|
Cavestory Mod API
|
#include <CSMAPI_types.h>
Public Attributes | |
| CaveNet::DataStructures::NetClient * | client |
| The client tied to this shoot event. More... | |
| MYCHAR * | ourC |
| The character tied to this shoot event. | |
| int | key |
| The key input state. | |
| int | keyTrg |
| The key-Trg input state. | |
| ARMS * | arms |
| The shooter's current weapon list. | |
| int | selectedArm |
| The shooter's selected weapon index. | |
| int | ghostId |
| The shooter's Ghost ID. | |
| bool | IsOurClient |
| Whether this client is our user. | |
| int | arms_code |
| Which weapon ID was shot. | |
| int | arms_level |
| The level at which the weapon was shot at. | |
| int | bullet_ids [3] |
| Ease-of-use: List of bullet IDs defined in CaveEditor for each weapon level. | |
| SafeClientInterface | sClient |
| A safe interface for the client who shot the gun. | |
ShootInfo structure.
| CaveNet::DataStructures::NetClient* ShootInfo::client |
The client tied to this shoot event.
Can be NULL!