Act(bool bKey) | CaveNet::DataStructures::NetPlayer | |
Act_Camera(bool bKey) | CaveNet::DataStructures::NetPlayer | |
AddExp(int x) | CaveNet::DataStructures::NetPlayer | |
AddLife(int x) | CaveNet::DataStructures::NetPlayer | |
AddMaxLife(int x) | CaveNet::DataStructures::NetPlayer | |
AddPredictionFrame() | CaveNet::DataStructures::NetPlayer | |
AI_ActionBase (defined in CaveNet::DataStructures::NetPlayer) | CaveNet::DataStructures::NetPlayer | friend |
AI_Brain (defined in CaveNet::DataStructures::NetPlayer) | CaveNet::DataStructures::NetPlayer | friend |
AirProcess() | CaveNet::DataStructures::NetPlayer | |
Animate(bool bKey) | CaveNet::DataStructures::NetPlayer | |
ApplyClosestPredictionFrame(unsigned long long int iGlobalTime, int iClientX, int iClientY) | CaveNet::DataStructures::NetPlayer | |
BecomeCarried(CaveNet::DataStructures::NetClient *pClient) | CaveNet::DataStructures::NetPlayer | |
BecomeDead() | CaveNet::DataStructures::NetPlayer | |
BeginFishing() | CaveNet::DataStructures::NetPlayer | |
brain | CaveNet::DataStructures::NetPlayer | |
CanBeRevived() | CaveNet::DataStructures::NetPlayer | |
CanShoot() | CaveNet::DataStructures::NetPlayer | |
ClearPredictionFrames() | CaveNet::DataStructures::NetPlayer | |
Damage(int iDamage, bool bExactDamage=false, PlayerDeathType iDamageType=PlayerDeathType::DEATHTYPE_UNKNOWN, CaveNet::DataStructures::NetClient *pKillerClient=NULL, NPCHAR *pKillerNpc=NULL) | CaveNet::DataStructures::NetPlayer | |
dead | CaveNet::DataStructures::NetPlayer | |
enabled | CaveNet::DataStructures::NetPlayer | |
EndAI() | CaveNet::DataStructures::NetPlayer | |
EndAnimation() | CaveNet::DataStructures::NetPlayer | |
FindClosestPredictionFrame(unsigned long long int iGlobalTime, int iClientX, int iClientY) | CaveNet::DataStructures::NetPlayer | |
GetClient() | CaveNet::DataStructures::NetPlayer | inline |
GetPlayerState() | CaveNet::DataStructures::NetPlayer | |
GetPlayerStateAnimatorType() | CaveNet::DataStructures::NetPlayer | |
GetPlayerStateFlags() | CaveNet::DataStructures::NetPlayer | |
GetPlayerStateFlagsFromCarrier() | CaveNet::DataStructures::NetPlayer | |
GetTrg() | CaveNet::DataStructures::NetPlayer | |
HitMyCharBoss() | CaveNet::DataStructures::NetPlayer | |
HitMyCharBullet() | CaveNet::DataStructures::NetPlayer | |
HitMyCharMap() | CaveNet::DataStructures::NetPlayer | |
HitMyCharMapNoclip() | CaveNet::DataStructures::NetPlayer | |
HitMyCharNpChar() | CaveNet::DataStructures::NetPlayer | |
IsAnimating() | CaveNet::DataStructures::NetPlayer | inline |
IsMaxExp() | CaveNet::DataStructures::NetPlayer | |
IsPlayerState(int iStateType) | CaveNet::DataStructures::NetPlayer | inline |
Kill(bool bResetVelocity=true, PlayerDeathType iDeathType=PlayerDeathType::DEATHTYPE_UNKNOWN, NPCHAR *pKillerNpc=NULL, CaveNet::DataStructures::NetClient *pKillerClient=NULL) | CaveNet::DataStructures::NetPlayer | |
m_Ai | CaveNet::DataStructures::NetPlayer | |
m_Player (defined in CaveNet::DataStructures::NetPlayer) | CaveNet::DataStructures::NetPlayer | |
mClient (defined in CaveNet::DataStructures::NetPlayer) | CaveNet::DataStructures::NetPlayer | protected |
mMoveHistory | CaveNet::DataStructures::NetPlayer | |
mMoveHistoryCount | CaveNet::DataStructures::NetPlayer | |
NetClient (defined in CaveNet::DataStructures::NetPlayer) | CaveNet::DataStructures::NetPlayer | friend |
NetPlayer(NetClient *client) (defined in CaveNet::DataStructures::NetPlayer) | CaveNet::DataStructures::NetPlayer | |
npc | CaveNet::DataStructures::NetPlayer | |
ProcessAI() | CaveNet::DataStructures::NetPlayer | |
Put(int fx, int fy) | CaveNet::DataStructures::NetPlayer | |
ResetFlag() | CaveNet::DataStructures::NetPlayer | |
Revive(bool restoreControl, int health=1, NetClient *pSavior=NULL, bool bAnnounce=true) | CaveNet::DataStructures::NetPlayer | |
SetLife(int x) | CaveNet::DataStructures::NetPlayer | |
SetMaxLife(int x) | CaveNet::DataStructures::NetPlayer | |
SetPosition(int x, int y) | CaveNet::DataStructures::NetPlayer | |
ShowMyChar(bool val) | CaveNet::DataStructures::NetPlayer | |
StartAI() | CaveNet::DataStructures::NetPlayer | |
Tackle(int level) | CaveNet::DataStructures::NetPlayer | |
TeleportIn() | CaveNet::DataStructures::NetPlayer | |
TeleportOut() | CaveNet::DataStructures::NetPlayer | |
~NetPlayer() (defined in CaveNet::DataStructures::NetPlayer) | CaveNet::DataStructures::NetPlayer | |