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Cavestory Mod API
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Stores information for save files. More...
#include <CSMAPI_types.h>
Public Attributes | |
| char | code [8] |
| Magic code. | |
| int | stage |
| Stage index. | |
| int | music |
| Music index. | |
| int | x |
| Player X position. | |
| int | y |
| Player Y position. | |
| int | direct |
| Player direction. | |
| short | max_life |
| Player max life. | |
| short | star |
| Player stars. | |
| short | life |
| Player life. | |
| short | a |
| Player A. | |
| int | select_arms |
| Select arms. | |
| int | select_item |
| Selected item. | |
| int | equip |
| Equip flags. | |
| int | unit |
| Universe number. | |
| int | counter |
| Nikamaru Counter. | |
| ARMS | arms [8] |
| Arms table. | |
| ITEM | items [32] |
| Item table. | |
| PERMIT_STAGE | permitstage [8] |
| Permit stage table. | |
| signed char | permit_mapping [0x80] |
| Permit mapping. | |
| char | FLAG [4] |
| FLAG. | |
| unsigned char | flags [1000] |
| NPC & skip flags. | |
| int | unused1 |
| Unused. | |
| int | unused2 |
| Unused. | |
| char | CharName [256] |
| Preferred character name. | |
| long long int | frame_count |
| How many frames have been processed and rendered since the start of this playthrough. | |
| int | collectables |
| Collectables. | |
| int | booster_max |
| Maximum booster fuel. | |
| bool | collectables_shown |
| Collectables shown. | |
| PERMIT_STAGE | permitstage2 [16] |
| Extra permit stages. | |
Stores information for save files.