Cavestory Mod API
Public Attributes | List of all members
CaveNet::DataStructures::NetTeam::NetTeamConfig Struct Reference

Controls NetTeam configuration. More...

#include <CaveNet_ExportedTypes.h>

Public Attributes

bool friendly_fire
 Whether to allow friendly fire or not. More...
 
bool force_outfit_color
 Force outfit color.
 
bool enable_leveling_weapons
 Enable leveling up weapons. More...
 
float damage_out_mult
 Damage multiplier for the amount of damage team members deal to other entities / players. More...
 
float damage_in_mult
 Damage multiplier for the amount of damage team members take. More...
 
NetTeamSpawnWeapon spawn_weapons [ARMS_MAX]
 The weapons team members spawn with.
 
unsigned int equip_flags
 Initial equip flags for team members.
 
unsigned int max_life
 The maximum life points that team members spawn with.
 
int score
 The score for this team.
 
int max_members
 Maximum amount of members for this team.
 
bool allow_autobalance
 Whether this team can be autobalanced to / from.
 

Detailed Description

Controls NetTeam configuration.

Member Data Documentation

◆ damage_in_mult

float CaveNet::DataStructures::NetTeam::NetTeamConfig::damage_in_mult

Damage multiplier for the amount of damage team members take.

Default is 1.

◆ damage_out_mult

float CaveNet::DataStructures::NetTeam::NetTeamConfig::damage_out_mult

Damage multiplier for the amount of damage team members deal to other entities / players.

Default is 1.

◆ enable_leveling_weapons

bool CaveNet::DataStructures::NetTeam::NetTeamConfig::enable_leveling_weapons

Enable leveling up weapons.

Default is true.

◆ friendly_fire

bool CaveNet::DataStructures::NetTeam::NetTeamConfig::friendly_fire

Whether to allow friendly fire or not.

Default is false.


The documentation for this struct was generated from the following file: