Cavestory Mod API
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CaveNet::DataStructures::NetPlayerFrameInfo Struct Reference

Movement prediction information. More...

#include <CaveNet_ExportedTypes.h>

Public Attributes

unsigned long long int time
 The global time at which this frame was saved.
 
unsigned long long int game_tick
 The game tick that we were at when this was recorded.
 
bool dead
 Whether the player is dead.
 
MYCHAR info
 The information for this frame.
 
int spur_charge
 This client's spur charge.
 
bool spur_max
 Whether this client's spur charge is at maximum.
 
int current_weapon
 The current select weapon.
 
int soft_rensha
 Soft rensha; for weapons.
 

Detailed Description

Movement prediction information.

A struct for holding information related to movement prediction.


The documentation for this struct was generated from the following file: