SET_GAME_MODE					CP
BEGIN_COVER
	LOAD_IMAGE				cp_outerwall/BLUE_BASE.png
	SET_LAYER				BACKGROUND
	SET_OFFSET				4	1
END_COVER
BEGIN_COVER
	LOAD_IMAGE				cp_outerwall/BLUE_SUBBASE.png
	SET_LAYER				BACKGROUND
	SET_OFFSET				28	36
END_COVER
BEGIN_COVER
	LOAD_IMAGE				cp_outerwall/RED_SUBBASE.png
	SET_LAYER				BACKGROUND
	SET_OFFSET				87	36
END_COVER
BEGIN_COVER
	LOAD_IMAGE				cp_outerwall/RED_BASE.png
	SET_LAYER				BACKGROUND
	SET_OFFSET				95	1
END_COVER
BEGIN_TEAM
	SET_NAME				Blue
	SET_TYPE				TEAM_BLUE
	ADD_TECHNOLOGY				technology_air_tank
	ADD_TECHNOLOGY				technology_booster_2
	ADD_WEAPON				weapon_polar_star	MAX_AMMO 0	LEVEL 1
	ADD_WEAPON				weapon_agility		MAX_AMMO 0	LEVEL 1
	SET_RESPAWN_TIME			10000
	SET_UI_CAPTURE_INDICATOR_DIRECTION	RIGHT
	BEGIN_COVER
		LOAD_IMAGE			cp_outerwall/BLUE_COVER.png
		SET_DRAW_OP			DO_NOT_DRAW_FOR_TEAM_MEMBERS
		SET_OFFSET			4	1
	END_COVER
	BEGIN_COVER
		LOAD_IMAGE			cp_outerwall/BLUE_SUBBASE_COVER.png
		SET_DRAW_OP			DO_NOT_DRAW_FOR_TEAM_MEMBERS
		SET_OFFSET			28	36
	END_COVER
END_TEAM
BEGIN_TEAM
	SET_NAME				Red
	SET_TYPE				TEAM_RED
	ADD_TECHNOLOGY				technology_air_tank
	ADD_TECHNOLOGY				technology_booster_2
	ADD_WEAPON				weapon_polar_star	MAX_AMMO 0	LEVEL 1
	ADD_WEAPON				weapon_agility		MAX_AMMO 0	LEVEL 1
	SET_RESPAWN_TIME			10000
	SET_UI_CAPTURE_INDICATOR_DIRECTION	LEFT
	BEGIN_COVER
		LOAD_IMAGE			cp_outerwall/RED_SUBBASE_COVER.png
		SET_DRAW_OP			DO_NOT_DRAW_FOR_TEAM_MEMBERS
		SET_OFFSET			87	36
	END_COVER
	BEGIN_COVER
		LOAD_IMAGE			cp_outerwall/RED_COVER.png
		SET_DRAW_OP			DO_NOT_DRAW_FOR_TEAM_MEMBERS
		SET_OFFSET			95	1
	END_COVER
END_TEAM
SET_TILE_ANIMATION			0	16	4	WAIT 16
SET_TILE_ANIMATION			0	17	4	WAIT 16
SET_TILE_ANIMATION			0	18	4	WAIT 16
SET_TILE_ANIMATION			0	19	4	WAIT 16
SET_TILE_ANIMATION			0	16	4	WAIT 16
SET_TILE_ANIMATION			0	17	4	WAIT 16
SET_TILE_ANIMATION			0	18	4	WAIT 16
SET_TILE_ANIMATION			0	19	4	WAIT 16
SET_TILE_ANIMATION			0	16	4	WAIT 16
SET_TILE_ANIMATION			0	17	4	WAIT 16
SET_TILE_ANIMATION			0	18	4	WAIT 16
SET_TILE_ANIMATION			0	19	4	WAIT 16
SET_TILE_ANIMATION			4	16	4	WAIT 16
SET_TILE_ANIMATION			4	17	4	WAIT 16
SET_TILE_ANIMATION			4	18	4	WAIT 16
SET_TILE_ANIMATION			4	19	4	WAIT 16
SET_TILE_ANIMATION			4	16	4	WAIT 16
SET_TILE_ANIMATION			4	17	4	WAIT 16
SET_TILE_ANIMATION			4	18	4	WAIT 16
SET_TILE_ANIMATION			4	19	4	WAIT 16
SET_TILE_ANIMATION			4	16	4	WAIT 16
SET_TILE_ANIMATION			4	17	4	WAIT 16
SET_TILE_ANIMATION			4	18	4	WAIT 16
SET_TILE_ANIMATION			4	19	4	WAIT 16
SET_TILE_ANIMATION			8	16	4	WAIT 16
SET_TILE_ANIMATION			8	17	4	WAIT 16
SET_TILE_ANIMATION			8	18	4	WAIT 16
SET_TILE_ANIMATION			8	19	4	WAIT 16
SET_TILE_ANIMATION			8	16	4	WAIT 16
SET_TILE_ANIMATION			8	17	4	WAIT 16
SET_TILE_ANIMATION			8	18	4	WAIT 16
SET_TILE_ANIMATION			8	19	4	WAIT 16
SET_TILE_ANIMATION			8	16	4	WAIT 16
SET_TILE_ANIMATION			8	17	4	WAIT 16
SET_TILE_ANIMATION			8	18	4	WAIT 16
SET_TILE_ANIMATION			8	19	4	WAIT 16
SET_TILE_ANIMATION			12	16	4	WAIT 16
SET_TILE_ANIMATION			12	17	4	WAIT 16
SET_TILE_ANIMATION			12	18	4	WAIT 16
SET_TILE_ANIMATION			12	19	4	WAIT 16
SET_TILE_ANIMATION			12	16	4	WAIT 16
SET_TILE_ANIMATION			12	17	4	WAIT 16
SET_TILE_ANIMATION			12	18	4	WAIT 16
SET_TILE_ANIMATION			12	19	4	WAIT 16
SET_TILE_ANIMATION			12	16	4	WAIT 16
SET_TILE_ANIMATION			12	17	4	WAIT 16
SET_TILE_ANIMATION			12	18	4	WAIT 16
SET_TILE_ANIMATION			12	19	4	WAIT 16