Cavestory Mod API
Here is a list of all documented file members with links to the documentation:
- p -
PixelToScreenCoord() :
CSMAPI_functions.h
PlayCustomMusic() :
CSMAPI_functions.h
PLAYER_STATE_FLAGS :
CSMAPI_enums.h
PLAYER_STATE_TRANSMIT_FLAGS :
CSMAPI_enums.h
PLAYER_TRANSMIT_FLAG_COUNT :
CSMAPI_enums.h
PlayerDeathType :
CSMAPI_enums.h
PlayerState_ActFuncType :
CSMAPI_types.h
PlayerState_AnimFuncType :
CSMAPI_types.h
PlayerState_DrawFuncType :
CSMAPI_types.h
PlayerStateAnimator_OutputType :
CSMAPI_enums.h
PlaySoundObject() :
CSMAPI_functions.h
PlaySoundObject2D() :
CSMAPI_functions.h
PROCESS_DAMAGE_TILES :
CustomPlayerStates.h
PROCESS_MOVEMENT_TILES :
CustomPlayerStates.h
PROCESS_WATER_SPLASHING :
CustomPlayerStates.h
ProcFade() :
CSMAPI_functions.h
PSF_CARRIED_GOD :
CSMAPI_enums.h
PSF_CARRIED_NOTARGET :
CSMAPI_enums.h
PSF_CENTER_CAMERA :
CSMAPI_enums.h
PSF_FREE :
CSMAPI_enums.h
PSF_GOD :
CSMAPI_enums.h
PSF_INIT :
CSMAPI_enums.h
PSF_NO_AIR :
CSMAPI_enums.h
PSF_NO_CAMERA :
CSMAPI_enums.h
PSF_NO_HUD :
CSMAPI_enums.h
PSF_NO_PICKUPS :
CSMAPI_enums.h
PSF_NO_SPECTATE :
CSMAPI_enums.h
PSF_NO_WEAPONS :
CSMAPI_enums.h
PSF_NOCLIP :
CSMAPI_enums.h
PSF_NOTARGET :
CSMAPI_enums.h
PSF_PUT_BUBBLE :
CSMAPI_enums.h
PSF_UNIT :
CSMAPI_enums.h
PSTF_ACT_NO :
CSMAPI_enums.h
PSTF_ACT_WAIT :
CSMAPI_enums.h
PSTF_COUNT1 :
CSMAPI_enums.h
PSTF_COUNT2 :
CSMAPI_enums.h
PSTF_COUNT3 :
CSMAPI_enums.h
PSTF_COUNT4 :
CSMAPI_enums.h
PSTF_MYCHAR_PTR :
CSMAPI_enums.h
PSTF_NPC_PTR :
CSMAPI_enums.h
PSTF_OBJ_TGT_X :
CSMAPI_enums.h
PSTF_OBJ_TGT_Y :
CSMAPI_enums.h
PSTF_OBJ_X :
CSMAPI_enums.h
PSTF_OBJ_XM :
CSMAPI_enums.h
PSTF_OBJ_Y :
CSMAPI_enums.h
PSTF_OBJ_YM :
CSMAPI_enums.h
PutBitmap10() :
CSMAPI_drawing.h
PutBitmap11() :
CSMAPI_drawing.h
PutBitmap12() :
CSMAPI_drawing.h
PutBitmap13() :
CSMAPI_drawing.h
PutBitmap14() :
CSMAPI_drawing.h
PutBitmap15() :
CSMAPI_drawing.h
PutBitmap16() :
CSMAPI_drawing.h
PutBitmap17() :
CSMAPI_drawing.h
PutBitmap18() :
CSMAPI_drawing.h
PutBitmap3() :
CSMAPI_drawing.h
PutBitmap4() :
CSMAPI_drawing.h
PutBitmap5() :
CSMAPI_drawing.h
PutBitmap6() :
CSMAPI_drawing.h
PutBitmap7() :
CSMAPI_drawing.h
PutBitmap8() :
CSMAPI_drawing.h
PutBitmap9() :
CSMAPI_drawing.h
PutFade() :
CSMAPI_functions.h
PutFramePerSecound() :
CSMAPI_drawing.h
PutNPCFunc :
CSMAPI_types.h
PutNumber3() :
CSMAPI_drawing.h
PutNumber4() :
CSMAPI_drawing.h
PutSpecificNpChar() :
CSMAPI_drawing.h
PutTextScript() :
CSMAPI_functions.h
PutValueView() :
CSMAPI_functions.h
PXDEMO_EVENT_TYPE :
GameDemo.h
PXDEMO_FADE_TYPE :
GameDemo.h
PXDEMO_PLAYERSTATE_CHANGE :
GameDemo.h
PXDET_DO_SCREEN_FADE :
GameDemo.h
PXDET_INVALID_EVENT :
GameDemo.h
PXDET_MAX_EVENTS :
GameDemo.h
PXDET_SET_CAMERA :
GameDemo.h
PXDET_SET_MAP_TILE :
GameDemo.h
PXDET_SET_NPC_DATA :
GameDemo.h
PXDET_SET_NPC_STATE :
GameDemo.h
PXDET_SET_PLAYER_STATE :
GameDemo.h
PXDET_SET_RANDOM_SEED :
GameDemo.h
PXDET_SET_STAGE :
GameDemo.h
PXDET_SET_TIMER :
GameDemo.h
PXDFT_CLEAR_FADE :
GameDemo.h
PXDFT_FADE_IN :
GameDemo.h
PXDFT_FADE_OUT :
GameDemo.h
PXDFT_MAX_FADES :
GameDemo.h
PXDPSC_act_no :
GameDemo.h
PXDPSC_act_wait :
GameDemo.h
PXDPSC_ALL_FLAGS :
GameDemo.h
PXDPSC_ani_no :
GameDemo.h
PXDPSC_ani_wait :
GameDemo.h
PXDPSC_BIGGEST_TYPE :
GameDemo.h
PXDPSC_boost_cnt :
GameDemo.h
PXDPSC_boost_sw :
GameDemo.h
PXDPSC_cond :
GameDemo.h
PXDPSC_COUNT :
GameDemo.h
PXDPSC_counts :
GameDemo.h
PXDPSC_direct :
GameDemo.h
PXDPSC_equip :
GameDemo.h
PXDPSC_flag :
GameDemo.h
PXDPSC_ignore_water :
GameDemo.h
PXDPSC_input_flags :
GameDemo.h
PXDPSC_input_flags_trg :
GameDemo.h
PXDPSC_life :
GameDemo.h
PXDPSC_max_life :
GameDemo.h
PXDPSC_netanim :
GameDemo.h
PXDPSC_physics_normal :
GameDemo.h
PXDPSC_physics_underwater :
GameDemo.h
PXDPSC_selectedArms :
GameDemo.h
PXDPSC_shock :
GameDemo.h
PXDPSC_star :
GameDemo.h
PXDPSC_UNIQUE_COUNT :
GameDemo.h
PXDPSC_updown :
GameDemo.h
PXDPSC_weapon_ammo :
GameDemo.h
PXDPSC_weapon_code :
GameDemo.h
PXDPSC_weapon_exp :
GameDemo.h
PXDPSC_weapon_level :
GameDemo.h
PXDPSC_weapon_max_ammo :
GameDemo.h
PXDPSC_x :
GameDemo.h
PXDPSC_xm :
GameDemo.h
PXDPSC_y :
GameDemo.h
PXDPSC_ym :
GameDemo.h
PXLANG_ArgType :
LanguageResource.h
PXLANG_SymbolType :
LanguageResource.h
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