Cavestory Mod API
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Stores information for save files. More...
#include <CSMAPI_types.h>
Public Attributes | |
char | code [8] |
Magic code. | |
int | stage |
Stage index. | |
int | music |
Music index. | |
int | x |
Player X position. | |
int | y |
Player Y position. | |
int | direct |
Player direction. | |
short | max_life |
Player max life. | |
short | star |
Player stars. | |
short | life |
Player life. | |
short | a |
Player A. | |
int | select_arms |
Select arms. | |
int | select_item |
Selected item. | |
int | equip |
Equip flags. | |
int | unit |
Universe number. | |
int | counter |
Nikamaru Counter. | |
ARMS | arms [8] |
Arms table. | |
ITEM | items [32] |
Item table. | |
PERMIT_STAGE | permitstage [8] |
Permit stage table. | |
signed char | permit_mapping [0x80] |
Permit mapping. | |
char | FLAG [4] |
FLAG. | |
unsigned char | flags [1000] |
NPC & skip flags. | |
int | unused1 |
Unused. | |
int | unused2 |
Unused. | |
char | CharName [256] |
Preferred character name. | |
long long int | frame_count |
How many frames have been processed and rendered since the start of this playthrough. | |
int | collectables |
Collectables. | |
int | booster_max |
Maximum booster fuel. | |
bool | collectables_shown |
Collectables shown. | |
PERMIT_STAGE | permitstage2 [16] |
Extra permit stages. | |
Stores information for save files.