Here's a step-by-step guide on getting started with Cavestory Multiplayer modding!
- Create a mod folder. See Getting Started
- If you have a
stage.tbl
or mrmap.bin
file, import them via the 'Import Map...' button and skip to step 6.
- Import your tilesets. They NEED to follow the naming convention '(ModFolder)/Stage/Prt(CustomName).png'!
- Import your spritesheets. They NEED to follow the naming convention '(ModFolder)/Npc(CustomName).png'!
- Import your backgrounds.
- Configure your mod settings via the 'Mod Settings' button.
- Click on the 'Add Map' button. 7a. Choose a map name. It will be the name of the actual map file, so keep it short, and no special characters or spaces. 7b. Choose a caption. It will be displayed to the player when your map gets loaded in-game. 7c. Choose the map size. 7d. Choose your background, map tileset & NPC tilesets. 7e. If your map is small enough, you'll want to enable both 'Force camera to focuse on the center of the map' options. 7f. If you want a boss to appear on your map, select the desired boss from the 'Boss Fight ID' dropdown box. 7g. Choose the map area. By default, there's only one area defined. 7h. Press 'OK' to create the map!
- Double click the map from the map list to open it.
- Start painting your map! Once you've got a mod folder, you'll probably want to create your very first map. By default, new mods include a 'NET_LOBBY_DEFAULT' map. You'll want to keep this map untouched! Press on the 'Add Map' button to get started.