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Cavestory Mod API
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Contains the currently loaded stage's map data. More...
#include <CSMAPI_types.h>
Public Attributes | |
| unsigned short * | data |
| Tile indices. | |
| unsigned short * | ngdata |
| Zone tile data. | |
| unsigned char | atrb [0x10001] |
| Map tileset attribute table. | |
| short | width |
| Width of map. | |
| short | length |
| Height of map. | |
| MAP_ZONE * | zones |
| Map zones. | |
| int | zone_count |
| Number of map zones. | |
| MAP_ANIMATED_TILE * | anim_draw |
| Drawn animated tiles. | |
| MAP_ANIMATED_TILE * | anim_proc_list |
| Process list. | |
| MAP_ANIMATED_TILE * | anim_list |
| Animated map tiles. More... | |
| int | anim_count |
| Number of animated foreground map tiles. | |
| unsigned int | crc |
| The CRC of this map. | |
| void * | compiled_map_resource |
| internal use; do not use / set | |
Contains the currently loaded stage's map data.
| MAP_ANIMATED_TILE* MAP_DATA::anim_list |
Animated map tiles.
This should ALWAYS be sorted by tile offset.