ TT_MOVE_UP
Tile pushes the player up.
Definition: CSMAPI_enums.h:942
@ TT_SLOPE_CEIL_0
TIle is a right-facing large ceiling slope.
Definition: CSMAPI_enums.h:909
@ TT_SLOPE_FLOOR_2
Tile is a left-facing large floor slope.
Definition: CSMAPI_enums.h:927
@ TT_ANY_SLOPE
Tile is a slope.
Definition: CSMAPI_enums.h:933
@ TT_SLOPE_CEIL_1
TIle is a right-facing small ceiling slope.
Definition: CSMAPI_enums.h:912
@ TT_BLUE_TEAM
Tile is solid for players not on the blue team.
Definition: CSMAPI_enums.h:957
@ TT_YELLOW_TEAM
Tile is solid for players not on the yellow team.
Definition: CSMAPI_enums.h:948
@ TT_WATER
Water tile.
Definition: CSMAPI_enums.h:885
@ TT_SLOPE_CEIL_2
TIle is a left-facing large ceiling slope.
Definition: CSMAPI_enums.h:915
@ TT_MOVE_RIGHT
Tile pushes the player right.
Definition: CSMAPI_enums.h:939
@ TT_MOVE_LEFT
Tile pushes the player left.
Definition: CSMAPI_enums.h:936
@ TT_BACKGROUND
Tile is drawn before NPCs and the player.
Definition: CSMAPI_enums.h:882
@ TT_DESTROYABLE
Tile is destroyable.
Definition: CSMAPI_enums.h:891
@ TT_SLOPE_FLOOR_3
Tile is a left-facing small floor slope.
Definition: CSMAPI_enums.h:930
CSM_RankedClientInfoType
Ranked client type.
Definition: CSMAPI_enums.h:1389
@ CSM_RCIT_IP
Use the IP feature.
Definition: CSMAPI_enums.h:1391
KeyInputType
Key input types.
Definition: CSMAPI_enums.h:66
@ KIT_Key2
gKey2 and gKeyTrg2
Definition: CSMAPI_enums.h:71
@ KIT_Key
gKey and gKeyTrg
Definition: CSMAPI_enums.h:68
@ KIT_KeyJoypad
gKey_JOY and gKeyTrg_JOY
Definition: CSMAPI_enums.h:74
NetScoreMaskBits
A table of NetScoreType mask bits.
Definition: CSMAPI_enums.h:310
@ NETSCORE_MASK_GAME_OBJECTIVE
Game objective.
Definition: CSMAPI_enums.h:315
@ NETSCORE_MASK_DAMAGE_TAKEN
Score gained from damage being taken.
Definition: CSMAPI_enums.h:327
@ NETSCORE_MASK_DAMAGE_DEALT
Score gained from damage dealt.
Definition: CSMAPI_enums.h:324
@ NETSCORE_MASK_PLAYERS
Score gained from some player activity.
Definition: CSMAPI_enums.h:321
@ NETSCORE_MASK_KILLS
Score gained from killing.
Definition: CSMAPI_enums.h:330
@ NETSCORE_MASK_NPCS
Score gained from some NPC activity.
Definition: CSMAPI_enums.h:318
@ NETSCORE_MASK_MISC_STATS
Miscallaneous statistics.
Definition: CSMAPI_enums.h:312
NPC_cond
Internal cond flags for NPCs (npc->cond)
Definition: CSMAPI_enums.h:703
@ npc_cond_npc_alive
NPC is not disabled.
Definition: CSMAPI_enums.h:708
NetScoreTypeFlags
A table of NetScoreType flags.
Definition: CSMAPI_enums.h:339
@ NETSCORE_FLAG_TIME_DIFFERENCE
Reworks the way the NetScoreType handles value changes: Instead of storing a value,...
Definition: CSMAPI_enums.h:358
@ NETSCORE_FLAG_DONT_RESET_ON_DEATH
Disables zeroing the 'Current Life' points counter on client respawn.
Definition: CSMAPI_enums.h:350
@ NETSCORE_FLAG_DONT_SYNC
Disables automatic syncing between clients for this NetScoreType.
Definition: CSMAPI_enums.h:347
@ NETSCORE_FLAG_TIME_DIFFERENCE_USE_SEC
Saves in seconds instead of milliseconds.
Definition: CSMAPI_enums.h:361
@ NETSCORE_FLAG_MANDATORY_SCORE
Forces all clients to have to this NetScoreType upon joining the server.
Definition: CSMAPI_enums.h:344
@ NETSCORE_FLAG_HIDDEN_FROM_UI
Hides this NetScoreType from the statistics page.
Definition: CSMAPI_enums.h:341
CSM_KEYBIND_DESC
A table of keybind descriptors.
Definition: CSMAPI_enums.h:83
@ CSM_KEYBIND_DESC_MAP
Map button.
Definition: CSMAPI_enums.h:95
@ CSM_KEYBIND_DESC_SHOOT
Shoot button.
Definition: CSMAPI_enums.h:87
@ CSM_KEYBIND_DESC_CANCEL
"Cancel" button
Definition: CSMAPI_enums.h:99
@ CSM_KEYBIND_DESC_ARMS_PREV
Previous Weapon button.
Definition: CSMAPI_enums.h:91
@ CSM_KEYBIND_DESC_JUMP
Jump button.
Definition: CSMAPI_enums.h:85
@ CSM_KEYBIND_DESC_RIGHT
Right button.
Definition: CSMAPI_enums.h:105
@ CSM_KEYBIND_DESC_INVENTORY
Inventory button.
Definition: CSMAPI_enums.h:93
@ CSM_KEYBIND_DESC_ARMS_NEXT
Next Weapon button.
Definition: CSMAPI_enums.h:89
@ CSM_KEYBIND_DESC_LEFT
Left button.
Definition: CSMAPI_enums.h:101
@ CSM_KEYBIND_DESC_DOWN
Down button.
Definition: CSMAPI_enums.h:107
@ CSM_KEYBIND_DESC_UP
Up button.
Definition: CSMAPI_enums.h:103
@ CSM_KEYBIND_DESC_OK
"OK" button
Definition: CSMAPI_enums.h:97
NpcPositionType
A list of position types for CSM_Npc_GetPosition .
Definition: CSMAPI_enums.h:1241