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Cavestory Mod API
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Movement prediction information. More...
#include <CaveNet_ExportedTypes.h>
Public Attributes | |
| unsigned long long int | time |
| The global time at which this frame was saved. | |
| unsigned long long int | game_tick |
| The game tick that we were at when this was recorded. | |
| bool | dead |
| Whether the player is dead. | |
| MYCHAR | info |
| The information for this frame. | |
| int | spur_charge |
| This client's spur charge. | |
| bool | spur_max |
| Whether this client's spur charge is at maximum. | |
| int | current_weapon |
| The current select weapon. | |
| int | soft_rensha |
| Soft rensha; for weapons. | |
Movement prediction information.
A struct for holding information related to movement prediction.