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| CAVESTORY_MOD_API void | CaveNet_CreateTeam (int iTeamId, bool bClientSide, void *pOut) |
| | Create a team object. More...
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| CAVESTORY_MOD_API unsigned int | CaveNet_Client_GetGlobalTimerOffset () |
| | Get the global timer. More...
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| CAVESTORY_MOD_API bool | CaveNet_Client_IsInGui () |
| | Check if we're in a GUI. More...
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| CAVESTORY_MOD_API bool | CaveNet_Client_IsConnected () |
| | Check if we're connected to a server. More...
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| CAVESTORY_MOD_API int | CaveNet_Client_GetGhostId () |
| | Get our ghost ID. More...
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| CAVESTORY_MOD_API CaveNet::DataStructures::NetClient * | CaveNet_Client_ClientGroup_GetClient (int index) |
| | Get a client object. More...
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| CAVESTORY_MOD_API CaveNet::DataStructures::NetClient * | CaveNet_Client_ClientGroup_GetClientByGhostId (int ghost_id) |
| | Get a client object by their ghost id. More...
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| CAVESTORY_MOD_API int | CaveNet_Client_ClientGroup_GetClientCount () |
| | Get the amount of clients currently cached. More...
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| CAVESTORY_MOD_API unsigned int | CaveNet_Server_GetGlobalTimerOffset () |
| | Get the server-side global timer. More...
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| CAVESTORY_MOD_API bool | CaveNet_Server_IsHosting () |
| | Check if we're hosting a server. More...
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| CAVESTORY_MOD_API bool | CaveNet_Server_InLobby () |
| | Check if we're in the lobby. More...
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CAVESTORY_MOD_API void | CaveNet_Server_EnterLobby () |
| | Enter the lobby.
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| CAVESTORY_MOD_API CaveNet::DataStructures::NetClient * | CaveNet_Server_ClientGroup_AddBot (const char *pBotName=NULL, const char *pCharName=NULL, unsigned char iColorR=0, unsigned char iColorG=0, unsigned char iColorB=0, bool bRandomColor=false) |
| | Create a bot. More...
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| CAVESTORY_MOD_API CaveNet::DataStructures::NetClient * | CaveNet_Server_ClientGroup_GetClient (int index) |
| | Get a client object. More...
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| CAVESTORY_MOD_API CaveNet::DataStructures::NetClient * | CaveNet_Server_ClientGroup_GetClientByGhostId (int ghost_id) |
| | Get a client object by their ghost id. More...
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| CAVESTORY_MOD_API int | CaveNet_Server_ClientGroup_GetClientCount () |
| | Get the amount of clients currently cached. More...
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| CAVESTORY_MOD_API void | CaveNet_Server_ClientGroup_TransmitSystemMessage (const char *pFormat,...) |
| | Transmit a system message. More...
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CAVESTORY_MOD_API void | CaveNet_Server_ClientGroup_ReviveAllDeadPlayers () |
| | Revive all dead players.
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| CAVESTORY_MOD_API unsigned int | CaveNet_GetGlobalTimerOffset () |
| | Get the best global timer. More...
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| CAVESTORY_MOD_API void | CaveNet_ProcessNet (int type=-1) |
| | Process networking. More...
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| CAVESTORY_MOD_API char * | CaveNet_BuildDisconnectReasonString (char *pBuffer=NULL, unsigned int iBufferSize=0, CaveNet::NetDisconnectReason eDisconnectReason=CaveNet::NetDisconnectReason::NET_DISCONNECT_REASON_UNKNOWN, const char *pCustomReason=NULL, CaveNet::DataStructures::NetClient *pResponsibleClient=NULL) |
| | Build a disconnect reason string. More...
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