Cavestory Mod API
CaveNet::DataStructures::NetPlayer Member List

This is the complete list of members for CaveNet::DataStructures::NetPlayer, including all inherited members.

Act(bool bKey)CaveNet::DataStructures::NetPlayer
Act_Camera(bool bKey)CaveNet::DataStructures::NetPlayer
AddExp(int x)CaveNet::DataStructures::NetPlayer
AddLife(int x)CaveNet::DataStructures::NetPlayer
AddMaxLife(int x)CaveNet::DataStructures::NetPlayer
AddPredictionFrame()CaveNet::DataStructures::NetPlayer
AI_ActionBase (defined in CaveNet::DataStructures::NetPlayer)CaveNet::DataStructures::NetPlayerfriend
AI_Brain (defined in CaveNet::DataStructures::NetPlayer)CaveNet::DataStructures::NetPlayerfriend
AirProcess()CaveNet::DataStructures::NetPlayer
Animate(bool bKey)CaveNet::DataStructures::NetPlayer
ApplyClosestPredictionFrame(unsigned long long int iGlobalTime, int iClientX, int iClientY)CaveNet::DataStructures::NetPlayer
BecomeCarried(CaveNet::DataStructures::NetClient *pClient)CaveNet::DataStructures::NetPlayer
BecomeDead()CaveNet::DataStructures::NetPlayer
BeginFishing()CaveNet::DataStructures::NetPlayer
brainCaveNet::DataStructures::NetPlayer
CanBeRevived()CaveNet::DataStructures::NetPlayer
CanShoot()CaveNet::DataStructures::NetPlayer
ClearPredictionFrames()CaveNet::DataStructures::NetPlayer
Damage(int iDamage, bool bExactDamage=false, PlayerDeathType iDamageType=PlayerDeathType::DEATHTYPE_UNKNOWN, CaveNet::DataStructures::NetClient *pKillerClient=NULL, NPCHAR *pKillerNpc=NULL)CaveNet::DataStructures::NetPlayer
deadCaveNet::DataStructures::NetPlayer
enabledCaveNet::DataStructures::NetPlayer
EndAI()CaveNet::DataStructures::NetPlayer
EndAnimation()CaveNet::DataStructures::NetPlayer
FindClosestPredictionFrame(unsigned long long int iGlobalTime, int iClientX, int iClientY)CaveNet::DataStructures::NetPlayer
GetClient()CaveNet::DataStructures::NetPlayerinline
GetPlayerState()CaveNet::DataStructures::NetPlayer
GetPlayerStateAnimatorType()CaveNet::DataStructures::NetPlayer
GetPlayerStateFlags()CaveNet::DataStructures::NetPlayer
GetPlayerStateFlagsFromCarrier()CaveNet::DataStructures::NetPlayer
GetTrg()CaveNet::DataStructures::NetPlayer
HitMyCharBoss()CaveNet::DataStructures::NetPlayer
HitMyCharBullet()CaveNet::DataStructures::NetPlayer
HitMyCharMap()CaveNet::DataStructures::NetPlayer
HitMyCharMapNoclip()CaveNet::DataStructures::NetPlayer
HitMyCharNpChar()CaveNet::DataStructures::NetPlayer
IsAnimating()CaveNet::DataStructures::NetPlayerinline
IsMaxExp()CaveNet::DataStructures::NetPlayer
IsPlayerState(int iStateType)CaveNet::DataStructures::NetPlayerinline
Kill(bool bResetVelocity=true, PlayerDeathType iDeathType=PlayerDeathType::DEATHTYPE_UNKNOWN, NPCHAR *pKillerNpc=NULL, CaveNet::DataStructures::NetClient *pKillerClient=NULL)CaveNet::DataStructures::NetPlayer
m_AiCaveNet::DataStructures::NetPlayer
m_Player (defined in CaveNet::DataStructures::NetPlayer)CaveNet::DataStructures::NetPlayer
mClient (defined in CaveNet::DataStructures::NetPlayer)CaveNet::DataStructures::NetPlayerprotected
mMoveHistoryCaveNet::DataStructures::NetPlayer
mMoveHistoryCountCaveNet::DataStructures::NetPlayer
NetClient (defined in CaveNet::DataStructures::NetPlayer)CaveNet::DataStructures::NetPlayerfriend
NetPlayer(NetClient *client) (defined in CaveNet::DataStructures::NetPlayer)CaveNet::DataStructures::NetPlayer
npcCaveNet::DataStructures::NetPlayer
ProcessAI()CaveNet::DataStructures::NetPlayer
Put(int fx, int fy)CaveNet::DataStructures::NetPlayer
ResetFlag()CaveNet::DataStructures::NetPlayer
Revive(bool restoreControl, int health=1, NetClient *pSavior=NULL, bool bAnnounce=true)CaveNet::DataStructures::NetPlayer
SetLife(int x)CaveNet::DataStructures::NetPlayer
SetMaxLife(int x)CaveNet::DataStructures::NetPlayer
SetPosition(int x, int y)CaveNet::DataStructures::NetPlayer
ShowMyChar(bool val)CaveNet::DataStructures::NetPlayer
StartAI()CaveNet::DataStructures::NetPlayer
Tackle(int level)CaveNet::DataStructures::NetPlayer
TeleportIn()CaveNet::DataStructures::NetPlayer
TeleportOut()CaveNet::DataStructures::NetPlayer
~NetPlayer() (defined in CaveNet::DataStructures::NetPlayer)CaveNet::DataStructures::NetPlayer