Cavestory Mod API
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#include <CSMAPI_types.h>
Public Attributes | |
CaveNet::DataStructures::NetClient * | client |
The client tied to this shoot event. More... | |
MYCHAR * | ourC |
The character tied to this shoot event. | |
int | key |
The key input state. | |
int | keyTrg |
The key-Trg input state. | |
ARMS * | arms |
The shooter's current weapon list. | |
int | selectedArm |
The shooter's selected weapon index. | |
int | ghostId |
The shooter's Ghost ID. | |
bool | IsOurClient |
Whether this client is our user. | |
int | arms_code |
Which weapon ID was shot. | |
int | arms_level |
The level at which the weapon was shot at. | |
int | bullet_ids [3] |
Ease-of-use: List of bullet IDs defined in CaveEditor for each weapon level. | |
SafeClientInterface | sClient |
A safe interface for the client who shot the gun. | |
ShootInfo structure.
CaveNet::DataStructures::NetClient* ShootInfo::client |
The client tied to this shoot event.
Can be NULL!