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Cavestory Mod API
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| ▼NCaveNet | |
| ▼NDataStructures | |
| CSortableClient | A sortable client class, to be used with SortedBinList |
| CPSSortableClient | A pointer-safe sortable client |
| CNetScoreType | Score type |
| CNetScoreInstance | |
| CNetFlagChangeData | |
| ▼CNetTeam | Player teams |
| CNetTeamConfig | Controls NetTeam configuration |
| CNetTeamSpawnWeapon | Stores information for spawning weapons |
| CNetClient_MapTileChange | Stores changed map tile information |
| CNetStats | Stores statistics of a connection |
| CNetPing | Uniform ping calculation |
| CGhostInfo | Stores ghosting information for a single NPC |
| CAI_Controls | AI Controls |
| CAI_ActionBase | AI Player's action base |
| CAI_Brain | AI Player's brain |
| ▼CNetClient | Networking client |
| CCLIENT_CACHE | |
| CClientColor | |
| CNetPlayerFrameInfo | Movement prediction information |
| CNetPlayer | A networking player |
| CNetClientIterator | Clientgroup iterator |
| CNetClientVector | Stores multiple clients |
| NChatEmotes | |
| NDefault_MessageBox_ButtonLayouts | Default layouts for MessageBoxMode::ShowMessageBox() |
| NPlatform |