Cavestory Mod API
Here is a list of all documented file members with links to the documentation:
- g -
GameFlags :
CSMAPI_enums.h
GameProcessMode :
CSMAPI_enums.h
GCT_IGNORE_WINDOW_DEFAULT :
CSMAPI_BaseModeInstance.h
gCurrentLocalization :
LanguageResource.h
GetArktan() :
CSMAPI_functions.h
GetCos() :
CSMAPI_functions.h
GetCurrentTextScriptConfig() :
CSMAPI_functions.h
GetFadeActive() :
CSMAPI_functions.h
GetFontCharacterWhitelist() :
CSMAPI_drawing.h
GetFontHeight() :
CSMAPI_drawing.h
GetFontMagnification() :
CSMAPI_drawing.h
GetFramePosition() :
CSMAPI_functions.h
GetHellTimerFrameCount() :
CSMAPI_functions.h
GetHellTimerGlobalTimerOffset() :
CSMAPI_functions.h
GetHellTimerMS() :
CSMAPI_functions.h
GetInput() :
CavestoryModAPI.cpp
,
CSMAPI_functions.h
GetKeybind() :
CavestoryModAPI.cpp
,
CSMAPI_functions.h
GetLocalPlayerCharacter() :
CavestoryModAPI.cpp
,
CSMAPI_functions.h
GetMyCharDrawRectangle() :
CSMAPI_functions.h
GetNPCFlag() :
CSMAPI_functions.h
GetPlayerState() :
CSMAPI_functions.h
GetPlayerStateAnimatorType() :
CSMAPI_functions.h
GetPlayerStateFlags() :
CSMAPI_functions.h
GetPlayerStateFlagsFromCarrier() :
CSMAPI_functions.h
GetSin() :
CSMAPI_functions.h
GetSkipFlag() :
CSMAPI_functions.h
GetStateByUnitIndex() :
CSMAPI_functions.h
GetTextHeight() :
CSMAPI_drawing.h
GetTextScriptNo() :
CSMAPI_functions.h
GetTextScriptPath() :
CSMAPI_functions.h
GetTextSize() :
CSMAPI_drawing.h
GetTextWidth() :
CSMAPI_drawing.h
GetTicks() :
CSMAPI_functions.h
GetTileFlagsNPC() :
CSMAPI_functions.h
GetTileFlagsXY() :
CSMAPI_functions.h
GetUnitIndexByState() :
CSMAPI_functions.h
GF_CreditsRunning :
CSMAPI_enums.h
GF_DisableInventory :
CSMAPI_enums.h
GF_EnableActing :
CSMAPI_enums.h
GF_EnableControl :
CSMAPI_enums.h
ghWnd :
CSMAPI_drawing.h
GMC_cond :
CSMAPI_enums.h
gmc_cond_disabled :
CSMAPI_enums.h
gmc_cond_hidden :
CSMAPI_enums.h
gmc_eflag_air_tank :
CSMAPI_enums.h
gmc_eflag_arms_barrier :
CSMAPI_enums.h
gmc_eflag_booster_08 :
CSMAPI_enums.h
gmc_eflag_booster_2 :
CSMAPI_enums.h
gmc_eflag_map_system :
CSMAPI_enums.h
gmc_eflag_mimiga_mask :
CSMAPI_enums.h
gmc_eflag_nikumaru_timer :
CSMAPI_enums.h
gmc_eflag_turbocharge :
CSMAPI_enums.h
gmc_eflag_whimsical_star :
CSMAPI_enums.h
GMC_equipflags :
CSMAPI_enums.h
GMC_flag :
CSMAPI_enums.h
gmc_flag_collide_ceiling :
CSMAPI_enums.h
gmc_flag_collide_floor :
CSMAPI_enums.h
gmc_flag_collide_left :
CSMAPI_enums.h
gmc_flag_collide_right :
CSMAPI_enums.h
gmc_flag_collide_triangleA :
CSMAPI_enums.h
gmc_flag_collide_triangleB :
CSMAPI_enums.h
gmc_flag_collide_triangleC :
CSMAPI_enums.h
gmc_flag_collide_triangleD :
CSMAPI_enums.h
gmc_flag_collide_triangleE :
CSMAPI_enums.h
gmc_flag_collide_triangleF :
CSMAPI_enums.h
gmc_flag_collide_triangleG :
CSMAPI_enums.h
gmc_flag_collide_triangleH :
CSMAPI_enums.h
gmc_flag_in_current :
CSMAPI_enums.h
gmc_flag_in_current_down :
CSMAPI_enums.h
gmc_flag_in_current_left :
CSMAPI_enums.h
gmc_flag_in_current_right :
CSMAPI_enums.h
gmc_flag_in_current_up :
CSMAPI_enums.h
gmc_flag_on_damage_tile :
CSMAPI_enums.h
gmc_flag_on_damagew_tile :
CSMAPI_enums.h
gmc_flag_on_water_tile :
CSMAPI_enums.h
GPM_ACTION :
CSMAPI_enums.h
GPM_CLOSE_GAME :
CSMAPI_enums.h
GPM_CONTINUE :
CSMAPI_enums.h
GPM_NET_ACITON :
CSMAPI_enums.h
GPM_NET_CONNECTING :
CSMAPI_enums.h
GPM_NET_LOBBY :
CSMAPI_enums.h
GPM_NET_MANIFEST :
CSMAPI_enums.h
GPM_OPENING_SEQUENCE :
CSMAPI_enums.h
GPM_TITLE_SCREEN :
CSMAPI_enums.h
gRecordingDemo :
GameDemo.h
GSVT_COLOR :
GuiStyles.h
GSVT_INTEGER :
GuiStyles.h
GSVT_POINT :
GuiStyles.h
GSVT_RECT :
GuiStyles.h
GSVT_STRING :
GuiStyles.h
GSVT_UNDEFINED :
GuiStyles.h
GuiObjectAnchorType :
CSMAPI_enums.h
GuiObjectClassType :
CSMAPI_enums.h
GuiObjectDragType :
CSMAPI_enums.h
GuiObjectFlags :
CSMAPI_enums.h
GuiObjectSizingType :
CSMAPI_enums.h
GuiStyleVarType :
GuiStyles.h
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