Changelogs
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Boss Rush
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Fixed Gum Door being unlocked and openable after fighting Balfrog.
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Changed some of Booster's dialog.
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Fixed Kazuma and Momorin not spawning if Curly is dead.
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r1: Removed cutscene trigger from teleporter room.
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r1: Added hints after bad ending & before core fight.
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r1: Fixed ending w/ Professor Booster being dead.
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r1: Fixed singleplayer death not returning to the viewing platform.
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r1: Changed some dialog.
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r1: Fixed Arms Barrier and Spur being unobtainable on second playthrough.
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r2: In the main hub area, health pickups, ammo pickups & EXP pickups are now shared across all connected clients.
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CaveNet
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Fixed chat emotes being drawn over top of players incorrectly for non-automatic UI scales.
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r1: Added '/noclip' chat command.
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r1: Added '/notarget' chat command.
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r1: Added '/god' chat command.
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r2: Fixed kicking all players when load slot is changed.
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r2: Changed required rank for some chat commands.
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r2: Added '/kick', '/help' and '/stats' chat commands.
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r2: Fixed bugged clients appearing with golden name.
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r2: Fixed credits black bars persisting after credits.
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r3: Fixed getting infinite health / exp / missile from pickups.
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r6: Speculative fix for UDP Hole Punching.
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r7: Added 'Join Codes'. Requires 'Use MatchMaker' to be enabled.
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r7: Speculative fix for several MatchMaker issues.
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r8: Tutorial mode no longer contacts the MatchMaker.
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Character Editor
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r4: Moved 'hurt' and 'death' sounds to the sound tab.
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r4: Added sound tab.
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r5: Fixed default sound offsets.
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r6: Fixed crash when canceling the 'Custom Sound' file dialog.
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ChatMode
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r6: Increased the size of chat.
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r6: Words will now be put on a new line if they are long enough.
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r6: Fixed text spilling out of the chatbox.
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Console
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r4: Added 'repeat line' counter to some console lines that repeat forever and spam up the console window.
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Custom Players
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r4: Agility now plays splashing noises when entering / exiting water.
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r4: Added more configurable noises.
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Dedicated Server
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r2: Fixed screenfade timing issue.
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r2: Added 'fixweapons' console command.
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r2: Fixed incorrectly saving fade state.
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r2: Fixed crash when credits roll.
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r2: Fixed spawning with no weapons.
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Demos
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r8: Fixed incorrect UI scaling.
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r8: Fixed Demo UI sometimes crashing when loading an invalid demo.
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r8: Fixed being unable to load demos after changing the mod's npc table transmit flags.
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r8: Fixed save button not actually saving demos.
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r8: Fixed internal GameDemo link issue when loading an invalid demo causing weird bugs.
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Font
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r8: Added speculative fix for fonts not displaying properly.
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GUI
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Fixed menu controls being drawn incorrectly for non-automatic UI scales.
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r6: Almost all GUIs can now be scaled independently of screen resolution.
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r6: Fixed dots not being drawn correctly on the emote picker.
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r6: Fix mapname being cut off.
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r7: Speculative fix for FPS being inconsistent between monitors.
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r7: Fixed 'Enter Server Password' dialog having two connect buttons.
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r8: Fixed crash when closing the Server Settings window.
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r8: Fixed random crash when closing / opening any GUIs.
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r8: Added JoinCode to the MatchMaker dropdown list in Server Settings.
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r8: JoinCode is now displayed in the Pause Menu.
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General
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r2: Fixed shadow maps being stretched incorrectly at higher resolutions.
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r2: Fixed barriers in Egg Corridor not appearing when fighting Igor.
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r2: Fixed chat not being rendered on Island Falling screen.
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Help Menu
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Your keybinds are now shown in the Controls section.
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Added tabulation support.
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Fixed text spacing for UI scaling.
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Fixed using incorrect internal bitmap IDs for the Credits section.
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Added more padding to the section buttons.
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Misc
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Fixed various debug strings using printf instead of CSM_LogError.
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NPCs
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r1: Added 'Run Script On Death (And Die)' flag.
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PlayerSelectionMode
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r6: You can now kill the character.
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r6: The easter egg now plays the character's 'hurt' sound effect.
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Save Game Menu
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Save file previews for the currently loaded mod are now rendered first.
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Fixed weapons not using mod-specific names.
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Fixed the preview loading image overlapping savegame slot borders.
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r8: Added the ability to copy save files to other slots.
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TextScript
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r1: Added '<NPP' (NPchar Pointer).
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CaveNet
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Tutorial mode no longer contacts the MatchMaker.
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Demos
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Fixed internal GameDemo link issue when loading an invalid demo causing weird bugs.
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Fixed save button not actually saving demos.
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Fixed being unable to load demos after changing the mod's npc table transmit flags.
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Fixed Demo UI sometimes crashing when loading an invalid demo.
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Fixed incorrect UI scaling.
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Font
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Added speculative fix for fonts not displaying properly.
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GUI
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Fixed crash when closing the Server Settings window.
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Fixed random crash when closing / opening any GUIs.
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Added JoinCode to the MatchMaker dropdown list in Server Settings.
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JoinCode is now displayed in the Pause Menu.
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Save Game Menu
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Added the ability to copy save files to other slots.
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CaveNet
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Added 'Join Codes'. Requires 'Use MatchMaker' to be enabled.
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Speculative fix for several MatchMaker issues.
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GUI
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Fixed 'Enter Server Password' dialog having two connect buttons.
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Speculative fix for FPS being inconsistent between monitors.
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CaveNet
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Speculative fix for UDP Hole Punching.
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CharEditorMode
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Fixed crash when canceling the 'Custom Sound' file dialog.
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ChatMode
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Words will now be put on a new line if they are long enough.
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Fixed text spilling out of the chatbox.
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Increased the size of chat.
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GUI
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Fixed dots not being drawn correctly on the emote picker.
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Fix mapname being cut off.
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Almost all GUIs can now be scaled independently of screen resolution.
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PlayerSelectionMode
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The easter egg now plays the character's 'hurt' sound effect.
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You can now kill the character.
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Character Editor
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Fixed default sound offsets.
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Character Editor
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Added sound tab.
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Moved 'hurt' and 'death' sounds to the sound tab.
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Console
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Added 'repeat line' counter to some console lines that repeat forever and spam up the console window.
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Custom Players
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Added more configurable noises.
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Agility now plays splashing noises when entering / exiting water.