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Cavestory Mod API
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Controls NetTeam configuration. More...
#include <CaveNet_ExportedTypes.h>
Public Attributes | |
| bool | friendly_fire |
| Whether to allow friendly fire or not. More... | |
| bool | force_outfit_color |
| Force outfit color. | |
| bool | enable_leveling_weapons |
| Enable leveling up weapons. More... | |
| float | damage_out_mult |
| Damage multiplier for the amount of damage team members deal to other entities / players. More... | |
| float | damage_in_mult |
| Damage multiplier for the amount of damage team members take. More... | |
| NetTeamSpawnWeapon | spawn_weapons [ARMS_MAX] |
| The weapons team members spawn with. | |
| unsigned int | equip_flags |
| Initial equip flags for team members. | |
| unsigned int | max_life |
| The maximum life points that team members spawn with. | |
| int | score |
| The score for this team. | |
| int | max_members |
| Maximum amount of members for this team. | |
| bool | allow_autobalance |
| Whether this team can be autobalanced to / from. | |
Controls NetTeam configuration.
| float CaveNet::DataStructures::NetTeam::NetTeamConfig::damage_in_mult |
Damage multiplier for the amount of damage team members take.
Default is 1.
| float CaveNet::DataStructures::NetTeam::NetTeamConfig::damage_out_mult |
Damage multiplier for the amount of damage team members deal to other entities / players.
Default is 1.
| bool CaveNet::DataStructures::NetTeam::NetTeamConfig::enable_leveling_weapons |
Enable leveling up weapons.
Default is true.
| bool CaveNet::DataStructures::NetTeam::NetTeamConfig::friendly_fire |
Whether to allow friendly fire or not.
Default is false.