Cavestory Mod API
CaveNet::DataStructures::NetClient Member List

This is the complete list of members for CaveNet::DataStructures::NetClient, including all inherited members.

ActStar()CaveNet::DataStructures::NetClient
AddArmsData(long code, long max_num)CaveNet::DataStructures::NetClient
AddArmsData2(long code, long num, long max_num, long level)CaveNet::DataStructures::NetClient
AddBullet(int no, int val)CaveNet::DataStructures::NetClient
AddExp(int x, BOOL spur=false)CaveNet::DataStructures::NetClient
AddExpToNextValidWeapon(int x)CaveNet::DataStructures::NetClient
AddGameScore(const char *pName, int iAmount)CaveNet::DataStructures::NetClient
AddItemData(long code)CaveNet::DataStructures::NetClient
AddPermitStage(int index, int event)CaveNet::DataStructures::NetClient
AddToPacketQueue(NetPacket *pPacket)CaveNet::DataStructures::NetClient
AddToZone(int zone_idx)CaveNet::DataStructures::NetClient
ArmsNext()CaveNet::DataStructures::NetClient
ArmsPrev()CaveNet::DataStructures::NetClient
Assign(NetSocket *sock, IPaddress *addr, int channel=-2)CaveNet::DataStructures::NetClient
AutoAdminCheck()CaveNet::DataStructures::NetClient
BackStep(int code_event)CaveNet::DataStructures::NetClient
BuildDownloadString(char *out, int out_size)CaveNet::DataStructures::NetClient
BuildFullPacket_Join(NetPacket *out)CaveNet::DataStructures::NetClient
BuildFullPacket_MovePacket(NetPacket *out)CaveNet::DataStructures::NetClient
BuildStemPacket_Join(NetPacket *out)CaveNet::DataStructures::NetClient
BuildStemPacket_PlayerPhysicsUpdate(NetPacket *out)CaveNet::DataStructures::NetClient
BuildStemPacket_PlayerUpdate(NetPacket *out)CaveNet::DataStructures::NetClient
BuildStemPacket_Ready(NetPacket *out)CaveNet::DataStructures::NetClient
BuildStemPacket_ScoreInstance(NetPacket *out, CaveNet::DataStructures::NetScoreInstance *pInst=NULL)CaveNet::DataStructures::NetClient
BuildStemPacket_Update(NetPacket *out)CaveNet::DataStructures::NetClient
BuildStemPacket_UpdatePing(NetPacket *out)CaveNet::DataStructures::NetClient
BuildStemPacket_WhimsicalStar(NetPacket *out)CaveNet::DataStructures::NetClient
CacheDeath()CaveNet::DataStructures::NetClient
CacheSpectate()CaveNet::DataStructures::NetClient
CalculateZoneCandidates(int zones[CAVENET_CLIENT_MAX_ZONES], int *count)CaveNet::DataStructures::NetClient
CanBeAutoBalanced()CaveNet::DataStructures::NetClient
CanBeCarriedBy(NetClient *other)CaveNet::DataStructures::NetClient
CanCarry(NetClient *other)CaveNet::DataStructures::NetClient
CancelPacketQueue()CaveNet::DataStructures::NetClient
CanOpenGUI(CaveNet::DataStructures::GUI_Type gui_type)CaveNet::DataStructures::NetClient
CarryPlayer(NetClientId id)CaveNet::DataStructures::NetClient
ChatEmote(int index)CaveNet::DataStructures::NetClient
CheckArms(long code)CaveNet::DataStructures::NetClient
CheckItem(long code)CaveNet::DataStructures::NetClient
ChooseCharacter()CaveNet::DataStructures::NetClient
clean_listCaveNet::DataStructures::NetClient
clean_list_sizeCaveNet::DataStructures::NetClient
CleanNPC(int index)CaveNet::DataStructures::NetClient
ClearArmsData()CaveNet::DataStructures::NetClient
ClearDeathCache()CaveNet::DataStructures::NetClient
ClearDownloadQueue()CaveNet::DataStructures::NetClient
ClearItemData()CaveNet::DataStructures::NetClient
ClearManifest()CaveNet::DataStructures::NetClient
ClearPermitStage()CaveNet::DataStructures::NetClient
ClearSpectate()CaveNet::DataStructures::NetClient
ClearZones(bool do_remove=true)CaveNet::DataStructures::NetClient
CLIENT_CONNECTED enum valueCaveNet::DataStructures::NetClient
CLIENT_DISCONNECTED enum valueCaveNet::DataStructures::NetClient
CLIENT_GHOST enum valueCaveNet::DataStructures::NetClient
ClientState enum nameCaveNet::DataStructures::NetClient
CloseGUI(bool EnableControl=true)CaveNet::DataStructures::NetClient
CompareUserIdent(unsigned int *pUserIdent)CaveNet::DataStructures::NetClient
countCaveNet::DataStructures::NetClient
did_startCaveNet::DataStructures::NetClient
DirtyNPC(int index)CaveNet::DataStructures::NetClient
Disconnect(NetDisconnectReason eDisconnectReason=NetDisconnectReason::NET_DISCONNECT_REASON_UNKNOWN, const char *pCustomReason=NULL, NetClient *pResponsibleClient=NULL)CaveNet::DataStructures::NetClient
Dismount(bool deleteAnim=true)CaveNet::DataStructures::NetClient
DownloadResourcesCaveNet::DataStructures::NetClient
DrawChatEmote(int fx, int fy)CaveNet::DataStructures::NetClient
EquipItem(int flag, bool val)CaveNet::DataStructures::NetClient
FinalizeClient()CaveNet::DataStructures::NetClient
FreezeIfEventIsRunning()CaveNet::DataStructures::NetClient
FullArmsEnergy()CaveNet::DataStructures::NetClient
GenerateNamePlate()CaveNet::DataStructures::NetClient
GetAddress()CaveNet::DataStructures::NetClientinline
GetAdminRank()CaveNet::DataStructures::NetClientinline
GetArmsCount()CaveNet::DataStructures::NetClient
GetArmsSlot(long code)CaveNet::DataStructures::NetClient
GetCarryStackDown()CaveNet::DataStructures::NetClient
GetCarryStackUp()CaveNet::DataStructures::NetClient
GetChannel()CaveNet::DataStructures::NetClientinline
GetCharacter()CaveNet::DataStructures::NetClient
GetColor()CaveNet::DataStructures::NetClientinline
GetDFocus()CaveNet::DataStructures::NetClient
GetFaceInfo(GUI_RECT *face_src_rect, Surface_Ids *surf_id, Surface_Ids *mask_id)CaveNet::DataStructures::NetClient
GetGameScoreInstance(const char *pName, bool bAdd=false)CaveNet::DataStructures::NetClient
GetGameScoreInstanceByHash(unsigned int iNameHash, bool bAdd=false)CaveNet::DataStructures::NetClient
GetGhostId()CaveNet::DataStructures::NetClientinline
GetInterface()CaveNet::DataStructures::NetClient
GetMovePacketCRC()CaveNet::DataStructures::NetClient
GetMyChar(bool bRequired=false)CaveNet::DataStructures::NetClientinline
GetNamePlateRect(int *x, int *y, int *w, int *h)CaveNet::DataStructures::NetClient
GetNetName()CaveNet::DataStructures::NetClientinline
GetNextSpectateTarget(Directions iDirect)CaveNet::DataStructures::NetClient
GetNPCDirtyIndex(int index)CaveNet::DataStructures::NetClient
GetPing()CaveNet::DataStructures::NetClientinline
GetPlayer()CaveNet::DataStructures::NetClientinline
GetScreenRect(int *x_out, int *y_out, int *w_out, int *h_out)CaveNet::DataStructures::NetClient
GetScriptContext(TEXT_SCRIPT_PTR_DATA *ptr)CaveNet::DataStructures::NetClient
GetSignalStrengthRect(int *x, int *y, int *w, int *h, bool IncrementFrame=true)CaveNet::DataStructures::NetClient
GetSocket()CaveNet::DataStructures::NetClientinline
GetState()CaveNet::DataStructures::NetClientinline
GetStringIP(char *out, int out_size)CaveNet::DataStructures::NetClient
GetTeam()CaveNet::DataStructures::NetClientinline
GetTeamBalanceScore()CaveNet::DataStructures::NetClient
GetTeamId()CaveNet::DataStructures::NetClientinline
GetTotalGameScore(unsigned long long int iMaskBits, unsigned long long int iNegateMaskBits=0)CaveNet::DataStructures::NetClient
GetTrg()CaveNet::DataStructures::NetClient
GetZoneIndex(int zone_id)CaveNet::DataStructures::NetClientinlineprotected
HandleGuiAction(int ActionIndex, int Arg1, int Arg2, int Arg3)CaveNet::DataStructures::NetClient
HasArmsData(long code)CaveNet::DataStructures::NetClient
InitClient()CaveNet::DataStructures::NetClient
InitializeDirtyList()CaveNet::DataStructures::NetClient
InitStar()CaveNet::DataStructures::NetClient
is_doneCaveNet::DataStructures::NetClient
is_initializedCaveNet::DataStructures::NetClient
is_readyCaveNet::DataStructures::NetClient
IsAmmoFull()CaveNet::DataStructures::NetClient
IsBeingCarried()CaveNet::DataStructures::NetClient
IsBeingCarriedBy(NetClientId id)CaveNet::DataStructures::NetClient
IsCarrying()CaveNet::DataStructures::NetClient
IsCarryingPlayer(NetClientId id)CaveNet::DataStructures::NetClient
IsDownloading()CaveNet::DataStructures::NetClient
IsGhost()CaveNet::DataStructures::NetClientinline
IsInGUI()CaveNet::DataStructures::NetClient
IsInZone(int zone_idx)CaveNet::DataStructures::NetClient
IsMaxExp()CaveNet::DataStructures::NetClient
IsOurLocalClient()CaveNet::DataStructures::NetClient
IsResourceDirty(GameResource *pResource, int iIndex=-1)CaveNet::DataStructures::NetClient
IsTargetSpectatable(NetClient *pTarget)CaveNet::DataStructures::NetClient
last_sentCaveNet::DataStructures::NetClient
listCaveNet::DataStructures::NetClient
listCaveNet::DataStructures::NetClient
m_ScoreTableCaveNet::DataStructures::NetClient
mAddressCaveNet::DataStructures::NetClientprotected
mAdminRankCaveNet::DataStructures::NetClient
mCache (defined in CaveNet::DataStructures::NetClient)CaveNet::DataStructures::NetClient
mChannelNumCaveNet::DataStructures::NetClientprotected
mClientConfig (defined in CaveNet::DataStructures::NetClient)CaveNet::DataStructures::NetClient
mConn_PortCaveNet::DataStructures::NetClient
mDownloadQueue (defined in CaveNet::DataStructures::NetClient)CaveNet::DataStructures::NetClient
mGhostIdCaveNet::DataStructures::NetClientprotected
mInterfaceCaveNet::DataStructures::NetClientprotected
mIsBotCaveNet::DataStructures::NetClient
mIsDevCaveNet::DataStructures::NetClient
mIsLocalCaveNet::DataStructures::NetClient
mIsReadyCaveNet::DataStructures::NetClient
mManifestQueue (defined in CaveNet::DataStructures::NetClient)CaveNet::DataStructures::NetClient
mPacketQueueCaveNet::DataStructures::NetClient
mPlayerCaveNet::DataStructures::NetClientprotected
mSocketCaveNet::DataStructures::NetClientprotected
mStateCaveNet::DataStructures::NetClientprotected
mTeamCaveNet::DataStructures::NetClientprotected
mVectorCaveNet::DataStructures::NetClientprotected
NetClient()CaveNet::DataStructures::NetClient
NetClientVector (defined in CaveNet::DataStructures::NetClient)CaveNet::DataStructures::NetClientfriend
NetPlayer (defined in CaveNet::DataStructures::NetClient)CaveNet::DataStructures::NetClientfriend
NetTeam (defined in CaveNet::DataStructures::NetClient)CaveNet::DataStructures::NetClientfriend
NextDownload(bool deleteFirst=true)CaveNet::DataStructures::NetClient
NextResource(bool deleteFirst=true)CaveNet::DataStructures::NetClient
OccupyZones()CaveNet::DataStructures::NetClient
OnMapLoad()CaveNet::DataStructures::NetClient
OpenGUI(CaveNet::DataStructures::GUI_Type gui_type, bool DisableControl=true)CaveNet::DataStructures::NetClient
PasteState()CaveNet::DataStructures::NetClient
PredictMovement(int iNewInput, long long int iInputTime, int iClientX, int iClientY)CaveNet::DataStructures::NetClient
ProcessGhosting()CaveNet::DataStructures::NetClient
ProcessSpectator()CaveNet::DataStructures::NetClient
PutStar(int fx, int fy)CaveNet::DataStructures::NetClient
queueCaveNet::DataStructures::NetClient
queue_countCaveNet::DataStructures::NetClient
queue_sizeCaveNet::DataStructures::NetClient
QueueDownload(NetDownload *ptr)CaveNet::DataStructures::NetClient
QueueResource(GameResource *pResource)CaveNet::DataStructures::NetClient
Read(NetPacket *packet)CaveNet::DataStructures::NetClient
RecordFlag(unsigned short iFlagID, bool bFlagValue)CaveNet::DataStructures::NetClient
RemoveAllGameScores(bool bReAddMandatory=true, bool bTransmit=true)CaveNet::DataStructures::NetClient
RemoveFromZone(int zone_idx)CaveNet::DataStructures::NetClient
RemoveGameScore(const char *pName)CaveNet::DataStructures::NetClient
ResetGhosting()CaveNet::DataStructures::NetClient
ResetSpurCharge()CaveNet::DataStructures::NetClient
Respawn(int iTime)CaveNet::DataStructures::NetClient
RestoreSpectate()CaveNet::DataStructures::NetClient
Say(const char *pMessage)CaveNet::DataStructures::NetClient
Send(NetPacket *packet, bool bForceSend=false)CaveNet::DataStructures::NetClient
SendBossLife()CaveNet::DataStructures::NetClient
SendDirtyManifest()CaveNet::DataStructures::NetClient
SendFlags(bool bSendAll=true)CaveNet::DataStructures::NetClient
SendMap(int event_id=90)CaveNet::DataStructures::NetClient
SendPacketQueue(bool bForce=false)CaveNet::DataStructures::NetClient
SendPlayerList()CaveNet::DataStructures::NetClient
SendServerInfo()CaveNet::DataStructures::NetClient
SendStartEvent()CaveNet::DataStructures::NetClient
SendTeamData(NetTeam *pTeam=NULL)CaveNet::DataStructures::NetClient
SendTextScriptState()CaveNet::DataStructures::NetClient
SendTileChange(int x, int y, int new_tile)CaveNet::DataStructures::NetClient
SetArmsDataExact(long index, long code, long max_num, long exp, long level)CaveNet::DataStructures::NetClient
SetArmsInfo(long code, long exp, long level, long max_num)CaveNet::DataStructures::NetClient
SetColor(unsigned char r, unsigned char g, unsigned char b)CaveNet::DataStructures::NetClient
SetDirect(int direction)CaveNet::DataStructures::NetClient
SetGameScore(unsigned int iNameHash, unsigned int iAmount, bool bCurrentLife=false)CaveNet::DataStructures::NetClient
SetGameScore(const char *pName, unsigned int iAmount, bool bCurrentLife=false)CaveNet::DataStructures::NetClient
SetGhostedClient(NetClientId id)CaveNet::DataStructures::NetClientinline
SetGhostId(NetClientId id)CaveNet::DataStructures::NetClientinline
SetManifestDirty()CaveNet::DataStructures::NetClient
SetPlayer(NetPlayer *ptr)CaveNet::DataStructures::NetClientinlineprotected
SetPlayerPosition(int x, int y)CaveNet::DataStructures::NetClient
SetResourceDirty(GameResource *pResource, bool bValue, int iIndex=-1)CaveNet::DataStructures::NetClient
SetState(ClientState state)CaveNet::DataStructures::NetClientinlineprotected
SetVector(NetClientVector *ptr)CaveNet::DataStructures::NetClientinlineprotected
ShowServerMessage(const char *pFormat,...)CaveNet::DataStructures::NetClient
SimulateMovement(int iNumFrames, MYCHAR *pMC, unsigned int iKeyMask=gKeyMaxVal)CaveNet::DataStructures::NetClient
Spawn(int x, int y)CaveNet::DataStructures::NetClient
SpawnAuto()CaveNet::DataStructures::NetClient
SpectatePlayer(NetClientId ghostId)CaveNet::DataStructures::NetClient
SubArmsData(long code)CaveNet::DataStructures::NetClient
SubItemData(long code)CaveNet::DataStructures::NetClient
SubPermitStage(int index)CaveNet::DataStructures::NetClient
SyncConfigVars()CaveNet::DataStructures::NetClient
TickDownloadQueue()CaveNet::DataStructures::NetClient
TickManifestQueue()CaveNet::DataStructures::NetClient
TradeArms(long code1, long code2, long max_num)CaveNet::DataStructures::NetClient
TransmitInventory(unsigned int iTypeFlags)CaveNet::DataStructures::NetClient
TransmitMapTileUpdate()CaveNet::DataStructures::NetClient
TransmitName()CaveNet::DataStructures::NetClient
TransmitPlayerPhysics()CaveNet::DataStructures::NetClient
TransmitPlayerUpdate()CaveNet::DataStructures::NetClient
TransmitScoreInstances(CaveNet::DataStructures::NetScoreInstance *pInstance=NULL)CaveNet::DataStructures::NetClient
TransmitStars()CaveNet::DataStructures::NetClient
TransmitUpdate()CaveNet::DataStructures::NetClient
UpdateSpectator()CaveNet::DataStructures::NetClient
UserIdentCaveNet::DataStructures::NetClient
ValidateFrame()CaveNet::DataStructures::NetClient
ValidateName()CaveNet::DataStructures::NetClient
was_sentCaveNet::DataStructures::NetClient
ZeroArmsEnergy_All()CaveNet::DataStructures::NetClient
ZeroCurrentLifeGameScore()CaveNet::DataStructures::NetClient
ZeroEquip()CaveNet::DataStructures::NetClient
ZeroExpMyChar()CaveNet::DataStructures::NetClient
~NetClient()CaveNet::DataStructures::NetClient