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unsigned short | flags |
| | Flags for this bullet.
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int | damage |
| | The damage this bullet deals.
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int | hit_life |
| | How many times this bullet can hit something before it despawns.
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int | range |
| | How far this bullet can go before it despawns, in ticks.
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struct { |
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int w |
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int h |
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| } | bullet_size |
| | The size of this bullet's bounding box.
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struct { |
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int w |
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int h |
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| } | collision_size |
| | The size of this bullet's collision.
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struct { |
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int left |
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int right |
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int top |
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int bottom |
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| } | sprite |
| | The sprite location for this bullet.
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char | name [64] |
| | The name of this bullet. This is not saved in the release build.
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The documentation for this struct was generated from the following file: