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#define | DEFAULT_WEAPON(NAME, LEVEL1, LEVEL2, LEVEL3, DISPINFO) { { LEVEL1, LEVEL2, LEVEL3 }, DISPINFO, NAME } |
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#define | LEVEL_INFO(BULINDEX, EXP, LEFT, TOP, WIDTH, HEIGHT) { BULINDEX, EXP, { LEFT, TOP, LEFT + WIDTH, TOP + HEIGHT } } |
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#define | DISPLAY_INFO(LEFT, TOP, WIDTH, HEIGHT, HOLD_OFFSET_X, HOLD_OFFSET_Y) { LEFT, TOP, LEFT + WIDTH, TOP + HEIGHT, HOLD_OFFSET_X, HOLD_OFFSET_Y } |
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