Cavestory Mod API
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NPC object. More...
#include <CSMAPI_types.h>
Public Member Functions | |
CAVESTORY_MOD_API unsigned int | GetHash (bool bForce=false) |
Get this NPC's hash. More... | |
CAVESTORY_MOD_API GUI_POINT | GetDrawPosition (int fx=-1, int fy=-1) |
Get this NPC's draw position. More... | |
Public Attributes | |
unsigned int | last_update_time |
A timestamp of when this NPC was last updated. | |
unsigned long long int | nodes |
Node flags. | |
unsigned long long int | transmit_nodes |
Transmit node flags. | |
unsigned char | cond |
NPC Condition flags. | |
int | flag |
Internal flags. | |
int | x |
X Position. | |
int | y |
Y Position. | |
int | xm |
X Motion. | |
int | ym |
Y Motion. | |
int | xm2 |
X Motion 2. | |
int | ym2 |
Y Motion 2. | |
int | tgt_x |
Target X. | |
int | tgt_y |
Target Y. | |
int | code_char |
ID of this NPC. | |
int | code_flag |
NPC Flag ID Details which NPC flag to test when first spawning this NPC. | |
int | code_event |
The event this NPC should call. | |
Surface_Ids | surf |
Surface ID – Reserved for CaveEditor – Do not change unless you know what you're doing. | |
int | hit_voice |
Hit voice – Reserved for CaveEditor – Do not change unless you know what you're doing. | |
int | destroy_voice |
Destroy voice – Reserved for CaveEditor – Do not change unless you know what you're doing. | |
int | life |
NPC Health. | |
int | exp |
How much experience points this NPC drops on death. | |
int | size |
NPC Scale. | |
int | direct |
NPC Direction. | |
unsigned int | bits |
Map flags for this NPC. | |
RECT | rect |
Sprite rect. | |
int | ani_wait |
Animation wait counter. | |
int | ani_no |
Animation number. | |
int | count1 |
Custom counter 1. | |
int | count2 |
Custom counter 2. | |
int | count3 |
Custom counter 3. | |
int | count4 |
Custom counter 4. | |
int | act_no |
Act number. | |
int | act_wait |
Act wait counter. | |
RECT | hit |
Hit rect – Reserved for CaveEditor – Do not change unless you know what you're doing. | |
RECT | view |
View rect – Reserved for CaveEditor – Do not change unless you know what you're doing. | |
unsigned char | shock |
Shock Set when this NPC gets hurt, and decrements to 0 every frame. | |
int | damage_view |
Damage view. | |
int | damage |
How much damage this NPC deals to the player. | |
NPCHAR * | pNpc |
NPC Pointer If you use this, you should specify "pNpc" in both Node flags & Transmit node flags in CaveEditor. | |
PutNPCFunc | putFunc |
Custom draw function. More... | |
FreeNPCFunc | freeFunc |
Custom free function. More... | |
CollideNPCFunc | collideFunc |
Custom collide function. More... | |
bool | should_call_free |
Should call free function. More... | |
int | old_x |
cache – do not use | |
int | old_y |
cache – do not use | |
int | old_ani_no |
cache – do not use | |
int | zone |
Which zone this NPC is currently in – Do not change this variable. | |
CaveNet::DataStructures::NetClient * | client |
Client pointer – Do not change this variable. | |
CaveNet::DataStructures::NetClient * | client2 |
Client pointer – Do not change this variable. | |
MYCHAR * | dfocus |
Display focus – Do not change this variable. | |
MYCHAR * | focus |
A pointer to the character that this NPC is focusing. More... | |
MYCHAR * | focus2 |
Focus 2 – Do not change this variable. | |
int | updateTicks |
Counter for updating focus – Do not change this variable. | |
bool | sized |
Whether this NPC is custom sized. | |
int | scalar |
Scalar for this NPC. | |
void * | data |
Custom user data. | |
int | entity_init_index |
The initial index of this NPC. More... | |
CaveNet::DataStructures::NetClient * | dependent |
The client ID of the client we're dependent on. | |
CaveNet::DataStructures::NetClient * | damage_target |
Will only damage this specific client if not set to NULL. | |
NPC object.
CAVESTORY_MOD_API GUI_POINT NPCHAR::GetDrawPosition | ( | int | fx = -1 , |
int | fy = -1 |
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Get this NPC's draw position.
CAVESTORY_MOD_API unsigned int NPCHAR::GetHash | ( | bool | bForce = false | ) |
Get this NPC's hash.
bForce | Force a hash, even if this NPC is not considered as 'active' (cond & 0x80). |
CollideNPCFunc NPCHAR::collideFunc |
Custom collide function.
If NULL, then the normal collision detection will ALWAYS run.
int NPCHAR::entity_init_index |
The initial index of this NPC.
This controls entity properties; don't mess with this.
MYCHAR* NPCHAR::focus |
A pointer to the character that this NPC is focusing.
1. In CaveEditor's NPC Editor, select the NPC that you want to focus somebody 2. In the 'Flags' tab, enable the 'Focus Closest Players' checkmark 3. In the 'Nodes' tab, enable the 'focus' checkmark 4. In the 'Transmit Nodes' tab, enable the 'focus' checkmark
FreeNPCFunc NPCHAR::freeFunc |
Custom free function.
If NULL, then this will not be called.
PutNPCFunc NPCHAR::putFunc |
Custom draw function.
If NULL, then it will draw the NPC normally.
bool NPCHAR::should_call_free |
Should call free function.
Do not mess with this variable unless you know what you're doing.