Cavestory Mod API
CaveNet::DataStructures::NetTeam Member List

This is the complete list of members for CaveNet::DataStructures::NetTeam, including all inherited members.

AddMember(NetClient *pClient, bool bAnnounce=true)CaveNet::DataStructures::NetTeam
AddSpawnPoint(int iNpcIdx)CaveNet::DataStructures::NetTeam
AreTeamsUnbalanced(NetTeamId &iHighestTeam, NetTeamId &iLightestTeam)CaveNet::DataStructures::NetTeamstatic
BalanceTeams(bool bOnlySwitchDeadPlayers=false)CaveNet::DataStructures::NetTeamstatic
ClearAllTeams()CaveNet::DataStructures::NetTeamstatic
ClearMembers()CaveNet::DataStructures::NetTeam
client_countCaveNet::DataStructures::NetTeamstatic
client_firstCaveNet::DataStructures::NetTeamstatic
FindTeamById(NetTeamId iTeamId, bool bClientSide)CaveNet::DataStructures::NetTeamstatic
FindTeamByName(const char *pName, bool bClientSide)CaveNet::DataStructures::NetTeamstatic
FindTeamByType(TeamType iTeamType, bool bClientSide)CaveNet::DataStructures::NetTeamstatic
GetColor()CaveNet::DataStructures::NetTeaminline
GetHexColor()CaveNet::DataStructures::NetTeaminline
GetMember(int iIndex)CaveNet::DataStructures::NetTeam
GetMemberCount()CaveNet::DataStructures::NetTeam
GetName()CaveNet::DataStructures::NetTeaminline
GetNextFreeTeamId(bool bClientSide)CaveNet::DataStructures::NetTeamstatic
GetNpcSpawnIndex()CaveNet::DataStructures::NetTeaminline
GetSpawnPosition()CaveNet::DataStructures::NetTeam
GetTeamByIndex(int iTeamIndex, bool bClientSide)CaveNet::DataStructures::NetTeamstatic
GetTeamId()CaveNet::DataStructures::NetTeaminline
IsClientSide()CaveNet::DataStructures::NetTeaminline
IsMember(NetClient *pClient)CaveNet::DataStructures::NetTeam
Link()CaveNet::DataStructures::NetTeamprotected
mCaptureZoneNpcCaveNet::DataStructures::NetTeam
mClientListCaveNet::DataStructures::NetTeamprotected
mColorCaveNet::DataStructures::NetTeamprotected
mConfigCaveNet::DataStructures::NetTeam
mFlagNpcCaveNet::DataStructures::NetTeam
mHexColorCaveNet::DataStructures::NetTeamprotected
mIsClientSideCaveNet::DataStructures::NetTeamprotected
mNameCaveNet::DataStructures::NetTeamprotected
mSpawnNpcIndexCaveNet::DataStructures::NetTeamprotected
mSpawnPointsCaveNet::DataStructures::NetTeam
mTeamIdCaveNet::DataStructures::NetTeamprotected
mTeamTypeCaveNet::DataStructures::NetTeam
NetClient (defined in CaveNet::DataStructures::NetTeam)CaveNet::DataStructures::NetTeamfriend
NetPlayer (defined in CaveNet::DataStructures::NetTeam)CaveNet::DataStructures::NetTeamfriend
NetTeam()CaveNet::DataStructures::NetTeam
NetTeam(NetTeamId iTeamId, bool bClientSide=true)CaveNet::DataStructures::NetTeam
nextCaveNet::DataStructures::NetTeam
OpenTeamEditMenu(NetTeam *pTeam=NULL)CaveNet::DataStructures::NetTeamstatic
OpenTeamListMenu()CaveNet::DataStructures::NetTeamstatic
prevCaveNet::DataStructures::NetTeam
ReadPacket(NetPacket *pPacket)CaveNet::DataStructures::NetTeam
RemoveMember(NetClient *pClient, bool bAnnounce=true)CaveNet::DataStructures::NetTeam
ResetConfig()CaveNet::DataStructures::NetTeam
server_countCaveNet::DataStructures::NetTeamstatic
server_firstCaveNet::DataStructures::NetTeamstatic
SetColor(GUI_COLOR pColor)CaveNet::DataStructures::NetTeam
SetName(const char *pNewName)CaveNet::DataStructures::NetTeam
SetNpcSpawnIndex(int iIndex)CaveNet::DataStructures::NetTeam
SizePacket()CaveNet::DataStructures::NetTeam
SpawnClient(NetClient *pClient)CaveNet::DataStructures::NetTeam
TEAM_BLUE enum value (defined in CaveNet::DataStructures::NetTeam)CaveNet::DataStructures::NetTeam
TEAM_GREEN enum value (defined in CaveNet::DataStructures::NetTeam)CaveNet::DataStructures::NetTeam
TEAM_RED enum value (defined in CaveNet::DataStructures::NetTeam)CaveNet::DataStructures::NetTeam
TEAM_YELLOW enum value (defined in CaveNet::DataStructures::NetTeam)CaveNet::DataStructures::NetTeam
TeamType enum name (defined in CaveNet::DataStructures::NetTeam)CaveNet::DataStructures::NetTeam
Unlink()CaveNet::DataStructures::NetTeamprotected
UpdateTeam()CaveNet::DataStructures::NetTeam
WritePacket(NetPacket *pPacket)CaveNet::DataStructures::NetTeam
~NetTeam()CaveNet::DataStructures::NetTeam