| Act(bool bKey) | CaveNet::DataStructures::NetPlayer | |
| Act_Camera(bool bKey) | CaveNet::DataStructures::NetPlayer | |
| AddExp(int x) | CaveNet::DataStructures::NetPlayer | |
| AddLife(int x) | CaveNet::DataStructures::NetPlayer | |
| AddMaxLife(int x) | CaveNet::DataStructures::NetPlayer | |
| AddPredictionFrame() | CaveNet::DataStructures::NetPlayer | |
| AI_ActionBase (defined in CaveNet::DataStructures::NetPlayer) | CaveNet::DataStructures::NetPlayer | friend |
| AI_Brain (defined in CaveNet::DataStructures::NetPlayer) | CaveNet::DataStructures::NetPlayer | friend |
| AirProcess() | CaveNet::DataStructures::NetPlayer | |
| Animate(bool bKey) | CaveNet::DataStructures::NetPlayer | |
| ApplyClosestPredictionFrame(unsigned long long int iGlobalTime, int iClientX, int iClientY) | CaveNet::DataStructures::NetPlayer | |
| BecomeCarried(CaveNet::DataStructures::NetClient *pClient) | CaveNet::DataStructures::NetPlayer | |
| BecomeDead() | CaveNet::DataStructures::NetPlayer | |
| BeginFishing() | CaveNet::DataStructures::NetPlayer | |
| brain | CaveNet::DataStructures::NetPlayer | |
| CanBeRevived() | CaveNet::DataStructures::NetPlayer | |
| CanShoot() | CaveNet::DataStructures::NetPlayer | |
| ClearPredictionFrames() | CaveNet::DataStructures::NetPlayer | |
| Damage(int iDamage, bool bExactDamage=false, PlayerDeathType iDamageType=PlayerDeathType::DEATHTYPE_UNKNOWN, CaveNet::DataStructures::NetClient *pKillerClient=NULL, NPCHAR *pKillerNpc=NULL) | CaveNet::DataStructures::NetPlayer | |
| dead | CaveNet::DataStructures::NetPlayer | |
| enabled | CaveNet::DataStructures::NetPlayer | |
| EndAI() | CaveNet::DataStructures::NetPlayer | |
| EndAnimation() | CaveNet::DataStructures::NetPlayer | |
| FindClosestPredictionFrame(unsigned long long int iGlobalTime, int iClientX, int iClientY) | CaveNet::DataStructures::NetPlayer | |
| GetClient() | CaveNet::DataStructures::NetPlayer | inline |
| GetPlayerState() | CaveNet::DataStructures::NetPlayer | |
| GetPlayerStateAnimatorType() | CaveNet::DataStructures::NetPlayer | |
| GetPlayerStateFlags() | CaveNet::DataStructures::NetPlayer | |
| GetPlayerStateFlagsFromCarrier() | CaveNet::DataStructures::NetPlayer | |
| GetTrg() | CaveNet::DataStructures::NetPlayer | |
| HitMyCharBoss() | CaveNet::DataStructures::NetPlayer | |
| HitMyCharBullet() | CaveNet::DataStructures::NetPlayer | |
| HitMyCharMap() | CaveNet::DataStructures::NetPlayer | |
| HitMyCharMapNoclip() | CaveNet::DataStructures::NetPlayer | |
| HitMyCharNpChar() | CaveNet::DataStructures::NetPlayer | |
| IsAnimating() | CaveNet::DataStructures::NetPlayer | inline |
| IsMaxExp() | CaveNet::DataStructures::NetPlayer | |
| IsPlayerState(int iStateType) | CaveNet::DataStructures::NetPlayer | inline |
| Kill(bool bResetVelocity=true, PlayerDeathType iDeathType=PlayerDeathType::DEATHTYPE_UNKNOWN, NPCHAR *pKillerNpc=NULL, CaveNet::DataStructures::NetClient *pKillerClient=NULL) | CaveNet::DataStructures::NetPlayer | |
| m_Ai | CaveNet::DataStructures::NetPlayer | |
| m_Player (defined in CaveNet::DataStructures::NetPlayer) | CaveNet::DataStructures::NetPlayer | |
| mClient (defined in CaveNet::DataStructures::NetPlayer) | CaveNet::DataStructures::NetPlayer | protected |
| mMoveHistory | CaveNet::DataStructures::NetPlayer | |
| mMoveHistoryCount | CaveNet::DataStructures::NetPlayer | |
| NetClient (defined in CaveNet::DataStructures::NetPlayer) | CaveNet::DataStructures::NetPlayer | friend |
| NetPlayer(NetClient *client) (defined in CaveNet::DataStructures::NetPlayer) | CaveNet::DataStructures::NetPlayer | |
| npc | CaveNet::DataStructures::NetPlayer | |
| ProcessAI() | CaveNet::DataStructures::NetPlayer | |
| Put(int fx, int fy) | CaveNet::DataStructures::NetPlayer | |
| ResetFlag() | CaveNet::DataStructures::NetPlayer | |
| Revive(bool restoreControl, int health=1, NetClient *pSavior=NULL, bool bAnnounce=true) | CaveNet::DataStructures::NetPlayer | |
| SetLife(int x) | CaveNet::DataStructures::NetPlayer | |
| SetMaxLife(int x) | CaveNet::DataStructures::NetPlayer | |
| SetPosition(int x, int y) | CaveNet::DataStructures::NetPlayer | |
| ShowMyChar(bool val) | CaveNet::DataStructures::NetPlayer | |
| StartAI() | CaveNet::DataStructures::NetPlayer | |
| Tackle(int level) | CaveNet::DataStructures::NetPlayer | |
| TeleportIn() | CaveNet::DataStructures::NetPlayer | |
| TeleportOut() | CaveNet::DataStructures::NetPlayer | |
| ~NetPlayer() (defined in CaveNet::DataStructures::NetPlayer) | CaveNet::DataStructures::NetPlayer | |