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Cavestory Mod API
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State of a player. More...
#include <GameDemo.h>
Public Attributes | |
| unsigned char | cond |
| Condition of the player. | |
| int | x |
| Current X position. | |
| int | y |
| Current Y position. | |
| int | xm |
| Current X motion. | |
| int | ym |
| Current Y motion. | |
| short | life |
| The life of this player. | |
| short | max_life |
| The max life of this player. | |
| int | input_flags |
| Input flags. | |
| int | input_flags_trg |
| Trg input flags. | |
| int | weapon_code |
| The held weapon index. | |
| int | weapon_ammo |
| The held weapon's ammo. | |
| int | weapon_max_ammo |
| The held weapon's max ammo. | |
| unsigned char | weapon_level |
| The held weapon's max ammo. | |
| int | weapon_exp |
| The held weapon's exp. | |
| int | selectedArms |
| Selected weapon. | |
| int | direct |
| Direction. | |
| int | ani_no |
| Animation number. | |
| int | ani_wait |
| Animation wait. | |
| int | equip |
| Equip flags. | |
| short | star |
| Amount of stars. | |
| unsigned char | shock |
| Player damage invulnerability counter. | |
| int | netanim |
| Player state. | |
| MYCHAR_PHYSICS | physics_normal |
| Normal physics. | |
| MYCHAR_PHYSICS | physics_underwater |
| Underwater physics. | |
| bool | ignore_water |
| Ignore water. | |
| signed char | boost_sw |
| Booster SW. | |
| int | boost_cnt |
| Booster count. | |
| unsigned int | flag |
| Flags. | |
| int | up |
| Looking up. | |
| int | down |
| Looking down. | |
| signed char | a |
| a | |
| int | tgt_x |
| Target X. | |
| int | tgt_y |
| Target Y. | |
| int | air |
| Current air. | |
| int | count1 |
| Count. | |
| int | count2 |
| Count. | |
| int | count3 |
| Count. | |
| int | count4 |
| Count. | |
| int | act_no |
| Act number. | |
| int | act_wait |
| Act wait. | |
State of a player.