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void | CSM_Log_EnableStackLines (bool bEnable) |
| Enable or disable StackLines. More...
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void | CSM_Log (const char *pFormat,...) |
| Log a message to the console. More...
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void | CSM_LogColor (unsigned int iColor) |
| Set the color of the console. More...
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void | CSM_LogInfo (const char *pCategory, const char *pFormat,...) |
| Log a message to the console & to the log file (if one is open). More...
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void | __CSM__LogError (const char *pSourceFileName, int iSourceFileLineNo, const char *pCategory, const char *pFormat,...) |
| Log an error message to the console & to the log file (if one is open). More...
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void | __CSM__LogWarn (const char *pSourceFileName, int iSourceFileLineNo, const char *pCategory, const char *pFormat,...) |
| Log a warning message to the console & to the log file (if one is open). More...
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void | CSM_LogInfoNoNL (const char *pCategory, const char *pFormat,...) |
| Log a message to the console & to the log file (if one is open). More...
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void | CSM_Explode (int iErrorCode, const char *pErrorName, const char *pTitle, const char *pMessage, bool bGenerateCrashLog) |
| Display a crash screen. More...
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bool | CSM_CaveNet_ConnectedAsClient () |
| Check to see whether we're connected to a server or not. More...
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bool | CSM_CaveNet_IsHosting () |
| Check to see whether we're hosting a server. More...
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int | CSM_CaveNet_GetClientCount () |
| Get how many clients are currently connected to the server. More...
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int | CSM_CaveNet_GetRealClientCount () |
| Get how many clients are currently connected to the server, excluding AI players. More...
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bool | Config_GetBool (const char *pCVarName) |
| Get a boolean value from a configuration variable. More...
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int | Config_GetInt (const char *pCVarName) |
| Get an integer value from a configuration variable. More...
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const char * | Config_GetString (const char *pCVarName) |
| Get a string value from a configuration variable. More...
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void | Config_GetColor (const char *pCVarName, GUI_COLOR &pColor) |
| Get a color value from a configuration variable. More...
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bool | Config_SetValue (const char *pCVarName, const char *pValue, bool bUserInput) |
| Set the value of a configuration variable. More...
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MYCHAR * | GetLocalPlayerCharacter () |
| Get the local player. More...
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int | GetKeybind (CSM_KEYBIND_DESC iType) |
| Get the input flags for a keybind. More...
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int | GetInput (CSM_KEY_DESC iType) |
| Get the current input flags from a store. More...
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void | CaveNet_CreateTeam (int iTeamId, bool bClientSide, void *pOut) |
| Create a team object. More...
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unsigned int | CaveNet_Client_GetGlobalTimerOffset () |
| Get the global timer. More...
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bool | CaveNet_Client_IsInGui () |
| Check if we're in a GUI. More...
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bool | CaveNet_Client_IsConnected () |
| Check if we're connected to a server. More...
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int | CaveNet_Client_GetGhostId () |
| Get our ghost ID. More...
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CaveNet::DataStructures::NetClient * | CaveNet_Client_ClientGroup_GetClient (int index) |
| Get a client object. More...
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CaveNet::DataStructures::NetClient * | CaveNet_Client_ClientGroup_GetClientByGhostId (int ghost_id) |
| Get a client object by their ghost id. More...
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int | CaveNet_Client_ClientGroup_GetClientCount () |
| Get the amount of clients currently cached. More...
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unsigned int | CaveNet_Server_GetGlobalTimerOffset () |
| Get the server-side global timer. More...
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bool | CaveNet_Server_IsHosting () |
| Check if we're hosting a server. More...
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bool | CaveNet_Server_InLobby () |
| Check if we're in the lobby. More...
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void | CaveNet_Server_EnterLobby () |
| Enter the lobby.
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CaveNet::DataStructures::NetClient * | CaveNet_Server_ClientGroup_AddBot (const char *pBotName, const char *pCharName, unsigned char iColorR, unsigned char iColorG, unsigned char iColorB, bool bRandomColor) |
| Create a bot. More...
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CaveNet::DataStructures::NetClient * | CaveNet_Server_ClientGroup_GetClient (int index) |
| Get a client object. More...
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CaveNet::DataStructures::NetClient * | CaveNet_Server_ClientGroup_GetClientByGhostId (int ghost_id) |
| Get a client object by their ghost id. More...
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int | CaveNet_Server_ClientGroup_GetClientCount () |
| Get the amount of clients currently cached. More...
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void | CaveNet_Server_ClientGroup_TransmitSystemMessage (const char *pFormat,...) |
| Transmit a system message. More...
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void | CaveNet_Server_ClientGroup_ReviveAllDeadPlayers () |
| Revive all dead players.
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Implementing Cavestory Mod API.