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Cavestory Mod API
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AI Player's action base. More...
#include <CaveNet_ExportedTypes.h>
Public Member Functions | |
| AI_ActionBase () | |
| Constructor. | |
| virtual bool | OnBegin ()=0 |
| Called when this action is started. | |
| virtual void | OnFinish ()=0 |
| Called when this action finishes. | |
| virtual bool | IsDone ()=0 |
| Whether this action is complete or not. | |
| virtual void | Tick (AI_Controls *pControls)=0 |
| Called every frame. | |
Public Attributes | |
| AI_Brain * | pBrain |
| The brain this action is performing for. | |
AI Player's action base.