Cavestory Mod API
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Functions | |
CAVESTORY_MOD_API void | SetNPCFlag (long iFlagNo, bool bTransmit=true) |
Set an NPC flag to 'true'. More... | |
CAVESTORY_MOD_API void | CutNPCFlag (long iFlagNo, bool bTransmit=true) |
Set an NPC flag to 'false'. More... | |
CAVESTORY_MOD_API BOOL | GetNPCFlag (long iFlagNo) |
Check if an NPC flag is set. More... | |
CAVESTORY_MOD_API void | SetSkipFlag (long iFlagNo, bool bTransmit=true) |
Set a skip flag to 'true'. More... | |
CAVESTORY_MOD_API void | CutSkipFlag (long iFlagNo, bool bTransmit=true) |
Set a skip flag to 'true'. More... | |
CAVESTORY_MOD_API BOOL | GetSkipFlag (long iFlagNo) |
Check if a skip flag is set. More... | |
CAVESTORY_MOD_API void CutNPCFlag | ( | long | iFlagNo, |
bool | bTransmit = true |
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Set an NPC flag to 'false'.
iFlagNo | The flag number. |
bTransmit | Whether to transmit the change to the entire server or not. |
CAVESTORY_MOD_API void CutSkipFlag | ( | long | iFlagNo, |
bool | bTransmit = true |
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) |
Set a skip flag to 'true'.
iFlagNo | The flag number. |
bTransmit | Whether to transmit the change to the entire server or not. |
CAVESTORY_MOD_API BOOL GetNPCFlag | ( | long | iFlagNo | ) |
Check if an NPC flag is set.
iFlagNo | The flag number. |
CAVESTORY_MOD_API BOOL GetSkipFlag | ( | long | iFlagNo | ) |
Check if a skip flag is set.
iFlagNo | The flag number. |
CAVESTORY_MOD_API void SetNPCFlag | ( | long | iFlagNo, |
bool | bTransmit = true |
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) |
Set an NPC flag to 'true'.
iFlagNo | The flag number. |
bTransmit | Whether to transmit the change to the entire server or not. |
CAVESTORY_MOD_API void SetSkipFlag | ( | long | iFlagNo, |
bool | bTransmit = true |
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) |
Set a skip flag to 'true'.
iFlagNo | The flag number. |
bTransmit | Whether to transmit the change to the entire server or not. |